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Reality Composer Pro 3로 공간 워크플로 강화하기
Reality Composer Pro의 강력한 그래프 기반 도구 모음을 사용하여 완전히 Reality Composer Pro 내에서 풍부한 상호작용과 놀라운 시각 효과를 빌드하는 방법을 살펴보세요. Shader Graph로 동적 머티리얼을 제작하고, Animation Graph로 골격 애니메이션을 블렌딩하며, Compute Graph로 입자 효과를 시뮬레이션하는 방법을 알아보세요. Script Graph로 앱 상호작용을 연결하고, Sequencer로 장면 이벤트를 조율하며, Behavior Trees로 지능형 NPC 동작을 설계하여 한 걸음 더 나아가세요. 편집기를 벗어나지 않고도 이 모든 작업을 수행할 수 있습니다.
챕터
- 0:00 - Introduction
- 2:10 - Animation Graph
- 6:21 - Behavior Tree
- 11:22 - Script Graph
- 14:46 - Navigation Mesh
- 17:08 - Compute Graph
- 19:43 - Shader Graph enhancements
- 21:12 - Next steps
리소스
관련 비디오
WWDC26
- Reality Composer Pro 3로 더 빠르게 공간 장면 반복하기
- Reality Composer Pro 3로 코드 없는 게임을 디자인하기
- RealityKit의 개선 사항 살펴보기
- Xcode로 Reality Composer Pro 3 기능 확장하기
WWDC23
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비디오 검색…
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- 0:00 - Introduction
Overview of the visual, node-based tools in Reality Composer Pro 3 — Animation Graph, Behavior Tree, Script Graph, Navigation Mesh, Compute Graph, and Shader Graph — and how they combine to build an interactive spatial scene without code.
- 2:10 - Animation Graph
Learn how to use Animation Graph to blend character animations at runtime. Covers building a State Machine with Idle and Walk states, defining transition conditions, configuring runtime parameters, and connecting Animation Clip nodes to drive smooth character movement.
- 6:21 - Behavior Tree
Explore how Behavior Trees author autonomous, multi-step character routines directly in Reality Composer Pro. Covers Composite nodes (Sequence, Selector, Parallel), built-in Action nodes (Move To, Rotate To Face, Wait, Parameter Setter), and how to compose a full patrol-and-react routine for the alchemist character.
- 11:22 - Script Graph
See how Script Graph adds event-driven interactivity to a scene without writing code. Covers using On Initialize and On Tap nodes, connecting subgraphs to set Behavior Tree parameters, and using Live Preview on Apple Vision Pro to test and iterate on behavior in real time.
- 14:46 - Navigation Mesh
Discover how the Navigation Mesh component enables characters to pathfind around obstacles automatically. Covers configuring the bounding box for mesh generation, defining off-mesh connections for non-contiguous surfaces like ladders, and tuning generation parameters such as cell size for mesh accuracy.
- 17:08 - Compute Graph
Build GPU-driven particle simulations with Compute Graph, a visual node-based tool backed by Metal. Walks through the four phases of a Compute Graph — Emitter, Initialize, Simulate, and Output — showing how to create a realistic smoke effect for a cauldron with custom spawn shapes, velocity, lifetime, color shifts, and Shader Graph materials.
- 19:43 - Shader Graph enhancements
Survey the new Shader Graph surface capabilities in Reality Composer Pro 3, including RealityKit PBR Surface 2 with sheen and subsurface scattering, the Hair Surface shader for realistic strand lighting, and new portal-rendering support.
- 21:12 - Next steps
Summary of the visual tools covered in the session and encouragement to download Reality Composer Pro 3. Links to related sessions: Design No-Code Games with Reality Composer Pro 3 and Explore Advances in RealityKit.