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使用 Reality Composer Pro 3 加速你的空间工作流程
探索如何完全在 Reality Composer Pro 内,利用其强大的图形化工具套件来构建丰富的交互功能和惊艳的视觉效果。了解如何使用 Shader Graph 制作动态材质、将骨骼动画与 Animation Graph 相融合,并使用 Compute Graph 模拟粒子效果。你还将深入探索如何通过 Script Graph 实现 App 交互、使用 Sequencer 协调场景事件,并利用 Behavior Trees 来设计智能的 NPC 行为——所有操作都无需离开编辑器。
章节
- 0:00 - Introduction
- 2:10 - Animation Graph
- 6:21 - Behavior Tree
- 11:22 - Script Graph
- 14:46 - Navigation Mesh
- 17:08 - Compute Graph
- 19:43 - Shader Graph enhancements
- 21:12 - Next steps
资源
相关视频
WWDC26
- 使用 Reality Composer Pro 3 加速空间场景迭代
- 使用 Reality Composer Pro 3 设计无代码游戏
- 使用 Xcode 扩展 Reality Composer Pro 3 的功能
- 探索 RealityKit 的新进展
WWDC23
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- 0:00 - Introduction
Overview of the visual, node-based tools in Reality Composer Pro 3 — Animation Graph, Behavior Tree, Script Graph, Navigation Mesh, Compute Graph, and Shader Graph — and how they combine to build an interactive spatial scene without code.
- 2:10 - Animation Graph
Learn how to use Animation Graph to blend character animations at runtime. Covers building a State Machine with Idle and Walk states, defining transition conditions, configuring runtime parameters, and connecting Animation Clip nodes to drive smooth character movement.
- 6:21 - Behavior Tree
Explore how Behavior Trees author autonomous, multi-step character routines directly in Reality Composer Pro. Covers Composite nodes (Sequence, Selector, Parallel), built-in Action nodes (Move To, Rotate To Face, Wait, Parameter Setter), and how to compose a full patrol-and-react routine for the alchemist character.
- 11:22 - Script Graph
See how Script Graph adds event-driven interactivity to a scene without writing code. Covers using On Initialize and On Tap nodes, connecting subgraphs to set Behavior Tree parameters, and using Live Preview on Apple Vision Pro to test and iterate on behavior in real time.
- 14:46 - Navigation Mesh
Discover how the Navigation Mesh component enables characters to pathfind around obstacles automatically. Covers configuring the bounding box for mesh generation, defining off-mesh connections for non-contiguous surfaces like ladders, and tuning generation parameters such as cell size for mesh accuracy.
- 17:08 - Compute Graph
Build GPU-driven particle simulations with Compute Graph, a visual node-based tool backed by Metal. Walks through the four phases of a Compute Graph — Emitter, Initialize, Simulate, and Output — showing how to create a realistic smoke effect for a cauldron with custom spawn shapes, velocity, lifetime, color shifts, and Shader Graph materials.
- 19:43 - Shader Graph enhancements
Survey the new Shader Graph surface capabilities in Reality Composer Pro 3, including RealityKit PBR Surface 2 with sheen and subsurface scattering, the Hair Surface shader for realistic strand lighting, and new portal-rendering support.
- 21:12 - Next steps
Summary of the visual tools covered in the session and encouragement to download Reality Composer Pro 3. Links to related sessions: Design No-Code Games with Reality Composer Pro 3 and Explore Advances in RealityKit.