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리소스
- Feature your actions in the Shortcuts app
- Human Interface Guidelines: Siri
- Offering Actions in the Shortcuts App
관련 비디오
WWDC23
WWDC22
WWDC21
- Intent를 제공하여 앱 알리기
- Meet Shortcuts for macOS
- Qualities of great iPad and iPhone apps on Macs with M1
- UIKit의 새로운 기능
- Wednesday@WWDC21
WWDC20
WWDC19
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다운로드
♪ ♪ Hi, I'm Ari, and today, along with Cameron, I'm excited to introduce you to the world of Shortcuts and talk about how you can design actions that power great experiences in Shortcuts, Siri, and Suggestions. When we think about designing apps, we usually focus on the details of the UI and what the user can see and feel when they're inside of your app. But in this talk, we're going to do something a little different. We're going to focus on experiences that people can have with your app when your app isn't even open. We think that there's a world of opportunity that we can open up by thinking this way. It all starts with a concept we call "actions." An action is a way of representing a task that people can complete with your app. By creating actions, you can let people perform those tasks in new and exciting ways. Let's say you make the Calendar app. What are some of the most common things people do when they're inside of the Calendar app? Well, people probably add new events, look up existing events, and make changes to events. Those are all great ideas for actions. So, the Calendar app can define an action for each one of those activities. This is where the magic begins. Once the Calendar app creates these actions, people can use them as building blocks to form shortcuts. For example, this Add New Event action is great for quickly adding events to my calendar. People can customize actions, like by setting this one to create events called "Yoga" from 6:00 p.m. to 7:00 p.m. The action can then become a shortcut, which people can use to perform the action whenever they want, in a single tap. People can also mix and match different actions together to form a shortcut that does something even more powerful, like finding all your Calendar events for today and adding a personal meeting room URL to each one. That can form another super valuable shortcut. And people can use actions from different apps together to get even more done in a single shortcut, like this one that gets my next Calendar event and sends a message to the attendees saying I'll be running late.
And these examples are just scratching the surface of what people can do. By creating only just a few actions, the Calendar app has opened itself up to thousands of new use cases that can be used with Shortcuts across Apple devices. With the updated Shortcut editor, anyone can build Shortcuts by dragging and dropping actions together. Creating actions can help people who use your app, even if they don't set up any shortcuts. If you donate actions to the system, Siri will automatically learn how people use your app and will suggest your actions at the right time, in the Suggestions widget, in Search, and on the Lock screen. And people can use any shortcut just by saying its name to Siri. "Hey Siri, Order Starbucks." Just like that, Siri will kick off the action and can ask follow-up questions to get the information your app needs to take an action. So, by creating actions, you're automatically making your app's functionality voice-enabled, so people can use it from anywhere. That extends beyond Siri, too. Shortcuts can be run from across iOS and macOS, like with a single tap from the Shortcuts widget on the Home screen or from the menu bar on the Mac. By exposing actions from your app, you open your app up to a world of Shortcuts possibilities.
Exposing a great action can delight users by saving them time and enabling them to build new things. So, in this session, we're going to try to answer the question, "What makes an action great?" And to walk through that, we've broken it down into a few principles. Great actions are useful, modular, multi-modal, clear, and discoverable. So let's dive in. It sounds obvious that great actions are useful, but what does it really mean to design something that's useful? In the context of Shortcuts, a useful action is one that performs a task that people would normally do inside of your app. Your action should perform the task completely, and you should avoid opening your app into the foreground, unless it's necessary for your use case. Where possible, you should ask follow-up questions instead of opening the app. Let's look at the Reminders app. One of the primary features in the Reminders app is the ability to add a new reminder. When you edit a reminder, you can configure a variety of its attributes. Adding a reminder is something you can do inside of the Reminders app, but it would also be useful to be able to do it outside of the app, so this will make a great Shortcuts action. Here's what the action would look like in Shortcuts. Note that the options you can choose when setting up a reminder are configurable as parameters here. When I use a shortcut to add a new reminder, it should add immediately, without opening the Reminders app. But let's say I'm designing a different action, one that shows a particular list inside the Reminders app. In this case, opening the app is necessary to fulfill the goal of the action, so it's okay to make an action for this. But the action for adding new reminders is a bit more valuable than this one because people can use it without being pulled away from their current context.
One more thing to consider is what to do if your action needs more information from the user to complete, like if someone uses an Add New Reminder action that doesn't have a title specified. In this case, when the shortcut is run, the action can ask a follow-up question, like, "What do you wanna be reminded about?" When possible, you should handle ambiguity by asking a follow-up question, instead of by opening your app, which should be a last resort. A related topic to consider when deciding which actions will be useful is immersion. Your action should perform a task without immersing people in a complex experience. Let's say I'm designing actions for the Apple Watch app. A great feature of this app is the ability to create and customize Watch faces. This is a very complicated and visual task with tons of custom UI controls and live visual previews. Ultimately, it's a very immersive experience, and so it's probably not going to make a great Shortcuts action. On the other hand, a simple task, like switching between Watch faces that are already set up, is not too immersive, and it's something that can be used without your full attention. So this functionality will be really useful as a Shortcuts action. With this action, I can make a shortcut that lets me change my Watch face in one tap, or I could make an Automation that changes it automatically throughout the day. Lastly, the most useful actions are usually the ones that are the most repeatable. When you're deciding which actions to build, prioritize those that are useful on a recurring basis and that can be used quickly and frequently. For example, the Apple Music app has the ability to follow friends. It would be cool to expose this as a Shortcuts action. People could use it in a multi-step shortcut, for example, to follow many friends at once. But if you compare following friends to other features of the Music app, like actually playing music, it's clear that following friends is something that people do much less often. If time permits, it's always better to build more actions, so you could consider making both, but you should always prioritize building actions for the features that people will use the most. So a useful action is one that performs a task, ideally without launching your app, is not too immersive, and is repeatable, in that people will use it quickly and frequently. To tell you a whole lot more about designing great actions, I'm going to turn it over to Cameron. Thanks, Ari! My name is Cameron, and I'm a designer on the Siri and Shortcuts teams. Today, I'm really excited to take you through the finer points of designing great actions. First, let's start by talking about how to design actions that are modular. For the sake of example, imagine there are two separate To Do apps that are both thinking about creating actions for shortcuts. They're called "Dog Do's" and "Shortcats." They both have the same goal: to create a shortcut that enables people to clean up their old tasks. Dog Do's has the idea to create an action called "Clean up old tasks," which seems reasonable. After all, it does everything, all in one. But really, the Cat app has the right idea. They've created a suite of actions that each individually do one thing and together can do so much more. Let's take a look at how that works for our cleanup shortcut. Here we can see Dog Do's and Shortcats can both fulfill the goal of "Cleaning up old tasks." But they do so in a very different way. Dog Do's has a single action, whereas the Cat app combines the Get Task action with an Archive action to accomplish the goal. The first action, "Get tasks created before a week ago," finds old tasks, and the second one archives them. On the other hand, looking at the Dog Do's' action, it's unclear what exactly this action will do because the summary isn't specific. So what will happen when someone runs the Cats' shortcut? For example, with Siri, Siri will ask the user to confirm whether or not they want to archive the tasks, along with showing a preview of which tasks will be archived. This example is using the Get and Archive actions working together. But because the actions are modular, they can also be useful in other combinations, or even standalone. Here, you can see that Archive action is quite useful by itself. When it's used without a Get action, it should ask which task they want to archive. The Get action is also useful on its own, like in this case, where it's used to show all of the tasks I created before one week ago. Already, you can see that the Shortcats' actions are much more extensible than the Dog Do's action, which can't be reused for other purposes. In the context of Siri suggestions, the Dog Do's action is vague; it's difficult to tell what it would do if it was tapped on. On the other hand, Shortcats has donated the Get Tasks action, which includes a parameter: the period of time to get tasks for. This makes it super clear what will happen if someone taps on the suggestion. Including parameters makes for a more approachable and better user experience. In the context of the shortcut editor, again, we can see the Dog Do's action is vague and inflexible, whereas the Shortcats actions' parameters can easily be customized to change the window of task retrieval from one to two weeks. But the story isn't just about your app's actions; it's also about actions that are built in to Shortcuts and actions from other apps. By combining all of these types of actions together, people can create entirely new Shortcuts and use cases with your app. You might be wondering how actions work together. You can see how it works in the Shortcut editor. Each action has an output, which can be passed into the parameter of another action using a variable. Here, the Archive Task action is using a variable called "Cat Tasks" to archive the tasks that meet the criteria specified in the first action. But the Cat app has gone further and exposed additional properties as output from the Get Tasks action, like Reminder, Attachment, Parent task, Deadline, Notes, and the list the Task is in. When people attach other actions, they can employ these output properties to create new functionality. For example, the built-in Show Result action can be used with the Get Tasks action to show all of the notes from all of my old tasks. Or the same action can be combined with a Save File action to save all of the attachments from my old tasks to iCloud.
When you separate your output into pieces and label them, they show up when you're editing a variable in the Shortcut editor. This gives Shortcuts authors a powerful tool they can use to create new use cases that go beyond what's possible, even in your app. When creating actions for concepts specific to your app, like tasks in the Shortcats app, or files in the Files app, here are some common actions that you should consider designing. Create actions. They add a new thing, given some parameters, like a new task. The new thing is passed as output. This action should also include a custom interface and dialogue summarizing what was added. Edit actions. They change a thing in your app. The new item should be passed as output. Delete actions cause the specified thing to be deleted in your app. Get actions. They find things in your app that match certain criteria. Everything that is found is passed as output. Get actions should also include a custom interface and dialogue that summarizes what was found. Thing actions. They let someone pick a specific thing from your app, for example, a task in the Shortcats app. This action should both include a custom interface showing the thing and pass the thing as output, for use with other actions. Lastly, open actions. They cause your app to be opened in the foreground, with a specific thing in view.
Now, you know how and why to design your actions to be modular. Remember, it's about making things composable, while still making them useful stand-alone, making things customizable with parameters, and offering outputs for all your actions. Multimodality is about making one piece of functionality, your action, work in multiple ways and across contexts and devices. When you're designing Shortcuts actions, keep in mind that they can be used in these three ways: by running a shortcut in the UI, either from a tap or a click; by running a shortcut with your voice, with Siri; and when configuring your action in the Shortcut Editor. Let's say you're adding a deadline to one of your Cat tasks with a shortcut. When you run the shortcut by tapping on it, a UI will be shown to resolve the date, using a calendar picker. When this same shortcut is run on the HomePod, Siri will ask someone a question with a prompt, like, "When is the deadline?" And they might say something like "Tomorrow" or "Next Tuesday." Note how the same prompt is used in the compact UI when someone tapped to run a shortcut, and on the HomePod when they asked Siri to run it. This works great because the prompt is phrased as a question and is appropriate in both contexts. The Dog Do's app, by contrast, chose the dialogue "Deadline:," which looks fine in the compact UI on the iPhone, but doesn't make any sense when spoken by Siri. You should always make sure to phrase your prompts as questions to avoid this problem. There's a whole lot more to designing great dialogue for Siri to speak, and I'd encourage you to check out these talks from my colleagues in years past on the topic. Finally, your action also has an interface in the Shortcut editor, where people can use it as a building block. In the Shortcut editor, the same parameters that Siri asks about are displayed as blue rectangles that the author can edit when setting up the shortcut. For this date parameter, a floating tip shows the date that is recognized from the entered text. You should always aim to make all parameters useable, both when running a shortcut and configuring it in the editor. When choosing your action's parameters, you'll need to pick a type for each one. The system includes many parameter types, which will work well across modalities. That said, if your action needs to deal with a unique entity from your app that isn't well represented by a system type, you can define a custom one. Let's take a look at an example. The Set Playback Destination action, built in to Shortcuts, sets the audio route of your device, like to your AirPods or your Bluetooth speaker. To help people understand the devices they can choose from, the Shortcut editor shows visuals of those devices when someone clicks the parameter. Because there isn't a built-in parameter for representing devices, the action defines a custom parameter and a UI to go along with it. We call these UIs "Dynamic Enumerations," and you can create them, too. There are two different times when people can pick values for parameters: configuration and resolution. Configuration is when someone is setting up your action in the Shortcut editor. Resolution happens when your action is run. For example, on the left, is a dynamic enumeration shown when someone taps on the "Cat Task" field of the Archive Task action. On the right is the visual list that is shown when Siri asks someone what task they want to archive. Both of these UIs are filling the same parameter in the Archive action, the left one during configuration, and the right one during resolution. And both should be populated in similar ways, since they're both filling the same parameter. Now that you've learned how people can fill in your action's parameters, let's take a quick look at the custom interfaces that you can show to people when they run your action. We call these "snippets." For example, when we run the Starbucks Order Coffee action, a snippet is shown to preview the order that will be placed. For actions that are permanent, like deletion or ordering, you should strongly consider showing a different snippet before the action is completed as compared to the one that is shown after it's completed. The snippet you show beforehand should aid people in understanding what the action will do. This is useful to help them understand the stakes of going through with it. There's a lot to designing multimodal actions, but by phrasing your prompts as questions, choosing appropriate parameters, creating visuals for filling parameters, and by designing great snippets, you'll be well on your way. Despite all this talk of actions, we haven't actually discussed how actions are represented in the editor. This section is all about that. In iOS 13, we introduced the concept of a parameter summary, a new visual format that describes a task using natural language. This year, we've redesigned the appearance of actions in the Shortcut editor to focus on the parameter summary. Notably, app names have been removed from the action, and app icons have been integrated in-line, along with the Show More control. We made these changes to make actions look even better in multi-step shortcuts and to save space so even more actions can fit on-screen at a time. It's important when designing actions to consider the experience people will have with your actions in the editor itself because Shortcuts exists to give people the ability to create new functionality and share it with others. Remember that all Shortcuts are open source, and anyone can look inside them to see how they work. Before we go into the details of actions themselves, remember that your parameter summary is different to your action title. Your action titles are used in the Shortcuts action list to briefly identify your action. It's important for your action title to begin with the same verb as your parameter summary, and share as many words as possible, like here, with the Send Message action. Let's take a look at another example. Here's a new app for helping me with my morning breathing exercises called Awebreath. The app has a simple and focused UI that lets you choose the length you want to breathe for and optionally play music. When designing your action, start with the parameter summary. The summary succinctly describes the action that will be performed, including the most important parameters. The summary should also begin with a verb and should be written like a sentence, but without the period. Even though the Awebreath action includes a parameter for music to play while you breathe, it's not required, so it doesn't belong in your summary. Punctuation, like semicolons, commas, and periods, should also never be in your parameter summary. People can still use this parameter, the music to play, from your Options UI, which can be expanded by tapping on the chevron. If a required parameter is left empty, when it's resolved, your action should ask for a value. If you have a strong inclination about the best experience for your action, consider providing a default value for a parameter. If you do this, your action may be able to skip asking a question when it runs. In this example, the Awebreath app provides a default breathing time of 15 minutes. Regardless of whether or not a parameter is required or has a default value, people can always choose to make any parameter into a question by using the special variable, "Ask Each Time." When this is used, a shortcut will prompt for the parameter value when it's run. For this reason, you should always include a prompt and/or visual list, if applicable, for all of your action's parameters. When designing your parameter summary, make sure to summarize, starting with a verb, consider providing default values, remember that any parameter can be prompted for if someone uses Ask Each Time, and place all your optional parameters in the options UI. Last but not least, it's important to understand how you can make your actions discoverable and get them in front of people. In iOS 15 and macOS Monterrey, we've introduced new sharing methods for Shortcuts that make it easy to share multi-step Shortcuts that include your actions. The updated download UI also displays where Shortcuts can be run, so people know what to expect. As the creator of an app, you can place links to multi-step Shortcuts that use your actions on your website, social media channels, or in the help sections of your app to give people ideas on how to asked use your actions together. Also new, when someone taps "Add to Siri," the shortcut is added instantly, using your suggested invocation phrase. This new UI emphasizes your suggested invocation phrase, so people know what to say to Siri to run your shortcut. It also encourages them to audition your shortcut right after adding it. If you don't provide a suggested invocation phrase, the shortcut won't be added immediately after someone taps on "Add to Siri." Instead, they will be asked to provide their own shortcut name, which isn't as seamless of an experience and decreases the chances someone will successfully add and use your shortcut. That's a wrap on changes to sharing Shortcuts and getting your actions in front of people. And with that, we've discussed how to design actions for Shortcuts, Siri, and Suggestions. Great actions are useful, modular, multimodal, clear, and discoverable. Good luck designing actions. We can't wait to see what you build and how it contributes to the world of Shortcuts. Have a great WWDC. [upbeat music]
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