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Apple Immersive Video를 위한 라이브 프로덕션 도구 빌드하기
라이브 Apple Immersive Video 프로덕션의 비하인드 스토리를 살펴보세요. SMPTE 2110 표준을 사용하여 IP 네트워크를 통해 전송하기 위해 몰입형 비디오, 공간 음향, 장면 메타데이터를 패키징하는 방법을 알아보세요. Apple의 Immersive Media Support, Video Toolbox 및 AVFoundation 프레임워크를 활용하여 실시간 Apple Immersive Video 워크플로를 구동하세요. 이 세션을 최대한 활용하려면 WWDC25의 ‘Apple Immersive Video 기술에 대해 알아보기'를 시청하세요.
챕터
- 0:00 - Introduction
- 2:08 - Live production overview
- 5:16 - What makes immersive live different
- 7:05 - Immersive live format
- 9:09 - Real-time media transport
- 11:25 - Recording and playback
리소스
- kVTCompressionPropertyKey_ProjectionKind
- CMVideoCodecType
- Apple ProRes RAW White Paper
- Apple ProRes White Paper
- Immersive Media Support
관련 비디오
WWDC25
WWDC20
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비디오 검색…
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13:17 - Set compression properties for vexu metadata
import VideoToolbox let compressionProperties: [String: Any] = [ // ... kVTCompressionPropertyKey_ProjectionKind as String: kVTProjectionKind_AppleImmersiveVideo // ... ]
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- 0:00 - Introduction
Apple Immersive Video live streaming transports fans to sports, music, and entertainment events on Apple Vision Pro — illustrated by courtside LA Lakers games delivered live through the Spectrum SportsNet and NBA apps.
- 2:08 - Live production overview
A high-level overview of the fundamental components and creative tools that make up a modern live production pipeline, from cameras and graphics to video switchers and audio consoles.
- 5:16 - What makes immersive live different
Discover the unique scale and fidelity required for delivering Apple Immersive Video, including massive video resolutions, high frame rates, and rich Apple Spatial Audio Format (ASAF) mixes.
- 7:05 - Immersive live format
Learn about the core formats powering live immersive workflows, including streaming ProRes, uncompressed PCM audio, and per-frame JSON metadata.
- 9:09 - Real-time media transport
Explore how live immersive feeds are transported between devices in real time over IP using the SMPTE 2110 industry standard.
- 11:25 - Recording and playback
Learn how live streams are recorded to disk and played back using AVAssetWriter and the Immersive Media Support framework.