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SpriteKit Changes for Swift

SpriteKit

Added SKTileSet
Added SKVIEW_AVAILABLE
Modified SK3DNode
Declaration
From
class SK3DNode : SKNode {
    init(viewportSize viewportSize: CGSize)
    init?(coder aDecoder: NSCoder)
    class func nodeWithViewportSize(_ viewportSize: CGSize) -> Self
    var viewportSize: CGSize
    var scnScene: SCNScene?
    var sceneTime: NSTimeInterval
    func hitTest(_ point: CGPoint, options options: [String : AnyObject]?) -> [SCNHitTestResult]
    func projectPoint(_ point: vector_float3) -> vector_float3
    func unprojectPoint(_ point: vector_float3) -> vector_float3
    var playing: Bool
    var loops: Bool
    var pointOfView: SCNNode?
    var autoenablesDefaultLighting: Bool
}
To
class SK3DNode : SKNode {
    init(viewportSize viewportSize: CGSize)
    init?(coder aDecoder: NSCoder)
    class func withViewportSize(_ viewportSize: CGSize) -> Self
    var viewportSize: CGSize
    var scnScene: SCNScene?
    var sceneTime: TimeInterval
    func hitTest(_ point: CGPoint, options options: [String : Any]? = nil) -> [SCNHitTestResult]
    func projectPoint(_ point: vector_float3) -> vector_float3
    func unprojectPoint(_ point: vector_float3) -> vector_float3
    var isPlaying: Bool
    var loops: Bool
    var pointOfView: SCNNode?
    var autoenablesDefaultLighting: Bool
}

Declaration
From
func hitTest(_ point: CGPoint, options options: [String : AnyObject]?) -> [SCNHitTestResult]
To
func hitTest(_ point: CGPoint, options options: [String : Any]? = nil) -> [SCNHitTestResult]

Declaration
From
var playing: Bool
To
var isPlaying: Bool

Declaration
From
var sceneTime: NSTimeInterval
To
var sceneTime: TimeInterval

Modified SKAction
DeclarationProtocols
From
class SKAction : NSObject, NSCopying, NSCoding {
    var duration: NSTimeInterval
    var timingMode: SKActionTimingMode
    var timingFunction: SKActionTimingFunction
    var speed: CGFloat
    func reversedAction() -> SKAction
}
extension SKAction {
    class func moveBy(_ delta: CGVector, duration sec: NSTimeInterval) -> SKAction
    class func moveByX(_ deltaX: CGFloat, y deltaY: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func moveTo(_ location: CGPoint, duration sec: NSTimeInterval) -> SKAction
    class func moveToX(_ x: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func moveToY(_ y: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func rotateByAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval, shortestUnitArc shortestUnitArc: Bool) -> SKAction
    class func resizeByWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction
    class func resizeToWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction
    class func resizeToWidth(_ width: CGFloat, duration duration: NSTimeInterval) -> SKAction
    class func resizeToHeight(_ height: CGFloat, duration duration: NSTimeInterval) -> SKAction
    class func scaleBy(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func scaleXBy(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func scaleTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func scaleXTo(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func scaleXTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func scaleYTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func sequence(_ actions: [SKAction]) -> SKAction
    class func group(_ actions: [SKAction]) -> SKAction
    class func repeatAction(_ action: SKAction, count count: Int) -> SKAction
    class func repeatActionForever(_ action: SKAction) -> SKAction
    class func fadeInWithDuration(_ sec: NSTimeInterval) -> SKAction
    class func fadeOutWithDuration(_ sec: NSTimeInterval) -> SKAction
    class func fadeAlphaBy(_ factor: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func fadeAlphaTo(_ alpha: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func hide() -> SKAction
    class func unhide() -> SKAction
    class func setTexture(_ texture: SKTexture) -> SKAction
    class func setNormalTexture(_ texture: SKTexture) -> SKAction
    class func setTexture(_ texture: SKTexture, resize resize: Bool) -> SKAction
    class func setNormalTexture(_ texture: SKTexture, resize resize: Bool) -> SKAction
    class func animateWithTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval) -> SKAction
    class func animateWithNormalTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval) -> SKAction
    class func animateWithTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
    class func animateWithNormalTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
    class func playSoundFileNamed(_ soundFile: String, waitForCompletion wait: Bool) -> SKAction
    class func colorizeWithColor(_ color: UIColor, colorBlendFactor colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func colorizeWithColorBlendFactor(_ colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func falloffTo(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction
    class func falloffBy(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction
    class func followPath(_ path: CGPath, duration sec: NSTimeInterval) -> SKAction
    class func followPath(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, duration sec: NSTimeInterval) -> SKAction
    class func followPath(_ path: CGPath, speed speed: CGFloat) -> SKAction
    class func followPath(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, speed speed: CGFloat) -> SKAction
    class func speedBy(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func speedTo(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func reachTo(_ position: CGPoint, rootNode root: SKNode, duration sec: NSTimeInterval) -> SKAction
    class func reachTo(_ position: CGPoint, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
    class func reachToNode(_ node: SKNode, rootNode root: SKNode, duration sec: NSTimeInterval) -> SKAction
    class func reachToNode(_ node: SKNode, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
    class func strengthTo(_ strength: Float, duration sec: NSTimeInterval) -> SKAction
    class func strengthBy(_ strength: Float, duration sec: NSTimeInterval) -> SKAction
    class func waitForDuration(_ sec: NSTimeInterval) -> SKAction
    class func waitForDuration(_ sec: NSTimeInterval, withRange durationRange: NSTimeInterval) -> SKAction
    class func removeFromParent() -> SKAction
    class func performSelector(_ selector: Selector, onTarget target: AnyObject) -> SKAction
    class func runBlock(_ block: dispatch_block_t) -> SKAction
    class func runBlock(_ block: dispatch_block_t, queue queue: dispatch_queue_t) -> SKAction
    class func runAction(_ action: SKAction, onChildWithName name: String) -> SKAction
    class func customActionWithDuration(_ seconds: NSTimeInterval, actionBlock block: (SKNode, CGFloat) -> Void) -> SKAction
     init?(named name: String)
    class func actionNamed(_ name: String) -> SKAction?
     init?(named name: String, duration sec: NSTimeInterval)
    class func actionNamed(_ name: String, duration sec: NSTimeInterval) -> SKAction?
     init?(named name: String, fromURL url: NSURL)
    class func actionNamed(_ name: String, fromURL url: NSURL) -> SKAction?
     init?(named name: String, fromURL url: NSURL, duration sec: NSTimeInterval)
    class func actionNamed(_ name: String, fromURL url: NSURL, duration sec: NSTimeInterval) -> SKAction?
}
extension SKAction {
    class func changeChargeTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changeChargeBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changeMassTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changeMassBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func applyForce(_ force: CGVector, duration sec: NSTimeInterval) -> SKAction
    class func applyForce(_ force: CGVector, atPoint point: CGPoint, duration sec: NSTimeInterval) -> SKAction
    class func applyTorque(_ torque: CGFloat, duration sec: NSTimeInterval) -> SKAction
    class func applyImpulse(_ impulse: CGVector, duration sec: NSTimeInterval) -> SKAction
    class func applyImpulse(_ impulse: CGVector, atPoint point: CGPoint, duration sec: NSTimeInterval) -> SKAction
    class func applyAngularImpulse(_ impulse: CGFloat, duration sec: NSTimeInterval) -> SKAction
}
extension SKAction {
    class func play() -> SKAction
    class func pause() -> SKAction
    class func stop() -> SKAction
    class func changePlaybackRateTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changePlaybackRateBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
}
extension SKAction {
    class func changeVolumeTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changeVolumeBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
}
extension SKAction {
    class func stereoPanTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func stereoPanBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changeReverbTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changeReverbBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changeObstructionTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changeObstructionBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changeOcclusionTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
    class func changeOcclusionBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
}
NSCoding, NSCopying
To
class SKAction : NSObject, NSCopying, NSCoding {
    var duration: TimeInterval
    var timingMode: SKActionTimingMode
    var timingFunction: SpriteKit.SKActionTimingFunction
    var speed: CGFloat
    func reversed() -> SKAction
    class func stereoPan(to v: Float, duration duration: TimeInterval) -> SKAction
    class func stereoPan(by v: Float, duration duration: TimeInterval) -> SKAction
    class func changeReverb(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeReverb(by v: Float, duration duration: TimeInterval) -> SKAction
    class func changeObstruction(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeObstruction(by v: Float, duration duration: TimeInterval) -> SKAction
    class func changeOcclusion(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeOcclusion(by v: Float, duration duration: TimeInterval) -> SKAction
    class func warp(to warp: SKWarpGeometry, duration duration: TimeInterval) -> SKAction?
    class func animate(withWarps warps: [SKWarpGeometry], times times: [NSNumber]) -> SKAction?
    class func animate(withWarps warps: [SKWarpGeometry], times times: [NSNumber], restore restore: Bool) -> SKAction?
    class func changeVolume(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeVolume(by v: Float, duration duration: TimeInterval) -> SKAction
    class func play() -> SKAction
    class func pause() -> SKAction
    class func stop() -> SKAction
    class func changePlaybackRate(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changePlaybackRate(by v: Float, duration duration: TimeInterval) -> SKAction
    class func changeCharge(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeCharge(by v: Float, duration duration: TimeInterval) -> SKAction
    class func changeMass(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeMass(by v: Float, duration duration: TimeInterval) -> SKAction
    class func applyForce(_ force: CGVector, duration sec: TimeInterval) -> SKAction
    class func applyForce(_ force: CGVector, at point: CGPoint, duration sec: TimeInterval) -> SKAction
    class func applyTorque(_ torque: CGFloat, duration sec: TimeInterval) -> SKAction
    class func applyImpulse(_ impulse: CGVector, duration sec: TimeInterval) -> SKAction
    class func applyImpulse(_ impulse: CGVector, at point: CGPoint, duration sec: TimeInterval) -> SKAction
    class func applyAngularImpulse(_ impulse: CGFloat, duration sec: TimeInterval) -> SKAction
    class func move(by delta: CGVector, duration sec: TimeInterval) -> SKAction
    class func moveBy(x deltaX: CGFloat, y deltaY: CGFloat, duration sec: TimeInterval) -> SKAction
    class func move(to location: CGPoint, duration sec: TimeInterval) -> SKAction
    class func moveTo(x x: CGFloat, duration sec: TimeInterval) -> SKAction
    class func moveTo(y y: CGFloat, duration sec: TimeInterval) -> SKAction
    class func rotate(byAngle radians: CGFloat, duration sec: TimeInterval) -> SKAction
    class func rotate(toAngle radians: CGFloat, duration sec: TimeInterval) -> SKAction
    class func rotate(toAngle radians: CGFloat, duration sec: TimeInterval, shortestUnitArc shortestUnitArc: Bool) -> SKAction
    class func resize(byWidth width: CGFloat, height height: CGFloat, duration duration: TimeInterval) -> SKAction
    class func resize(toWidth width: CGFloat, height height: CGFloat, duration duration: TimeInterval) -> SKAction
    class func resize(toWidth width: CGFloat, duration duration: TimeInterval) -> SKAction
    class func resize(toHeight height: CGFloat, duration duration: TimeInterval) -> SKAction
    class func scale(by scale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scaleX(by xScale: CGFloat, y yScale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scale(to scale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scaleX(to xScale: CGFloat, y yScale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scaleX(to scale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scaleY(to scale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scale(to size: CGSize, duration sec: TimeInterval) -> SKAction
    class func sequence(_ actions: [SKAction]) -> SKAction
    class func group(_ actions: [SKAction]) -> SKAction
    class func `repeat`(_ action: SKAction, count count: Int) -> SKAction
    class func repeatForever(_ action: SKAction) -> SKAction
    class func fadeIn(withDuration sec: TimeInterval) -> SKAction
    class func fadeOut(withDuration sec: TimeInterval) -> SKAction
    class func fadeAlpha(by factor: CGFloat, duration sec: TimeInterval) -> SKAction
    class func fadeAlpha(to alpha: CGFloat, duration sec: TimeInterval) -> SKAction
    class func hide() -> SKAction
    class func unhide() -> SKAction
    class func setTexture(_ texture: SKTexture) -> SKAction
    class func setNormalTexture(_ texture: SKTexture) -> SKAction
    class func setTexture(_ texture: SKTexture, resize resize: Bool) -> SKAction
    class func setNormalTexture(_ texture: SKTexture, resize resize: Bool) -> SKAction
    class func animate(with textures: [SKTexture], timePerFrame sec: TimeInterval) -> SKAction
    class func animate(withNormalTextures textures: [SKTexture], timePerFrame sec: TimeInterval) -> SKAction
    class func animate(with textures: [SKTexture], timePerFrame sec: TimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
    class func animate(withNormalTextures textures: [SKTexture], timePerFrame sec: TimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
    class func playSoundFileNamed(_ soundFile: String, waitForCompletion wait: Bool) -> SKAction
    class func colorize(with color: UIColor, colorBlendFactor colorBlendFactor: CGFloat, duration sec: TimeInterval) -> SKAction
    class func colorize(withColorBlendFactor colorBlendFactor: CGFloat, duration sec: TimeInterval) -> SKAction
    class func falloff(to falloff: Float, duration sec: TimeInterval) -> SKAction
    class func falloff(by falloff: Float, duration sec: TimeInterval) -> SKAction
    class func follow(_ path: CGPath, duration sec: TimeInterval) -> SKAction
    class func follow(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, duration sec: TimeInterval) -> SKAction
    class func follow(_ path: CGPath, speed speed: CGFloat) -> SKAction
    class func follow(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, speed speed: CGFloat) -> SKAction
    class func speed(by speed: CGFloat, duration sec: TimeInterval) -> SKAction
    class func speed(to speed: CGFloat, duration sec: TimeInterval) -> SKAction
    class func reach(to position: CGPoint, rootNode root: SKNode, duration sec: TimeInterval) -> SKAction
    class func reach(to position: CGPoint, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
    class func reach(to node: SKNode, rootNode root: SKNode, duration sec: TimeInterval) -> SKAction
    class func reach(to node: SKNode, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
    class func strength(to strength: Float, duration sec: TimeInterval) -> SKAction
    class func strength(by strength: Float, duration sec: TimeInterval) -> SKAction
    class func wait(forDuration sec: TimeInterval) -> SKAction
    class func wait(forDuration sec: TimeInterval, withRange durationRange: TimeInterval) -> SKAction
    class func removeFromParent() -> SKAction
    class func perform(_ selector: Selector, onTarget target: Any) -> SKAction
    class func run(_ block: @escaping () -> Swift.Void) -> SKAction
    class func run(_ block: @escaping () -> Swift.Void, queue queue: DispatchQueue) -> SKAction
    class func run(_ action: SKAction, onChildWithName name: String) -> SKAction
    class func customAction(withDuration seconds: TimeInterval, actionBlock block: @escaping (SKNode, CGFloat) -> Swift.Void) -> SKAction
     init?(named name: String)
    class func actionNamed(_ name: String) -> SKAction?
     init?(named name: String, duration sec: TimeInterval)
    class func actionNamed(_ name: String, duration sec: TimeInterval) -> SKAction?
     init?(named name: String, from url: URL)
    class func actionNamed(_ name: String, from url: URL) -> SKAction?
     init?(named name: String, from url: URL, duration sec: TimeInterval)
    class func actionNamed(_ name: String, from url: URL, duration sec: TimeInterval) -> SKAction?
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKAction : CVarArg {
}
extension SKAction : Equatable, Hashable {
    var hashValue: Int { get }
}
extension SKAction {
    class func move(by delta: CGVector, duration sec: TimeInterval) -> SKAction
    class func moveBy(x deltaX: CGFloat, y deltaY: CGFloat, duration sec: TimeInterval) -> SKAction
    class func move(to location: CGPoint, duration sec: TimeInterval) -> SKAction
    class func moveTo(x x: CGFloat, duration sec: TimeInterval) -> SKAction
    class func moveTo(y y: CGFloat, duration sec: TimeInterval) -> SKAction
    class func rotate(byAngle radians: CGFloat, duration sec: TimeInterval) -> SKAction
    class func rotate(toAngle radians: CGFloat, duration sec: TimeInterval) -> SKAction
    class func rotate(toAngle radians: CGFloat, duration sec: TimeInterval, shortestUnitArc shortestUnitArc: Bool) -> SKAction
    class func resize(byWidth width: CGFloat, height height: CGFloat, duration duration: TimeInterval) -> SKAction
    class func resize(toWidth width: CGFloat, height height: CGFloat, duration duration: TimeInterval) -> SKAction
    class func resize(toWidth width: CGFloat, duration duration: TimeInterval) -> SKAction
    class func resize(toHeight height: CGFloat, duration duration: TimeInterval) -> SKAction
    class func scale(by scale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scaleX(by xScale: CGFloat, y yScale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scale(to scale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scaleX(to xScale: CGFloat, y yScale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scaleX(to scale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scaleY(to scale: CGFloat, duration sec: TimeInterval) -> SKAction
    class func scale(to size: CGSize, duration sec: TimeInterval) -> SKAction
    class func sequence(_ actions: [SKAction]) -> SKAction
    class func group(_ actions: [SKAction]) -> SKAction
    class func `repeat`(_ action: SKAction, count count: Int) -> SKAction
    class func repeatForever(_ action: SKAction) -> SKAction
    class func fadeIn(withDuration sec: TimeInterval) -> SKAction
    class func fadeOut(withDuration sec: TimeInterval) -> SKAction
    class func fadeAlpha(by factor: CGFloat, duration sec: TimeInterval) -> SKAction
    class func fadeAlpha(to alpha: CGFloat, duration sec: TimeInterval) -> SKAction
    class func hide() -> SKAction
    class func unhide() -> SKAction
    class func setTexture(_ texture: SKTexture) -> SKAction
    class func setNormalTexture(_ texture: SKTexture) -> SKAction
    class func setTexture(_ texture: SKTexture, resize resize: Bool) -> SKAction
    class func setNormalTexture(_ texture: SKTexture, resize resize: Bool) -> SKAction
    class func animate(with textures: [SKTexture], timePerFrame sec: TimeInterval) -> SKAction
    class func animate(withNormalTextures textures: [SKTexture], timePerFrame sec: TimeInterval) -> SKAction
    class func animate(with textures: [SKTexture], timePerFrame sec: TimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
    class func animate(withNormalTextures textures: [SKTexture], timePerFrame sec: TimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
    class func playSoundFileNamed(_ soundFile: String, waitForCompletion wait: Bool) -> SKAction
    class func colorize(with color: UIColor, colorBlendFactor colorBlendFactor: CGFloat, duration sec: TimeInterval) -> SKAction
    class func colorize(withColorBlendFactor colorBlendFactor: CGFloat, duration sec: TimeInterval) -> SKAction
    class func falloff(to falloff: Float, duration sec: TimeInterval) -> SKAction
    class func falloff(by falloff: Float, duration sec: TimeInterval) -> SKAction
    class func follow(_ path: CGPath, duration sec: TimeInterval) -> SKAction
    class func follow(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, duration sec: TimeInterval) -> SKAction
    class func follow(_ path: CGPath, speed speed: CGFloat) -> SKAction
    class func follow(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, speed speed: CGFloat) -> SKAction
    class func speed(by speed: CGFloat, duration sec: TimeInterval) -> SKAction
    class func speed(to speed: CGFloat, duration sec: TimeInterval) -> SKAction
    class func reach(to position: CGPoint, rootNode root: SKNode, duration sec: TimeInterval) -> SKAction
    class func reach(to position: CGPoint, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
    class func reach(to node: SKNode, rootNode root: SKNode, duration sec: TimeInterval) -> SKAction
    class func reach(to node: SKNode, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
    class func strength(to strength: Float, duration sec: TimeInterval) -> SKAction
    class func strength(by strength: Float, duration sec: TimeInterval) -> SKAction
    class func wait(forDuration sec: TimeInterval) -> SKAction
    class func wait(forDuration sec: TimeInterval, withRange durationRange: TimeInterval) -> SKAction
    class func removeFromParent() -> SKAction
    class func perform(_ selector: Selector, onTarget target: Any) -> SKAction
    class func run(_ block: @escaping () -> Swift.Void) -> SKAction
    class func run(_ block: @escaping () -> Swift.Void, queue queue: DispatchQueue) -> SKAction
    class func run(_ action: SKAction, onChildWithName name: String) -> SKAction
    class func customAction(withDuration seconds: TimeInterval, actionBlock block: @escaping (SKNode, CGFloat) -> Swift.Void) -> SKAction
     init?(named name: String)
    class func actionNamed(_ name: String) -> SKAction?
     init?(named name: String, duration sec: TimeInterval)
    class func actionNamed(_ name: String, duration sec: TimeInterval) -> SKAction?
     init?(named name: String, from url: URL)
    class func actionNamed(_ name: String, from url: URL) -> SKAction?
     init?(named name: String, from url: URL, duration sec: TimeInterval)
    class func actionNamed(_ name: String, from url: URL, duration sec: TimeInterval) -> SKAction?
}
extension SKAction {
    class func changeCharge(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeCharge(by v: Float, duration duration: TimeInterval) -> SKAction
    class func changeMass(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeMass(by v: Float, duration duration: TimeInterval) -> SKAction
    class func applyForce(_ force: CGVector, duration sec: TimeInterval) -> SKAction
    class func applyForce(_ force: CGVector, at point: CGPoint, duration sec: TimeInterval) -> SKAction
    class func applyTorque(_ torque: CGFloat, duration sec: TimeInterval) -> SKAction
    class func applyImpulse(_ impulse: CGVector, duration sec: TimeInterval) -> SKAction
    class func applyImpulse(_ impulse: CGVector, at point: CGPoint, duration sec: TimeInterval) -> SKAction
    class func applyAngularImpulse(_ impulse: CGFloat, duration sec: TimeInterval) -> SKAction
}
extension SKAction {
    class func play() -> SKAction
    class func pause() -> SKAction
    class func stop() -> SKAction
    class func changePlaybackRate(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changePlaybackRate(by v: Float, duration duration: TimeInterval) -> SKAction
}
extension SKAction {
    class func changeVolume(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeVolume(by v: Float, duration duration: TimeInterval) -> SKAction
}
extension SKAction {
    class func stereoPan(to v: Float, duration duration: TimeInterval) -> SKAction
    class func stereoPan(by v: Float, duration duration: TimeInterval) -> SKAction
    class func changeReverb(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeReverb(by v: Float, duration duration: TimeInterval) -> SKAction
    class func changeObstruction(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeObstruction(by v: Float, duration duration: TimeInterval) -> SKAction
    class func changeOcclusion(to v: Float, duration duration: TimeInterval) -> SKAction
    class func changeOcclusion(by v: Float, duration duration: TimeInterval) -> SKAction
}
extension SKAction {
    class func warp(to warp: SKWarpGeometry, duration duration: TimeInterval) -> SKAction?
    class func animate(withWarps warps: [SKWarpGeometry], times times: [NSNumber]) -> SKAction?
    class func animate(withWarps warps: [SKWarpGeometry], times times: [NSNumber], restore restore: Bool) -> SKAction?
}
CVarArg, Equatable, Hashable, NSCoding, NSCopying

Declaration
From
class func animateWithTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval) -> SKAction
To
class func animate(with textures: [SKTexture], timePerFrame sec: TimeInterval) -> SKAction

Declaration
From
class func animateWithTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
To
class func animate(with textures: [SKTexture], timePerFrame sec: TimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction

Declaration
From
class func animateWithNormalTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval) -> SKAction
To
class func animate(withNormalTextures textures: [SKTexture], timePerFrame sec: TimeInterval) -> SKAction

Declaration
From
class func animateWithNormalTextures(_ textures: [SKTexture], timePerFrame sec: NSTimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction
To
class func animate(withNormalTextures textures: [SKTexture], timePerFrame sec: TimeInterval, resize resize: Bool, restore restore: Bool) -> SKAction

Declaration
From
class func applyAngularImpulse(_ impulse: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func applyAngularImpulse(_ impulse: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func applyForce(_ force: CGVector, atPoint point: CGPoint, duration sec: NSTimeInterval) -> SKAction
To
class func applyForce(_ force: CGVector, at point: CGPoint, duration sec: TimeInterval) -> SKAction

Declaration
From
class func applyForce(_ force: CGVector, duration sec: NSTimeInterval) -> SKAction
To
class func applyForce(_ force: CGVector, duration sec: TimeInterval) -> SKAction

Declaration
From
class func applyImpulse(_ impulse: CGVector, atPoint point: CGPoint, duration sec: NSTimeInterval) -> SKAction
To
class func applyImpulse(_ impulse: CGVector, at point: CGPoint, duration sec: TimeInterval) -> SKAction

Declaration
From
class func applyImpulse(_ impulse: CGVector, duration sec: NSTimeInterval) -> SKAction
To
class func applyImpulse(_ impulse: CGVector, duration sec: TimeInterval) -> SKAction

Declaration
From
class func applyTorque(_ torque: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func applyTorque(_ torque: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func changeChargeBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeCharge(by v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeChargeTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeCharge(to v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeMassBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeMass(by v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeMassTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeMass(to v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeObstructionBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeObstruction(by v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeObstructionTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeObstruction(to v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeOcclusionBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeOcclusion(by v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeOcclusionTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeOcclusion(to v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changePlaybackRateBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changePlaybackRate(by v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changePlaybackRateTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changePlaybackRate(to v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeReverbBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeReverb(by v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeReverbTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeReverb(to v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeVolumeBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeVolume(by v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func changeVolumeTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func changeVolume(to v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func colorizeWithColor(_ color: UIColor, colorBlendFactor colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func colorize(with color: UIColor, colorBlendFactor colorBlendFactor: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func colorizeWithColorBlendFactor(_ colorBlendFactor: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func colorize(withColorBlendFactor colorBlendFactor: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func customActionWithDuration(_ seconds: NSTimeInterval, actionBlock block: (SKNode, CGFloat) -> Void) -> SKAction
To
class func customAction(withDuration seconds: TimeInterval, actionBlock block: @escaping (SKNode, CGFloat) -> Swift.Void) -> SKAction

Declaration
From
var duration: NSTimeInterval
To
var duration: TimeInterval

Declaration
From
class func fadeAlphaBy(_ factor: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func fadeAlpha(by factor: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func fadeAlphaTo(_ alpha: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func fadeAlpha(to alpha: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func fadeInWithDuration(_ sec: NSTimeInterval) -> SKAction
To
class func fadeIn(withDuration sec: TimeInterval) -> SKAction

Declaration
From
class func fadeOutWithDuration(_ sec: NSTimeInterval) -> SKAction
To
class func fadeOut(withDuration sec: TimeInterval) -> SKAction

Declaration
From
class func falloffBy(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction
To
class func falloff(by falloff: Float, duration sec: TimeInterval) -> SKAction

Declaration
From
class func falloffTo(_ falloff: Float, duration sec: NSTimeInterval) -> SKAction
To
class func falloff(to falloff: Float, duration sec: TimeInterval) -> SKAction

Declaration
From
class func followPath(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, duration sec: NSTimeInterval) -> SKAction
To
class func follow(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, duration sec: TimeInterval) -> SKAction

Declaration
From
class func followPath(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, speed speed: CGFloat) -> SKAction
To
class func follow(_ path: CGPath, asOffset offset: Bool, orientToPath orient: Bool, speed speed: CGFloat) -> SKAction

Declaration
From
class func followPath(_ path: CGPath, duration sec: NSTimeInterval) -> SKAction
To
class func follow(_ path: CGPath, duration sec: TimeInterval) -> SKAction

Declaration
From
class func followPath(_ path: CGPath, speed speed: CGFloat) -> SKAction
To
class func follow(_ path: CGPath, speed speed: CGFloat) -> SKAction

Declaration
From
init?(named name: String, duration sec: NSTimeInterval)
To
init?(named name: String, duration sec: TimeInterval)

Declaration
From
init?(named name: String, fromURL url: NSURL)
To
init?(named name: String, from url: URL)

Declaration
From
init?(named name: String, fromURL url: NSURL, duration sec: NSTimeInterval)
To
init?(named name: String, from url: URL, duration sec: TimeInterval)

Declaration
From
class func moveBy(_ delta: CGVector, duration sec: NSTimeInterval) -> SKAction
To
class func move(by delta: CGVector, duration sec: TimeInterval) -> SKAction

Declaration
From
class func moveTo(_ location: CGPoint, duration sec: NSTimeInterval) -> SKAction
To
class func move(to location: CGPoint, duration sec: TimeInterval) -> SKAction

Declaration
From
class func moveByX(_ deltaX: CGFloat, y deltaY: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func moveBy(x deltaX: CGFloat, y deltaY: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func moveToX(_ x: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func moveTo(x x: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func moveToY(_ y: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func moveTo(y y: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func performSelector(_ selector: Selector, onTarget target: AnyObject) -> SKAction
To
class func perform(_ selector: Selector, onTarget target: Any) -> SKAction

Declaration
From
class func reachToNode(_ node: SKNode, rootNode root: SKNode, duration sec: NSTimeInterval) -> SKAction
To
class func reach(to node: SKNode, rootNode root: SKNode, duration sec: TimeInterval) -> SKAction

Declaration
From
class func reachTo(_ position: CGPoint, rootNode root: SKNode, duration sec: NSTimeInterval) -> SKAction
To
class func reach(to position: CGPoint, rootNode root: SKNode, duration sec: TimeInterval) -> SKAction

Declaration
From
class func reachTo(_ position: CGPoint, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
To
class func reach(to position: CGPoint, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction

Declaration
From
class func reachToNode(_ node: SKNode, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction
To
class func reach(to node: SKNode, rootNode root: SKNode, velocity velocity: CGFloat) -> SKAction

Declaration
From
class func repeatAction(_ action: SKAction, count count: Int) -> SKAction
To
class func `repeat`(_ action: SKAction, count count: Int) -> SKAction

Declaration
From
class func repeatActionForever(_ action: SKAction) -> SKAction
To
class func repeatForever(_ action: SKAction) -> SKAction

Declaration
From
class func resizeByWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction
To
class func resize(byWidth width: CGFloat, height height: CGFloat, duration duration: TimeInterval) -> SKAction

Declaration
From
class func resizeToHeight(_ height: CGFloat, duration duration: NSTimeInterval) -> SKAction
To
class func resize(toHeight height: CGFloat, duration duration: TimeInterval) -> SKAction

Declaration
From
class func resizeToWidth(_ width: CGFloat, duration duration: NSTimeInterval) -> SKAction
To
class func resize(toWidth width: CGFloat, duration duration: TimeInterval) -> SKAction

Declaration
From
class func resizeToWidth(_ width: CGFloat, height height: CGFloat, duration duration: NSTimeInterval) -> SKAction
To
class func resize(toWidth width: CGFloat, height height: CGFloat, duration duration: TimeInterval) -> SKAction

Declaration
From
func reversedAction() -> SKAction
To
func reversed() -> SKAction

Declaration
From
class func rotateByAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func rotate(byAngle radians: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func rotate(toAngle radians: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func rotateToAngle(_ radians: CGFloat, duration sec: NSTimeInterval, shortestUnitArc shortestUnitArc: Bool) -> SKAction
To
class func rotate(toAngle radians: CGFloat, duration sec: TimeInterval, shortestUnitArc shortestUnitArc: Bool) -> SKAction

Declaration
From
class func runBlock(_ block: dispatch_block_t) -> SKAction
To
class func run(_ block: @escaping () -> Swift.Void) -> SKAction

Declaration
From
class func runAction(_ action: SKAction, onChildWithName name: String) -> SKAction
To
class func run(_ action: SKAction, onChildWithName name: String) -> SKAction

Declaration
From
class func runBlock(_ block: dispatch_block_t, queue queue: dispatch_queue_t) -> SKAction
To
class func run(_ block: @escaping () -> Swift.Void, queue queue: DispatchQueue) -> SKAction

Declaration
From
class func scaleBy(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func scale(by scale: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func scaleTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func scale(to scale: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func scaleXBy(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func scaleX(by xScale: CGFloat, y yScale: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func scaleXTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func scaleX(to scale: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func scaleXTo(_ xScale: CGFloat, y yScale: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func scaleX(to xScale: CGFloat, y yScale: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func scaleYTo(_ scale: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func scaleY(to scale: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func speedBy(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func speed(by speed: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func speedTo(_ speed: CGFloat, duration sec: NSTimeInterval) -> SKAction
To
class func speed(to speed: CGFloat, duration sec: TimeInterval) -> SKAction

Declaration
From
class func stereoPanBy(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func stereoPan(by v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func stereoPanTo(_ v: Float, duration duration: NSTimeInterval) -> SKAction
To
class func stereoPan(to v: Float, duration duration: TimeInterval) -> SKAction

Declaration
From
class func strengthBy(_ strength: Float, duration sec: NSTimeInterval) -> SKAction
To
class func strength(by strength: Float, duration sec: TimeInterval) -> SKAction

Declaration
From
class func strengthTo(_ strength: Float, duration sec: NSTimeInterval) -> SKAction
To
class func strength(to strength: Float, duration sec: TimeInterval) -> SKAction

Declaration
From
var timingFunction: SKActionTimingFunction
To
var timingFunction: SpriteKit.SKActionTimingFunction

Declaration
From
class func waitForDuration(_ sec: NSTimeInterval) -> SKAction
To
class func wait(forDuration sec: TimeInterval) -> SKAction

Declaration
From
class func waitForDuration(_ sec: NSTimeInterval, withRange durationRange: NSTimeInterval) -> SKAction
To
class func wait(forDuration sec: TimeInterval, withRange durationRange: TimeInterval) -> SKAction

Declaration
From
enum SKActionTimingMode : Int {
    case Linear
    case EaseIn
    case EaseOut
    case EaseInEaseOut
}
To
enum SKActionTimingMode : Int {
    case linear
    case easeIn
    case easeOut
    case easeInEaseOut
}

Declaration
From
case EaseIn
To
case easeIn

Declaration
From
case EaseInEaseOut
To
case easeInEaseOut

Declaration
From
case EaseOut
To
case easeOut

Declaration
From
case Linear
To
case linear

Modified SKAudioNode
Declaration
From
class SKAudioNode : SKNode, NSCoding {
    init(AVAudioNode node: AVAudioNode?)
    init?(coder aDecoder: NSCoder)
    convenience init(fileNamed name: String)
    convenience init(URL url: NSURL)
    var avAudioNode: AVAudioNode?
    var autoplayLooped: Bool
    var positional: Bool
}
To
class SKAudioNode : SKNode, NSCoding {
    init(avAudioNode node: AVAudioNode?)
    init?(coder aDecoder: NSCoder)
    convenience init(fileNamed name: String)
    convenience init(url url: URL)
    var avAudioNode: AVAudioNode?
    var autoplayLooped: Bool
    var isPositional: Bool
}

Declaration
From
init(AVAudioNode node: AVAudioNode?)
To
init(avAudioNode node: AVAudioNode?)

Declaration
From
convenience init(URL url: NSURL)
To
convenience init(url url: URL)

Declaration
From
var positional: Bool
To
var isPositional: Bool

Declaration
From
enum SKBlendMode : Int {
    case Alpha
    case Add
    case Subtract
    case Multiply
    case MultiplyX2
    case Screen
    case Replace
}
To
enum SKBlendMode : Int {
    case alpha
    case add
    case subtract
    case multiply
    case multiplyX2
    case screen
    case replace
}

Declaration
From
case Add
To
case add

Declaration
From
case Alpha
To
case alpha

Declaration
From
case Multiply
To
case multiply

Declaration
From
case MultiplyX2
To
case multiplyX2

Declaration
From
case Replace
To
case replace

Declaration
From
case Screen
To
case screen

Declaration
From
case Subtract
To
case subtract

Modified SKCameraNode
Declaration
From
class SKCameraNode : SKNode {
    func containsNode(_ node: SKNode) -> Bool
    func containedNodeSet() -> Set<SKNode>
}
To
class SKCameraNode : SKNode {
    func contains(_ node: SKNode) -> Bool
    func containedNodeSet() -> Set<SKNode>
}

Declaration
From
func containsNode(_ node: SKNode) -> Bool
To
func contains(_ node: SKNode) -> Bool

Modified SKConstraint
DeclarationProtocols
From
class SKConstraint : NSObject, NSCoding, NSCopying {
    var enabled: Bool
    var referenceNode: SKNode?
    class func positionX(_ range: SKRange) -> Self
    class func positionY(_ range: SKRange) -> Self
    class func positionX(_ xRange: SKRange, y yRange: SKRange) -> Self
    class func distance(_ range: SKRange, toNode node: SKNode) -> Self
    class func distance(_ range: SKRange, toPoint point: CGPoint) -> Self
    class func distance(_ range: SKRange, toPoint point: CGPoint, inNode node: SKNode) -> Self
    class func zRotation(_ zRange: SKRange) -> Self
    class func orientToNode(_ node: SKNode, offset radians: SKRange) -> Self
    class func orientToPoint(_ point: CGPoint, offset radians: SKRange) -> Self
    class func orientToPoint(_ point: CGPoint, inNode node: SKNode, offset radians: SKRange) -> Self
}
NSCoding, NSCopying
To
class SKConstraint : NSObject, NSCoding, NSCopying {
    var enabled: Bool
    var referenceNode: SKNode?
    class func positionX(_ range: SKRange) -> Self
    class func positionY(_ range: SKRange) -> Self
    class func positionX(_ xRange: SKRange, y yRange: SKRange) -> Self
    class func distance(_ range: SKRange, to node: SKNode) -> Self
    class func distance(_ range: SKRange, to point: CGPoint) -> Self
    class func distance(_ range: SKRange, to point: CGPoint, in node: SKNode) -> Self
    class func zRotation(_ zRange: SKRange) -> Self
    class func orient(to node: SKNode, offset radians: SKRange) -> Self
    class func orient(to point: CGPoint, offset radians: SKRange) -> Self
    class func orient(to point: CGPoint, in node: SKNode, offset radians: SKRange) -> Self
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKConstraint : CVarArg {
}
extension SKConstraint : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding, NSCopying

Declaration
From
class func distance(_ range: SKRange, toNode node: SKNode) -> Self
To
class func distance(_ range: SKRange, to node: SKNode) -> Self

Declaration
From
class func distance(_ range: SKRange, toPoint point: CGPoint) -> Self
To
class func distance(_ range: SKRange, to point: CGPoint) -> Self

Declaration
From
class func distance(_ range: SKRange, toPoint point: CGPoint, inNode node: SKNode) -> Self
To
class func distance(_ range: SKRange, to point: CGPoint, in node: SKNode) -> Self

Declaration
From
class func orientToPoint(_ point: CGPoint, inNode node: SKNode, offset radians: SKRange) -> Self
To
class func orient(to point: CGPoint, in node: SKNode, offset radians: SKRange) -> Self

Declaration
From
class func orientToPoint(_ point: CGPoint, offset radians: SKRange) -> Self
To
class func orient(to point: CGPoint, offset radians: SKRange) -> Self

Declaration
From
class func orientToNode(_ node: SKNode, offset radians: SKRange) -> Self
To
class func orient(to node: SKNode, offset radians: SKRange) -> Self

Modified SKEffectNode
DeclarationProtocols
From
class SKEffectNode : SKNode {
    var filter: CIFilter?
    var shouldCenterFilter: Bool
    var shouldEnableEffects: Bool
    var shouldRasterize: Bool
    var blendMode: SKBlendMode
    var shader: SKShader?
}
--
To
class SKEffectNode : SKNode, SKWarpable {
    var filter: CIFilter?
    var shouldCenterFilter: Bool
    var shouldEnableEffects: Bool
    var shouldRasterize: Bool
    var blendMode: SKBlendMode
    var shader: SKShader?
}
SKWarpable

Modified SKEmitterNode
Declaration
From
class SKEmitterNode : SKNode {
    func advanceSimulationTime(_ sec: NSTimeInterval)
    func resetSimulation()
    var particleTexture: SKTexture?
    var particleBlendMode: SKBlendMode
    var particleColor: UIColor
    var particleColorRedRange: CGFloat
    var particleColorGreenRange: CGFloat
    var particleColorBlueRange: CGFloat
    var particleColorAlphaRange: CGFloat
    var particleColorRedSpeed: CGFloat
    var particleColorGreenSpeed: CGFloat
    var particleColorBlueSpeed: CGFloat
    var particleColorAlphaSpeed: CGFloat
    var particleColorSequence: SKKeyframeSequence?
    var particleColorBlendFactor: CGFloat
    var particleColorBlendFactorRange: CGFloat
    var particleColorBlendFactorSpeed: CGFloat
    var particleColorBlendFactorSequence: SKKeyframeSequence?
    var particlePosition: CGPoint
    var particlePositionRange: CGVector
    var particleSpeed: CGFloat
    var particleSpeedRange: CGFloat
    var emissionAngle: CGFloat
    var emissionAngleRange: CGFloat
    var xAcceleration: CGFloat
    var yAcceleration: CGFloat
    var particleBirthRate: CGFloat
    var numParticlesToEmit: Int
    var particleLifetime: CGFloat
    var particleLifetimeRange: CGFloat
    var particleRotation: CGFloat
    var particleRotationRange: CGFloat
    var particleRotationSpeed: CGFloat
    var particleSize: CGSize
    var particleScale: CGFloat
    var particleScaleRange: CGFloat
    var particleScaleSpeed: CGFloat
    var particleScaleSequence: SKKeyframeSequence?
    var particleAlpha: CGFloat
    var particleAlphaRange: CGFloat
    var particleAlphaSpeed: CGFloat
    var particleAlphaSequence: SKKeyframeSequence?
    @NSCopying var particleAction: SKAction?
    var fieldBitMask: UInt32
    weak var targetNode: SKNode?
    var shader: SKShader?
    var particleZPosition: CGFloat
    var particleRenderOrder: SKParticleRenderOrder
    var particleZPositionRange: CGFloat
    var particleZPositionSpeed: CGFloat
}
To
class SKEmitterNode : SKNode {
    func advanceSimulationTime(_ sec: TimeInterval)
    func resetSimulation()
    var particleTexture: SKTexture?
    var particleBlendMode: SKBlendMode
    var particleColor: UIColor
    var particleColorRedRange: CGFloat
    var particleColorGreenRange: CGFloat
    var particleColorBlueRange: CGFloat
    var particleColorAlphaRange: CGFloat
    var particleColorRedSpeed: CGFloat
    var particleColorGreenSpeed: CGFloat
    var particleColorBlueSpeed: CGFloat
    var particleColorAlphaSpeed: CGFloat
    var particleColorSequence: SKKeyframeSequence?
    var particleColorBlendFactor: CGFloat
    var particleColorBlendFactorRange: CGFloat
    var particleColorBlendFactorSpeed: CGFloat
    var particleColorBlendFactorSequence: SKKeyframeSequence?
    var particlePosition: CGPoint
    var particlePositionRange: CGVector
    var particleSpeed: CGFloat
    var particleSpeedRange: CGFloat
    var emissionAngle: CGFloat
    var emissionAngleRange: CGFloat
    var xAcceleration: CGFloat
    var yAcceleration: CGFloat
    var particleBirthRate: CGFloat
    var numParticlesToEmit: Int
    var particleLifetime: CGFloat
    var particleLifetimeRange: CGFloat
    var particleRotation: CGFloat
    var particleRotationRange: CGFloat
    var particleRotationSpeed: CGFloat
    var particleSize: CGSize
    var particleScale: CGFloat
    var particleScaleRange: CGFloat
    var particleScaleSpeed: CGFloat
    var particleScaleSequence: SKKeyframeSequence?
    var particleAlpha: CGFloat
    var particleAlphaRange: CGFloat
    var particleAlphaSpeed: CGFloat
    var particleAlphaSequence: SKKeyframeSequence?
    @NSCopying var particleAction: SKAction?
    var fieldBitMask: UInt32
    weak var targetNode: SKNode?
    var shader: SKShader?
    var particleZPosition: CGFloat
    var particleRenderOrder: SKParticleRenderOrder
    var particleZPositionRange: CGFloat
    var particleZPositionSpeed: CGFloat
}

Declaration
From
func advanceSimulationTime(_ sec: NSTimeInterval)
To
func advanceSimulationTime(_ sec: TimeInterval)

Modified SKFieldNode
Declaration
From
class SKFieldNode : SKNode {
    var region: SKRegion?
    var strength: Float
    var falloff: Float
    var minimumRadius: Float
    var enabled: Bool
    var exclusive: Bool
    var categoryBitMask: UInt32
    var direction: vector_float3
    var smoothness: Float
    var animationSpeed: Float
    var texture: SKTexture?
    class func dragField() -> SKFieldNode
    class func vortexField() -> SKFieldNode
    class func radialGravityField() -> SKFieldNode
    class func linearGravityFieldWithVector(_ direction: vector_float3) -> SKFieldNode
    class func velocityFieldWithVector(_ direction: vector_float3) -> SKFieldNode
    class func velocityFieldWithTexture(_ velocityTexture: SKTexture) -> SKFieldNode
    class func noiseFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode
    class func turbulenceFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode
    class func springField() -> SKFieldNode
    class func electricField() -> SKFieldNode
    class func magneticField() -> SKFieldNode
    class func customFieldWithEvaluationBlock(_ block: SKFieldForceEvaluator) -> SKFieldNode
}
To
class SKFieldNode : SKNode {
    var region: SKRegion?
    var strength: Float
    var falloff: Float
    var minimumRadius: Float
    var isEnabled: Bool
    var isExclusive: Bool
    var categoryBitMask: UInt32
    var direction: vector_float3
    var smoothness: Float
    var animationSpeed: Float
    var texture: SKTexture?
    class func dragField() -> SKFieldNode
    class func vortexField() -> SKFieldNode
    class func radialGravityField() -> SKFieldNode
    class func linearGravityField(withVector direction: vector_float3) -> SKFieldNode
    class func velocityField(withVector direction: vector_float3) -> SKFieldNode
    class func velocityField(with velocityTexture: SKTexture) -> SKFieldNode
    class func noiseField(withSmoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode
    class func turbulenceField(withSmoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode
    class func springField() -> SKFieldNode
    class func electricField() -> SKFieldNode
    class func magneticField() -> SKFieldNode
    class func customField(evaluationBlock block: SpriteKit.SKFieldForceEvaluator) -> SKFieldNode
}

Declaration
From
class func customFieldWithEvaluationBlock(_ block: SKFieldForceEvaluator) -> SKFieldNode
To
class func customField(evaluationBlock block: SpriteKit.SKFieldForceEvaluator) -> SKFieldNode

Declaration
From
var enabled: Bool
To
var isEnabled: Bool

Declaration
From
var exclusive: Bool
To
var isExclusive: Bool

Declaration
From
class func linearGravityFieldWithVector(_ direction: vector_float3) -> SKFieldNode
To
class func linearGravityField(withVector direction: vector_float3) -> SKFieldNode

Declaration
From
class func noiseFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode
To
class func noiseField(withSmoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode

Declaration
From
class func turbulenceFieldWithSmoothness(_ smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode
To
class func turbulenceField(withSmoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SKFieldNode

Declaration
From
class func velocityFieldWithTexture(_ velocityTexture: SKTexture) -> SKFieldNode
To
class func velocityField(with velocityTexture: SKTexture) -> SKFieldNode

Declaration
From
class func velocityFieldWithVector(_ direction: vector_float3) -> SKFieldNode
To
class func velocityField(withVector direction: vector_float3) -> SKFieldNode

Declaration
From
enum SKInterpolationMode : Int {
    case Linear
    case Spline
    case Step
}
To
enum SKInterpolationMode : Int {
    case linear
    case spline
    case step
}

Declaration
From
case Linear
To
case linear

Declaration
From
case Spline
To
case spline

Declaration
From
case Step
To
case step

DeclarationProtocols
From
class SKKeyframeSequence : NSObject, NSCoding, NSCopying {
    init(keyframeValues values: [AnyObject], times times: [NSNumber])
    convenience init(capacity numItems: Int)
    init?(coder aDecoder: NSCoder)
    func count() -> Int
    func addKeyframeValue(_ value: AnyObject, time time: CGFloat)
    func removeLastKeyframe()
    func removeKeyframeAtIndex(_ index: Int)
    func setKeyframeValue(_ value: AnyObject, forIndex index: Int)
    func setKeyframeTime(_ time: CGFloat, forIndex index: Int)
    func setKeyframeValue(_ value: AnyObject, time time: CGFloat, forIndex index: Int)
    func getKeyframeValueForIndex(_ index: Int) -> AnyObject
    func getKeyframeTimeForIndex(_ index: Int) -> CGFloat
    func sampleAtTime(_ time: CGFloat) -> AnyObject?
    var interpolationMode: SKInterpolationMode
    var repeatMode: SKRepeatMode
}
NSCoding, NSCopying
To
class SKKeyframeSequence : NSObject, NSCoding, NSCopying {
    init(keyframeValues values: [Any], times times: [NSNumber])
    convenience init(capacity numItems: Int)
    init?(coder aDecoder: NSCoder)
    func count() -> Int
    func addKeyframeValue(_ value: Any, time time: CGFloat)
    func removeLastKeyframe()
    func removeKeyframe(at index: Int)
    func setKeyframeValue(_ value: Any, for index: Int)
    func setKeyframeTime(_ time: CGFloat, for index: Int)
    func setKeyframeValue(_ value: Any, time time: CGFloat, for index: Int)
    func getKeyframeValue(for index: Int) -> Any
    func getKeyframeTime(for index: Int) -> CGFloat
    func sample(atTime time: CGFloat) -> Any?
    var interpolationMode: SKInterpolationMode
    var repeatMode: SKRepeatMode
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKKeyframeSequence : CVarArg {
}
extension SKKeyframeSequence : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding, NSCopying

Declaration
From
func addKeyframeValue(_ value: AnyObject, time time: CGFloat)
To
func addKeyframeValue(_ value: Any, time time: CGFloat)

Declaration
From
func getKeyframeTimeForIndex(_ index: Int) -> CGFloat
To
func getKeyframeTime(for index: Int) -> CGFloat

Declaration
From
func getKeyframeValueForIndex(_ index: Int) -> AnyObject
To
func getKeyframeValue(for index: Int) -> Any

Declaration
From
init(keyframeValues values: [AnyObject], times times: [NSNumber])
To
init(keyframeValues values: [Any], times times: [NSNumber])

Declaration
From
func removeKeyframeAtIndex(_ index: Int)
To
func removeKeyframe(at index: Int)

Declaration
From
func sampleAtTime(_ time: CGFloat) -> AnyObject?
To
func sample(atTime time: CGFloat) -> Any?

Declaration
From
func setKeyframeTime(_ time: CGFloat, forIndex index: Int)
To
func setKeyframeTime(_ time: CGFloat, for index: Int)

Declaration
From
func setKeyframeValue(_ value: AnyObject, forIndex index: Int)
To
func setKeyframeValue(_ value: Any, for index: Int)

Declaration
From
func setKeyframeValue(_ value: AnyObject, time time: CGFloat, forIndex index: Int)
To
func setKeyframeValue(_ value: Any, time time: CGFloat, for index: Int)

Declaration
From
enum SKLabelHorizontalAlignmentMode : Int {
    case Center
    case Left
    case Right
}
To
enum SKLabelHorizontalAlignmentMode : Int {
    case center
    case left
    case right
}

Declaration
From
case Center
To
case center

Declaration
From
case Left
To
case left

Declaration
From
case Right
To
case right

Modified SKLabelNode
Declaration
From
class SKLabelNode : SKNode {
    convenience init(text text: String?)
    class func labelNodeWithText(_ text: String?) -> Self
    convenience init(fontNamed fontName: String?)
    class func labelNodeWithFontNamed(_ fontName: String?) -> Self
    init(fontNamed fontName: String?)
    var verticalAlignmentMode: SKLabelVerticalAlignmentMode
    var horizontalAlignmentMode: SKLabelHorizontalAlignmentMode
    var fontName: String?
    var text: String?
    var fontSize: CGFloat
    var fontColor: UIColor?
    var colorBlendFactor: CGFloat
    var color: UIColor?
    var blendMode: SKBlendMode
}
To
class SKLabelNode : SKNode {
    convenience init(text text: String?)
    class func withText(_ text: String?) -> Self
    convenience init(fontNamed fontName: String?)
    class func withFontNamed(_ fontName: String?) -> Self
    init(fontNamed fontName: String?)
    var verticalAlignmentMode: SKLabelVerticalAlignmentMode
    var horizontalAlignmentMode: SKLabelHorizontalAlignmentMode
    var fontName: String?
    var text: String?
    var fontSize: CGFloat
    var fontColor: UIColor?
    var colorBlendFactor: CGFloat
    var color: UIColor?
    var blendMode: SKBlendMode
}

Declaration
From
enum SKLabelVerticalAlignmentMode : Int {
    case Baseline
    case Center
    case Top
    case Bottom
}
To
enum SKLabelVerticalAlignmentMode : Int {
    case baseline
    case center
    case top
    case bottom
}

Declaration
From
case Baseline
To
case baseline

Declaration
From
case Bottom
To
case bottom

Declaration
From
case Center
To
case center

Declaration
From
case Top
To
case top

Modified SKLightNode
Declaration
From
class SKLightNode : SKNode {
    var enabled: Bool
    var lightColor: UIColor
    var ambientColor: UIColor
    var shadowColor: UIColor
    var falloff: CGFloat
    var categoryBitMask: UInt32
}
To
class SKLightNode : SKNode {
    var isEnabled: Bool
    var lightColor: UIColor
    var ambientColor: UIColor
    var shadowColor: UIColor
    var falloff: CGFloat
    var categoryBitMask: UInt32
}

Declaration
From
var enabled: Bool
To
var isEnabled: Bool

DeclarationProtocols
From
class SKMutableTexture : SKTexture {
    init(size size: CGSize)
    class func mutableTextureWithSize(_ size: CGSize) -> Self
    init(size size: CGSize, pixelFormat format: Int32)
    func modifyPixelDataWithBlock(_ block: (UnsafeMutablePointer<Void>, Int) -> Void)
}
--
To
class SKMutableTexture : SKTexture {
    init(size size: CGSize)
    class func withSize(_ size: CGSize) -> Self
    init(size size: CGSize, pixelFormat format: Int32)
    func modifyPixelData(_ block: @escaping (UnsafeMutableRawPointer?, Int) -> Swift.Void)
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKMutableTexture : CustomPlaygroundQuickLookable {
    var customPlaygroundQuickLook: PlaygroundQuickLook { get }
}
extension SKMutableTexture : CVarArg {
}
extension SKMutableTexture : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, CustomPlaygroundQuickLookable, Equatable, Hashable

Declaration
From
func modifyPixelDataWithBlock(_ block: (UnsafeMutablePointer<Void>, Int) -> Void)
To
func modifyPixelData(_ block: @escaping (UnsafeMutableRawPointer?, Int) -> Swift.Void)

Modified SKNode
DeclarationProtocols
From
class SKNode : UIResponder, NSCopying, NSCoding {
    init()
    init?(coder aDecoder: NSCoder)
    class func node() -> Self
    convenience init?(fileNamed filename: String)
    class func nodeWithFileNamed(_ filename: String) -> Self?
    var frame: CGRect { get }
    func calculateAccumulatedFrame() -> CGRect
    var position: CGPoint
    var zPosition: CGFloat
    var zRotation: CGFloat
    var xScale: CGFloat
    var yScale: CGFloat
    var speed: CGFloat
    var alpha: CGFloat
    var paused: Bool
    var hidden: Bool
    var userInteractionEnabled: Bool
    var parent: SKNode? { get }
    var children: [SKNode] { get }
    var name: String?
    var scene: SKScene? { get }
    var physicsBody: SKPhysicsBody?
    var userData: NSMutableDictionary?
    @NSCopying var reachConstraints: SKReachConstraints?
    var constraints: [SKConstraint]?
    func setScale(_ scale: CGFloat)
    func addChild(_ node: SKNode)
    func insertChild(_ node: SKNode, atIndex index: Int)
    func removeChildrenInArray(_ nodes: [SKNode])
    func removeAllChildren()
    func removeFromParent()
    func moveToParent(_ parent: SKNode)
    func childNodeWithName(_ name: String) -> SKNode?
    func enumerateChildNodesWithName(_ name: String, usingBlock block: (SKNode, UnsafeMutablePointer<ObjCBool>) -> Void)
    subscript (_ name: String) -> [SKNode] { get }
    func objectForKeyedSubscript(_ name: String) -> [SKNode]
    func inParentHierarchy(_ parent: SKNode) -> Bool
    func runAction(_ action: SKAction)
    func runAction(_ action: SKAction, completion block: () -> Void)
    func runAction(_ action: SKAction, withKey key: String)
    func hasActions() -> Bool
    func actionForKey(_ key: String) -> SKAction?
    func removeActionForKey(_ key: String)
    func removeAllActions()
    func containsPoint(_ p: CGPoint) -> Bool
    func nodeAtPoint(_ p: CGPoint) -> SKNode
    func nodesAtPoint(_ p: CGPoint) -> [SKNode]
    func convertPoint(_ point: CGPoint, fromNode node: SKNode) -> CGPoint
    func convertPoint(_ point: CGPoint, toNode node: SKNode) -> CGPoint
    func intersectsNode(_ node: SKNode) -> Bool
    func isEqualToNode(_ node: SKNode) -> Bool
    class func obstaclesFromSpriteTextures(_ sprites: [SKNode], accuracy accuracy: Float) -> [GKPolygonObstacle]
    class func obstaclesFromNodeBounds(_ nodes: [SKNode]) -> [GKPolygonObstacle]
    class func obstaclesFromNodePhysicsBodies(_ nodes: [SKNode]) -> [GKPolygonObstacle]
}
NSCoding, NSCopying
To
class SKNode : UIResponder, NSCopying, NSCoding, UIFocusItem {
    init()
    init?(coder aDecoder: NSCoder)
    class func node() -> Self
    convenience init?(fileNamed filename: String)
    class func withFileNamed(_ filename: String) -> Self?
    var frame: CGRect { get }
    func calculateAccumulatedFrame() -> CGRect
    var position: CGPoint
    var zPosition: CGFloat
    var zRotation: CGFloat
    var xScale: CGFloat
    var yScale: CGFloat
    var speed: CGFloat
    var alpha: CGFloat
    var isPaused: Bool
    var isHidden: Bool
    var isUserInteractionEnabled: Bool
    var parent: SKNode? { get }
    var children: [SKNode] { get }
    var name: String?
    var scene: SKScene? { get }
    var physicsBody: SKPhysicsBody?
    var userData: NSMutableDictionary?
    @NSCopying var reachConstraints: SKReachConstraints?
    var constraints: [SKConstraint]?
    var attributeValues: [String : SKAttributeValue]
    func value(forAttributeNamed key: String) -> SKAttributeValue?
    func setValue(_ value: SKAttributeValue, forAttribute key: String)
    func setScale(_ scale: CGFloat)
    func addChild(_ node: SKNode)
    func insertChild(_ node: SKNode, at index: Int)
    func removeChildren(in nodes: [SKNode])
    func removeAllChildren()
    func removeFromParent()
    func move(toParent parent: SKNode)
    func childNode(withName name: String) -> SKNode?
    func enumerateChildNodes(withName name: String, using block: @escaping (SKNode, UnsafeMutablePointer<ObjCBool>) -> Swift.Void)
    subscript(_ name: String) -> [SKNode] { get }
    func objectForKeyedSubscript(_ name: String) -> [SKNode]
    func inParentHierarchy(_ parent: SKNode) -> Bool
    func run(_ action: SKAction)
    func run(_ action: SKAction, completion block: @escaping () -> Swift.Void)
    func run(_ action: SKAction, withKey key: String)
    func hasActions() -> Bool
    func action(forKey key: String) -> SKAction?
    func removeAction(forKey key: String)
    func removeAllActions()
    func contains(_ p: CGPoint) -> Bool
    func atPoint(_ p: CGPoint) -> SKNode
    func nodes(at p: CGPoint) -> [SKNode]
    func convert(_ point: CGPoint, from node: SKNode) -> CGPoint
    func convert(_ point: CGPoint, to node: SKNode) -> CGPoint
    func intersects(_ node: SKNode) -> Bool
    func isEqual(to node: SKNode) -> Bool
    var userActivity: NSUserActivity?
    func updateUserActivityState(_ activity: NSUserActivity)
    func restoreUserActivityState(_ activity: NSUserActivity)
    var inputView: UIView? { get }
    var inputAccessoryView: UIView? { get }
    var inputAssistantItem: UITextInputAssistantItem { get }
    var inputViewController: UIInputViewController? { get }
    var inputAccessoryViewController: UIInputViewController? { get }
    var textInputMode: UITextInputMode? { get }
    var textInputContextIdentifier: String? { get }
    class func clearTextInputContextIdentifier(_ identifier: String)
    func reloadInputViews()
    var keyCommands: [UIKeyCommand]? { get }
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKNode {
    class func obstacles(fromSpriteTextures sprites: [SKNode], accuracy accuracy: Float) -> [GKPolygonObstacle]
    class func obstacles(fromNodeBounds nodes: [SKNode]) -> [GKPolygonObstacle]
    class func obstacles(fromNodePhysicsBodies nodes: [SKNode]) -> [GKPolygonObstacle]
    weak var entity: GKEntity?
}
extension SKNode : CVarArg {
}
extension SKNode : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding, NSCopying, UIFocusItem

Declaration
From
func actionForKey(_ key: String) -> SKAction?
To
func action(forKey key: String) -> SKAction?

Declaration
From
func nodeAtPoint(_ p: CGPoint) -> SKNode
To
func atPoint(_ p: CGPoint) -> SKNode

Declaration
From
func childNodeWithName(_ name: String) -> SKNode?
To
func childNode(withName name: String) -> SKNode?

Declaration
From
func containsPoint(_ p: CGPoint) -> Bool
To
func contains(_ p: CGPoint) -> Bool

Declaration
From
func convertPoint(_ point: CGPoint, fromNode node: SKNode) -> CGPoint
To
func convert(_ point: CGPoint, from node: SKNode) -> CGPoint

Declaration
From
func convertPoint(_ point: CGPoint, toNode node: SKNode) -> CGPoint
To
func convert(_ point: CGPoint, to node: SKNode) -> CGPoint

Declaration
From
func enumerateChildNodesWithName(_ name: String, usingBlock block: (SKNode, UnsafeMutablePointer<ObjCBool>) -> Void)
To
func enumerateChildNodes(withName name: String, using block: @escaping (SKNode, UnsafeMutablePointer<ObjCBool>) -> Swift.Void)

Declaration
From
func insertChild(_ node: SKNode, atIndex index: Int)
To
func insertChild(_ node: SKNode, at index: Int)

Declaration
From
func intersectsNode(_ node: SKNode) -> Bool
To
func intersects(_ node: SKNode) -> Bool

Declaration
From
func isEqualToNode(_ node: SKNode) -> Bool
To
func isEqual(to node: SKNode) -> Bool

Declaration
From
var hidden: Bool
To
var isHidden: Bool

Declaration
From
var paused: Bool
To
var isPaused: Bool

Declaration
From
var userInteractionEnabled: Bool
To
var isUserInteractionEnabled: Bool

Declaration
From
func moveToParent(_ parent: SKNode)
To
func move(toParent parent: SKNode)

Declaration
From
func nodesAtPoint(_ p: CGPoint) -> [SKNode]
To
func nodes(at p: CGPoint) -> [SKNode]

DeclarationModule
From
class func obstaclesFromNodeBounds(_ nodes: [SKNode]) -> [GKPolygonObstacle]
SpriteKit
To
class func obstacles(fromNodeBounds nodes: [SKNode]) -> [GKPolygonObstacle]
GameplayKit

DeclarationModule
From
class func obstaclesFromNodePhysicsBodies(_ nodes: [SKNode]) -> [GKPolygonObstacle]
SpriteKit
To
class func obstacles(fromNodePhysicsBodies nodes: [SKNode]) -> [GKPolygonObstacle]
GameplayKit

DeclarationModule
From
class func obstaclesFromSpriteTextures(_ sprites: [SKNode], accuracy accuracy: Float) -> [GKPolygonObstacle]
SpriteKit
To
class func obstacles(fromSpriteTextures sprites: [SKNode], accuracy accuracy: Float) -> [GKPolygonObstacle]
GameplayKit

Declaration
From
func removeActionForKey(_ key: String)
To
func removeAction(forKey key: String)

Declaration
From
func removeChildrenInArray(_ nodes: [SKNode])
To
func removeChildren(in nodes: [SKNode])

Declaration
From
func runAction(_ action: SKAction)
To
func run(_ action: SKAction)

Declaration
From
func runAction(_ action: SKAction, completion block: () -> Void)
To
func run(_ action: SKAction, completion block: @escaping () -> Swift.Void)

Declaration
From
func runAction(_ action: SKAction, withKey key: String)
To
func run(_ action: SKAction, withKey key: String)

Declaration
From
subscript (_ name: String) -> [SKNode] { get }
To
subscript(_ name: String) -> [SKNode] { get }

Declaration
From
enum SKParticleRenderOrder : UInt {
    case OldestLast
    case OldestFirst
    case DontCare
}
To
enum SKParticleRenderOrder : UInt {
    case oldestLast
    case oldestFirst
    case dontCare
}

Declaration
From
case DontCare
To
case dontCare

Declaration
From
case OldestFirst
To
case oldestFirst

Declaration
From
case OldestLast
To
case oldestLast

Modified SKPhysicsBody
DeclarationProtocols
From
class SKPhysicsBody : NSObject, NSCopying, NSCoding {
     init(circleOfRadius r: CGFloat)
    class func bodyWithCircleOfRadius(_ r: CGFloat) -> SKPhysicsBody
     init(circleOfRadius r: CGFloat, center center: CGPoint)
    class func bodyWithCircleOfRadius(_ r: CGFloat, center center: CGPoint) -> SKPhysicsBody
     init(rectangleOfSize s: CGSize)
    class func bodyWithRectangleOfSize(_ s: CGSize) -> SKPhysicsBody
     init(rectangleOfSize s: CGSize, center center: CGPoint)
    class func bodyWithRectangleOfSize(_ s: CGSize, center center: CGPoint) -> SKPhysicsBody
     init(polygonFromPath path: CGPath)
    class func bodyWithPolygonFromPath(_ path: CGPath) -> SKPhysicsBody
     init(edgeFromPoint p1: CGPoint, toPoint p2: CGPoint)
    class func bodyWithEdgeFromPoint(_ p1: CGPoint, toPoint p2: CGPoint) -> SKPhysicsBody
     init(edgeChainFromPath path: CGPath)
    class func bodyWithEdgeChainFromPath(_ path: CGPath) -> SKPhysicsBody
     init(edgeLoopFromPath path: CGPath)
    class func bodyWithEdgeLoopFromPath(_ path: CGPath) -> SKPhysicsBody
     init(edgeLoopFromRect rect: CGRect)
    class func bodyWithEdgeLoopFromRect(_ rect: CGRect) -> SKPhysicsBody
     init(texture texture: SKTexture, size size: CGSize)
    class func bodyWithTexture(_ texture: SKTexture, size size: CGSize) -> SKPhysicsBody
     init(texture texture: SKTexture, alphaThreshold alphaThreshold: Float, size size: CGSize)
    class func bodyWithTexture(_ texture: SKTexture, alphaThreshold alphaThreshold: Float, size size: CGSize) -> SKPhysicsBody
     init(bodies bodies: [SKPhysicsBody])
    class func bodyWithBodies(_ bodies: [SKPhysicsBody]) -> SKPhysicsBody
    var dynamic: Bool
    var usesPreciseCollisionDetection: Bool
    var allowsRotation: Bool
    var pinned: Bool
    var resting: Bool
    var friction: CGFloat
    var charge: CGFloat
    var restitution: CGFloat
    var linearDamping: CGFloat
    var angularDamping: CGFloat
    var density: CGFloat
    var mass: CGFloat
    var area: CGFloat { get }
    var affectedByGravity: Bool
    var fieldBitMask: UInt32
    var categoryBitMask: UInt32
    var collisionBitMask: UInt32
    var contactTestBitMask: UInt32
    var joints: [SKPhysicsJoint] { get }
    weak var node: SKNode? { get }
    var velocity: CGVector
    var angularVelocity: CGFloat
    func applyForce(_ force: CGVector)
    func applyForce(_ force: CGVector, atPoint point: CGPoint)
    func applyTorque(_ torque: CGFloat)
    func applyImpulse(_ impulse: CGVector)
    func applyImpulse(_ impulse: CGVector, atPoint point: CGPoint)
    func applyAngularImpulse(_ impulse: CGFloat)
    func allContactedBodies() -> [SKPhysicsBody]
}
NSCoding, NSCopying
To
class SKPhysicsBody : NSObject, NSCopying, NSCoding {
     init(circleOfRadius r: CGFloat)
    class func withCircleOfRadius(_ r: CGFloat) -> SKPhysicsBody
     init(circleOfRadius r: CGFloat, center center: CGPoint)
    class func withCircleOfRadius(_ r: CGFloat, center center: CGPoint) -> SKPhysicsBody
     init(rectangleOf s: CGSize)
    class func withRectangleOf(_ s: CGSize) -> SKPhysicsBody
     init(rectangleOf s: CGSize, center center: CGPoint)
    class func withRectangleOf(_ s: CGSize, center center: CGPoint) -> SKPhysicsBody
     init(polygonFrom path: CGPath)
    class func withPolygonFrom(_ path: CGPath) -> SKPhysicsBody
     init(edgeFrom p1: CGPoint, to p2: CGPoint)
    class func withEdgeFrom(_ p1: CGPoint, to p2: CGPoint) -> SKPhysicsBody
     init(edgeChainFrom path: CGPath)
    class func withEdgeChain(from path: CGPath) -> SKPhysicsBody
     init(edgeLoopFrom path: CGPath)
    class func withEdgeLoop(from path: CGPath) -> SKPhysicsBody
     init(edgeLoopFrom rect: CGRect)
    class func withEdgeLoop(from rect: CGRect) -> SKPhysicsBody
     init(texture texture: SKTexture, size size: CGSize)
    class func withTexture(_ texture: SKTexture, size size: CGSize) -> SKPhysicsBody
     init(texture texture: SKTexture, alphaThreshold alphaThreshold: Float, size size: CGSize)
    class func withTexture(_ texture: SKTexture, alphaThreshold alphaThreshold: Float, size size: CGSize) -> SKPhysicsBody
     init(bodies bodies: [SKPhysicsBody])
    class func withBodies(_ bodies: [SKPhysicsBody]) -> SKPhysicsBody
    var isDynamic: Bool
    var usesPreciseCollisionDetection: Bool
    var allowsRotation: Bool
    var pinned: Bool
    var isResting: Bool
    var friction: CGFloat
    var charge: CGFloat
    var restitution: CGFloat
    var linearDamping: CGFloat
    var angularDamping: CGFloat
    var density: CGFloat
    var mass: CGFloat
    var area: CGFloat { get }
    var affectedByGravity: Bool
    var fieldBitMask: UInt32
    var categoryBitMask: UInt32
    var collisionBitMask: UInt32
    var contactTestBitMask: UInt32
    var joints: [SKPhysicsJoint] { get }
    weak var node: SKNode? { get }
    var velocity: CGVector
    var angularVelocity: CGFloat
    func applyForce(_ force: CGVector)
    func applyForce(_ force: CGVector, at point: CGPoint)
    func applyTorque(_ torque: CGFloat)
    func applyImpulse(_ impulse: CGVector)
    func applyImpulse(_ impulse: CGVector, at point: CGPoint)
    func applyAngularImpulse(_ impulse: CGFloat)
    func allContactedBodies() -> [SKPhysicsBody]
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKPhysicsBody : CVarArg {
}
extension SKPhysicsBody : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding, NSCopying

Declaration
From
func applyForce(_ force: CGVector, atPoint point: CGPoint)
To
func applyForce(_ force: CGVector, at point: CGPoint)

Declaration
From
func applyImpulse(_ impulse: CGVector, atPoint point: CGPoint)
To
func applyImpulse(_ impulse: CGVector, at point: CGPoint)

Declaration
From
init(edgeChainFromPath path: CGPath)
To
init(edgeChainFrom path: CGPath)

Declaration
From
init(edgeFromPoint p1: CGPoint, toPoint p2: CGPoint)
To
init(edgeFrom p1: CGPoint, to p2: CGPoint)

Declaration
From
init(edgeLoopFromPath path: CGPath)
To
init(edgeLoopFrom path: CGPath)

Declaration
From
init(edgeLoopFromRect rect: CGRect)
To
init(edgeLoopFrom rect: CGRect)

Declaration
From
init(polygonFromPath path: CGPath)
To
init(polygonFrom path: CGPath)

Declaration
From
init(rectangleOfSize s: CGSize)
To
init(rectangleOf s: CGSize)

Declaration
From
init(rectangleOfSize s: CGSize, center center: CGPoint)
To
init(rectangleOf s: CGSize, center center: CGPoint)

Declaration
From
var dynamic: Bool
To
var isDynamic: Bool

Declaration
From
var resting: Bool
To
var isResting: Bool

DeclarationProtocols
From
class SKPhysicsContact : NSObject {
    var bodyA: SKPhysicsBody { get }
    var bodyB: SKPhysicsBody { get }
    var contactPoint: CGPoint { get }
    var contactNormal: CGVector { get }
    var collisionImpulse: CGFloat { get }
}
--
To
class SKPhysicsContact : NSObject {
    var bodyA: SKPhysicsBody { get }
    var bodyB: SKPhysicsBody { get }
    var contactPoint: CGPoint { get }
    var contactNormal: CGVector { get }
    var collisionImpulse: CGFloat { get }
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKPhysicsContact : CVarArg {
}
extension SKPhysicsContact : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable

Declaration
From
protocol SKPhysicsContactDelegate : NSObjectProtocol {
    optional func didBeginContact(_ contact: SKPhysicsContact)
    optional func didEndContact(_ contact: SKPhysicsContact)
}
To
protocol SKPhysicsContactDelegate : NSObjectProtocol {
    optional func didBegin(_ contact: SKPhysicsContact)
    optional func didEnd(_ contact: SKPhysicsContact)
}

Declaration
From
optional func didBeginContact(_ contact: SKPhysicsContact)
To
optional func didBegin(_ contact: SKPhysicsContact)

Declaration
From
optional func didEndContact(_ contact: SKPhysicsContact)
To
optional func didEnd(_ contact: SKPhysicsContact)

DeclarationProtocols
From
class SKPhysicsJoint : NSObject, NSCoding {
    var bodyA: SKPhysicsBody
    var bodyB: SKPhysicsBody
    var reactionForce: CGVector { get }
    var reactionTorque: CGFloat { get }
}
NSCoding
To
class SKPhysicsJoint : NSObject, NSCoding {
    var bodyA: SKPhysicsBody
    var bodyB: SKPhysicsBody
    var reactionForce: CGVector { get }
    var reactionTorque: CGFloat { get }
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKPhysicsJoint : CVarArg {
}
extension SKPhysicsJoint : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding

Declaration
From
class SKPhysicsJointFixed : SKPhysicsJoint {
    class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointFixed
}
To
class SKPhysicsJointFixed : SKPhysicsJoint {
    class func joint(withBodyA bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointFixed
}

Declaration
From
class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointFixed
To
class func joint(withBodyA bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointFixed

Declaration
From
class SKPhysicsJointLimit : SKPhysicsJoint {
    var maxLength: CGFloat
    class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointLimit
}
To
class SKPhysicsJointLimit : SKPhysicsJoint {
    var maxLength: CGFloat
    class func joint(withBodyA bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointLimit
}

Declaration
From
class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointLimit
To
class func joint(withBodyA bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointLimit

Declaration
From
class SKPhysicsJointPin : SKPhysicsJoint {
    class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointPin
    var shouldEnableLimits: Bool
    var lowerAngleLimit: CGFloat
    var upperAngleLimit: CGFloat
    var frictionTorque: CGFloat
    var rotationSpeed: CGFloat
}
To
class SKPhysicsJointPin : SKPhysicsJoint {
    class func joint(withBodyA bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointPin
    var shouldEnableLimits: Bool
    var lowerAngleLimit: CGFloat
    var upperAngleLimit: CGFloat
    var frictionTorque: CGFloat
    var rotationSpeed: CGFloat
}

Declaration
From
class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointPin
To
class func joint(withBodyA bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint) -> SKPhysicsJointPin

Declaration
From
class SKPhysicsJointSliding : SKPhysicsJoint {
    class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint, axis axis: CGVector) -> SKPhysicsJointSliding
    var shouldEnableLimits: Bool
    var lowerDistanceLimit: CGFloat
    var upperDistanceLimit: CGFloat
}
To
class SKPhysicsJointSliding : SKPhysicsJoint {
    class func joint(withBodyA bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint, axis axis: CGVector) -> SKPhysicsJointSliding
    var shouldEnableLimits: Bool
    var lowerDistanceLimit: CGFloat
    var upperDistanceLimit: CGFloat
}

Declaration
From
class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint, axis axis: CGVector) -> SKPhysicsJointSliding
To
class func joint(withBodyA bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchor anchor: CGPoint, axis axis: CGVector) -> SKPhysicsJointSliding

Declaration
From
class SKPhysicsJointSpring : SKPhysicsJoint {
    class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointSpring
    var damping: CGFloat
    var frequency: CGFloat
}
To
class SKPhysicsJointSpring : SKPhysicsJoint {
    class func joint(withBodyA bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointSpring
    var damping: CGFloat
    var frequency: CGFloat
}

Declaration
From
class func jointWithBodyA(_ bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointSpring
To
class func joint(withBodyA bodyA: SKPhysicsBody, bodyB bodyB: SKPhysicsBody, anchorA anchorA: CGPoint, anchorB anchorB: CGPoint) -> SKPhysicsJointSpring

DeclarationProtocols
From
class SKPhysicsWorld : NSObject, NSCoding {
    var gravity: CGVector
    var speed: CGFloat
    unowned(unsafe) var contactDelegate: SKPhysicsContactDelegate?
    func addJoint(_ joint: SKPhysicsJoint)
    func removeJoint(_ joint: SKPhysicsJoint)
    func removeAllJoints()
    func sampleFieldsAt(_ position: vector_float3) -> vector_float3
    func bodyAtPoint(_ point: CGPoint) -> SKPhysicsBody?
    func bodyInRect(_ rect: CGRect) -> SKPhysicsBody?
    func bodyAlongRayStart(_ start: CGPoint, end end: CGPoint) -> SKPhysicsBody?
    func enumerateBodiesAtPoint(_ point: CGPoint, usingBlock block: (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Void)
    func enumerateBodiesInRect(_ rect: CGRect, usingBlock block: (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Void)
    func enumerateBodiesAlongRayStart(_ start: CGPoint, end end: CGPoint, usingBlock block: (SKPhysicsBody, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Void)
}
NSCoding
To
class SKPhysicsWorld : NSObject, NSCoding {
    var gravity: CGVector
    var speed: CGFloat
    unowned(unsafe) var contactDelegate: SKPhysicsContactDelegate?
    func add(_ joint: SKPhysicsJoint)
    func remove(_ joint: SKPhysicsJoint)
    func removeAllJoints()
    func sampleFields(at position: vector_float3) -> vector_float3
    func body(at point: CGPoint) -> SKPhysicsBody?
    func body(in rect: CGRect) -> SKPhysicsBody?
    func body(alongRayStart start: CGPoint, end end: CGPoint) -> SKPhysicsBody?
    func enumerateBodies(at point: CGPoint, using block: @escaping (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Swift.Void)
    func enumerateBodies(in rect: CGRect, using block: @escaping (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Swift.Void)
    func enumerateBodies(alongRayStart start: CGPoint, end end: CGPoint, using block: @escaping (SKPhysicsBody, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Swift.Void)
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKPhysicsWorld : CVarArg {
}
extension SKPhysicsWorld : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding

Declaration
From
func addJoint(_ joint: SKPhysicsJoint)
To
func add(_ joint: SKPhysicsJoint)

Declaration
From
func bodyAlongRayStart(_ start: CGPoint, end end: CGPoint) -> SKPhysicsBody?
To
func body(alongRayStart start: CGPoint, end end: CGPoint) -> SKPhysicsBody?

Declaration
From
func bodyAtPoint(_ point: CGPoint) -> SKPhysicsBody?
To
func body(at point: CGPoint) -> SKPhysicsBody?

Declaration
From
func bodyInRect(_ rect: CGRect) -> SKPhysicsBody?
To
func body(in rect: CGRect) -> SKPhysicsBody?

Declaration
From
func enumerateBodiesAlongRayStart(_ start: CGPoint, end end: CGPoint, usingBlock block: (SKPhysicsBody, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Void)
To
func enumerateBodies(alongRayStart start: CGPoint, end end: CGPoint, using block: @escaping (SKPhysicsBody, CGPoint, CGVector, UnsafeMutablePointer<ObjCBool>) -> Swift.Void)

Declaration
From
func enumerateBodiesAtPoint(_ point: CGPoint, usingBlock block: (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Void)
To
func enumerateBodies(at point: CGPoint, using block: @escaping (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Swift.Void)

Declaration
From
func enumerateBodiesInRect(_ rect: CGRect, usingBlock block: (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Void)
To
func enumerateBodies(in rect: CGRect, using block: @escaping (SKPhysicsBody, UnsafeMutablePointer<ObjCBool>) -> Swift.Void)

Declaration
From
func removeJoint(_ joint: SKPhysicsJoint)
To
func remove(_ joint: SKPhysicsJoint)

Declaration
From
func sampleFieldsAt(_ position: vector_float3) -> vector_float3
To
func sampleFields(at position: vector_float3) -> vector_float3

Modified SKRange
DeclarationProtocols
From
class SKRange : NSObject, NSCoding, NSCopying {
    init(lowerLimit lower: CGFloat, upperLimit upper: CGFloat)
    class func rangeWithLowerLimit(_ lower: CGFloat, upperLimit upper: CGFloat) -> Self
    convenience init(lowerLimit lower: CGFloat)
    class func rangeWithLowerLimit(_ lower: CGFloat) -> Self
    convenience init(upperLimit upper: CGFloat)
    class func rangeWithUpperLimit(_ upper: CGFloat) -> Self
    convenience init(constantValue value: CGFloat)
    class func rangeWithConstantValue(_ value: CGFloat) -> Self
    convenience init(value value: CGFloat, variance variance: CGFloat)
    class func rangeWithValue(_ value: CGFloat, variance variance: CGFloat) -> Self
    class func rangeWithNoLimits() -> Self
    var lowerLimit: CGFloat
    var upperLimit: CGFloat
}
NSCoding, NSCopying
To
class SKRange : NSObject, NSCoding, NSCopying {
    init(lowerLimit lower: CGFloat, upperLimit upper: CGFloat)
    class func withLowerLimit(_ lower: CGFloat, upperLimit upper: CGFloat) -> Self
    convenience init(lowerLimit lower: CGFloat)
    class func withLowerLimit(_ lower: CGFloat) -> Self
    convenience init(upperLimit upper: CGFloat)
    class func withUpperLimit(_ upper: CGFloat) -> Self
    convenience init(constantValue value: CGFloat)
    class func withConstantValue(_ value: CGFloat) -> Self
    convenience init(value value: CGFloat, variance variance: CGFloat)
    class func withValue(_ value: CGFloat, variance variance: CGFloat) -> Self
    class func withNoLimits() -> Self
    var lowerLimit: CGFloat
    var upperLimit: CGFloat
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKRange : CVarArg {
}
extension SKRange : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding, NSCopying

Declaration
From
class func rangeWithNoLimits() -> Self
To
class func withNoLimits() -> Self

DeclarationProtocols
From
class SKReachConstraints : NSObject, NSCoding {
    var lowerAngleLimit: CGFloat
    var upperAngleLimit: CGFloat
    init(lowerAngleLimit lowerAngleLimit: CGFloat, upperAngleLimit upperAngleLimit: CGFloat)
}
NSCoding
To
class SKReachConstraints : NSObject, NSCoding {
    var lowerAngleLimit: CGFloat
    var upperAngleLimit: CGFloat
    init(lowerAngleLimit lowerAngleLimit: CGFloat, upperAngleLimit upperAngleLimit: CGFloat)
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKReachConstraints : CVarArg {
}
extension SKReachConstraints : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding

Declaration
From
class SKReferenceNode : SKNode {
    init(URL url: NSURL?)
    init(fileNamed fileName: String?)
    init?(coder aDecoder: NSCoder)
    convenience init(fileNamed fileName: String)
    class func referenceNodeWithFileNamed(_ fileName: String) -> Self
    convenience init(URL referenceURL: NSURL)
    class func referenceNodeWithURL(_ referenceURL: NSURL) -> Self
    func didLoadReferenceNode(_ node: SKNode?)
    func resolveReferenceNode()
}
To
class SKReferenceNode : SKNode {
    init(url url: URL?)
    init(fileNamed fileName: String?)
    init?(coder aDecoder: NSCoder)
    convenience init(fileNamed fileName: String)
    class func withFileNamed(_ fileName: String) -> Self
    convenience init(url referenceURL: URL)
    class func withURL(_ referenceURL: URL) -> Self
    func didLoad(_ node: SKNode?)
    func resolve()
}

Declaration
From
func didLoadReferenceNode(_ node: SKNode?)
To
func didLoad(_ node: SKNode?)

Declaration
From
convenience init(URL referenceURL: NSURL)
To
convenience init(url referenceURL: URL)

Declaration
From
init(URL url: NSURL?)
To
init(url url: URL?)

Declaration
From
func resolveReferenceNode()
To
func resolve()

Modified SKRegion
DeclarationProtocols
From
class SKRegion : NSObject, NSCopying, NSCoding {
    var path: CGPath? { get }
    class func infiniteRegion() -> Self
    init(radius radius: Float)
    init(size size: CGSize)
    init(path path: CGPath)
    func inverseRegion() -> Self
    func regionByUnionWithRegion(_ region: SKRegion) -> Self
    func regionByDifferenceFromRegion(_ region: SKRegion) -> Self
    func regionByIntersectionWithRegion(_ region: SKRegion) -> Self
    func containsPoint(_ point: CGPoint) -> Bool
}
NSCoding, NSCopying
To
class SKRegion : NSObject, NSCopying, NSCoding {
    var path: CGPath? { get }
    class func infinite() -> Self
    init(radius radius: Float)
    init(size size: CGSize)
    init(path path: CGPath)
    func inverse() -> Self
    func byUnion(with region: SKRegion) -> Self
    func byDifference(from region: SKRegion) -> Self
    func byIntersection(with region: SKRegion) -> Self
    func contains(_ point: CGPoint) -> Bool
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKRegion : CVarArg {
}
extension SKRegion : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding, NSCopying

Declaration
From
func regionByDifferenceFromRegion(_ region: SKRegion) -> Self
To
func byDifference(from region: SKRegion) -> Self

Declaration
From
func regionByIntersectionWithRegion(_ region: SKRegion) -> Self
To
func byIntersection(with region: SKRegion) -> Self

Declaration
From
func regionByUnionWithRegion(_ region: SKRegion) -> Self
To
func byUnion(with region: SKRegion) -> Self

Declaration
From
func containsPoint(_ point: CGPoint) -> Bool
To
func contains(_ point: CGPoint) -> Bool

Declaration
From
class func infiniteRegion() -> Self
To
class func infinite() -> Self

Declaration
From
func inverseRegion() -> Self
To
func inverse() -> Self

Declaration
From
enum SKRepeatMode : Int {
    case Clamp
    case Loop
}
To
enum SKRepeatMode : Int {
    case clamp
    case loop
}

Declaration
From
case Clamp
To
case clamp

Declaration
From
case Loop
To
case loop

Modified SKScene
DeclarationProtocols
From
class SKScene : SKEffectNode {
    init(size size: CGSize)
    class func sceneWithSize(_ size: CGSize) -> Self
    var size: CGSize
    var scaleMode: SKSceneScaleMode
    weak var camera: SKCameraNode?
    weak var listener: SKNode?
    var audioEngine: AVAudioEngine { get }
    var backgroundColor: UIColor
    unowned(unsafe) var delegate: SKSceneDelegate?
    var anchorPoint: CGPoint
    var physicsWorld: SKPhysicsWorld { get }
    func convertPointFromView(_ point: CGPoint) -> CGPoint
    func convertPointToView(_ point: CGPoint) -> CGPoint
    weak var view: SKView? { get }
    func update(_ currentTime: NSTimeInterval)
    func didEvaluateActions()
    func didSimulatePhysics()
    func didApplyConstraints()
    func didFinishUpdate()
    func didMoveToView(_ view: SKView)
    func willMoveFromView(_ view: SKView)
    func didChangeSize(_ oldSize: CGSize)
}
--
To
class SKScene : SKEffectNode {
    init(size size: CGSize)
    class func withSize(_ size: CGSize) -> Self
    func sceneDidLoad()
    var size: CGSize
    var scaleMode: SKSceneScaleMode
    weak var camera: SKCameraNode?
    weak var listener: SKNode?
    var audioEngine: AVAudioEngine { get }
    var backgroundColor: UIColor
    weak var delegate: SKSceneDelegate?
    var anchorPoint: CGPoint
    var physicsWorld: SKPhysicsWorld { get }
    weak var view: SKView? { get }
    func convertPoint(fromView point: CGPoint) -> CGPoint
    func convertPoint(toView point: CGPoint) -> CGPoint
    func update(_ currentTime: TimeInterval)
    func didEvaluateActions()
    func didSimulatePhysics()
    func didApplyConstraints()
    func didFinishUpdate()
    func didMove(to view: SKView)
    func willMove(from view: SKView)
    func didChangeSize(_ oldSize: CGSize)
}
extension SKScene : GKSceneRootNodeType {
}
GKSceneRootNodeType

Declaration
From
func convertPointFromView(_ point: CGPoint) -> CGPoint
To
func convertPoint(fromView point: CGPoint) -> CGPoint

Declaration
From
func convertPointToView(_ point: CGPoint) -> CGPoint
To
func convertPoint(toView point: CGPoint) -> CGPoint

Declaration
From
unowned(unsafe) var delegate: SKSceneDelegate?
To
weak var delegate: SKSceneDelegate?

Declaration
From
func didMoveToView(_ view: SKView)
To
func didMove(to view: SKView)

Declaration
From
func update(_ currentTime: NSTimeInterval)
To
func update(_ currentTime: TimeInterval)

Declaration
From
func willMoveFromView(_ view: SKView)
To
func willMove(from view: SKView)

Declaration
From
protocol SKSceneDelegate : NSObjectProtocol {
    optional func update(_ currentTime: NSTimeInterval, forScene scene: SKScene)
    optional func didEvaluateActionsForScene(_ scene: SKScene)
    optional func didSimulatePhysicsForScene(_ scene: SKScene)
    optional func didApplyConstraintsForScene(_ scene: SKScene)
    optional func didFinishUpdateForScene(_ scene: SKScene)
}
To
protocol SKSceneDelegate : NSObjectProtocol {
    optional func update(_ currentTime: TimeInterval, for scene: SKScene)
    optional func didEvaluateActions(for scene: SKScene)
    optional func didSimulatePhysics(for scene: SKScene)
    optional func didApplyConstraints(for scene: SKScene)
    optional func didFinishUpdate(for scene: SKScene)
}

Declaration
From
optional func didApplyConstraintsForScene(_ scene: SKScene)
To
optional func didApplyConstraints(for scene: SKScene)

Declaration
From
optional func didEvaluateActionsForScene(_ scene: SKScene)
To
optional func didEvaluateActions(for scene: SKScene)

Declaration
From
optional func didFinishUpdateForScene(_ scene: SKScene)
To
optional func didFinishUpdate(for scene: SKScene)

Declaration
From
optional func didSimulatePhysicsForScene(_ scene: SKScene)
To
optional func didSimulatePhysics(for scene: SKScene)

Declaration
From
optional func update(_ currentTime: NSTimeInterval, forScene scene: SKScene)
To
optional func update(_ currentTime: TimeInterval, for scene: SKScene)

Declaration
From
enum SKSceneScaleMode : Int {
    case Fill
    case AspectFill
    case AspectFit
    case ResizeFill
}
To
enum SKSceneScaleMode : Int {
    case fill
    case aspectFill
    case aspectFit
    case resizeFill
}

Declaration
From
case AspectFill
To
case aspectFill

Declaration
From
case AspectFit
To
case aspectFit

Declaration
From
case Fill
To
case fill

Declaration
From
case ResizeFill
To
case resizeFill

Modified SKShader
DeclarationProtocols
From
class SKShader : NSObject, NSCopying, NSCoding {
    init(source source: String)
    init(source source: String, uniforms uniforms: [SKUniform])
    convenience init()
    class func shader() -> Self
    class func shaderWithSource(_ source: String) -> Self
    class func shaderWithSource(_ source: String, uniforms uniforms: [SKUniform]) -> Self
    convenience init(fileNamed name: String)
    class func shaderWithFileNamed(_ name: String) -> Self
    var source: String?
    var uniforms: [SKUniform]
    func addUniform(_ uniform: SKUniform)
    func uniformNamed(_ name: String) -> SKUniform?
    func removeUniformNamed(_ name: String)
}
NSCoding, NSCopying
To
class SKShader : NSObject, NSCopying, NSCoding {
    init(source source: String)
    init(source source: String, uniforms uniforms: [SKUniform])
    convenience init()
    class func shader() -> Self
    class func withSource(_ source: String) -> Self
    class func withSource(_ source: String, uniforms uniforms: [SKUniform]) -> Self
    convenience init(fileNamed name: String)
    class func withFileNamed(_ name: String) -> Self
    var source: String?
    var uniforms: [SKUniform]
    func addUniform(_ uniform: SKUniform)
    func uniformNamed(_ name: String) -> SKUniform?
    func removeUniformNamed(_ name: String)
    var attributes: [SKAttribute]
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKShader : CVarArg {
}
extension SKShader : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding, NSCopying

Modified SKShapeNode
DeclarationProtocols
From
class SKShapeNode : SKNode {
    convenience init(path path: CGPath)
    class func shapeNodeWithPath(_ path: CGPath) -> Self
    convenience init(path path: CGPath, centered centered: Bool)
    class func shapeNodeWithPath(_ path: CGPath, centered centered: Bool) -> Self
    convenience init(rect rect: CGRect)
    class func shapeNodeWithRect(_ rect: CGRect) -> Self
    convenience init(rectOfSize size: CGSize)
    class func shapeNodeWithRectOfSize(_ size: CGSize) -> Self
    convenience init(rect rect: CGRect, cornerRadius cornerRadius: CGFloat)
    class func shapeNodeWithRect(_ rect: CGRect, cornerRadius cornerRadius: CGFloat) -> Self
    convenience init(rectOfSize size: CGSize, cornerRadius cornerRadius: CGFloat)
    class func shapeNodeWithRectOfSize(_ size: CGSize, cornerRadius cornerRadius: CGFloat) -> Self
    convenience init(circleOfRadius radius: CGFloat)
    class func shapeNodeWithCircleOfRadius(_ radius: CGFloat) -> Self
    convenience init(ellipseInRect rect: CGRect)
    class func shapeNodeWithEllipseInRect(_ rect: CGRect) -> Self
    convenience init(ellipseOfSize size: CGSize)
    class func shapeNodeWithEllipseOfSize(_ size: CGSize) -> Self
    convenience init(points points: UnsafeMutablePointer<CGPoint>, count numPoints: Int)
    class func shapeNodeWithPoints(_ points: UnsafeMutablePointer<CGPoint>, count numPoints: Int) -> Self
    convenience init(splinePoints points: UnsafeMutablePointer<CGPoint>, count numPoints: Int)
    class func shapeNodeWithSplinePoints(_ points: UnsafeMutablePointer<CGPoint>, count numPoints: Int) -> Self
    var path: CGPath?
    var strokeColor: UIColor
    var fillColor: UIColor
    var blendMode: SKBlendMode
    var antialiased: Bool
    var lineWidth: CGFloat
    var glowWidth: CGFloat
    var lineCap: CGLineCap
    var lineJoin: CGLineJoin
    var miterLimit: CGFloat
    var lineLength: CGFloat { get }
    var fillTexture: SKTexture?
    var fillShader: SKShader?
    var strokeTexture: SKTexture?
    var strokeShader: SKShader?
}
extension SKShapeNode : _Reflectable {
}
extension SKShapeNode : _Reflectable {
}
--
To
class SKShapeNode : SKNode {
    convenience init(path path: CGPath)
    class func withPath(_ path: CGPath) -> Self
    convenience init(path path: CGPath, centered centered: Bool)
    class func withPath(_ path: CGPath, centered centered: Bool) -> Self
    convenience init(rect rect: CGRect)
    class func withRect(_ rect: CGRect) -> Self
    convenience init(rectOf size: CGSize)
    class func withRectOf(_ size: CGSize) -> Self
    convenience init(rect rect: CGRect, cornerRadius cornerRadius: CGFloat)
    class func withRect(_ rect: CGRect, cornerRadius cornerRadius: CGFloat) -> Self
    convenience init(rectOf size: CGSize, cornerRadius cornerRadius: CGFloat)
    class func withRectOf(_ size: CGSize, cornerRadius cornerRadius: CGFloat) -> Self
    convenience init(circleOfRadius radius: CGFloat)
    class func withCircleOfRadius(_ radius: CGFloat) -> Self
    convenience init(ellipseIn rect: CGRect)
    class func withEllipseIn(_ rect: CGRect) -> Self
    convenience init(ellipseOf size: CGSize)
    class func withEllipseOf(_ size: CGSize) -> Self
    convenience init(points points: UnsafeMutablePointer<CGPoint>, count numPoints: Int)
    class func withPoints(_ points: UnsafeMutablePointer<CGPoint>, count numPoints: Int) -> Self
    convenience init(splinePoints points: UnsafeMutablePointer<CGPoint>, count numPoints: Int)
    class func withSplinePoints(_ points: UnsafeMutablePointer<CGPoint>, count numPoints: Int) -> Self
    var path: CGPath?
    var strokeColor: UIColor
    var fillColor: UIColor
    var blendMode: SKBlendMode
    var isAntialiased: Bool
    var lineWidth: CGFloat
    var glowWidth: CGFloat
    var lineCap: CGLineCap
    var lineJoin: CGLineJoin
    var miterLimit: CGFloat
    var lineLength: CGFloat { get }
    var fillTexture: SKTexture?
    var fillShader: SKShader?
    var strokeTexture: SKTexture?
    var strokeShader: SKShader?
}
extension SKShapeNode : CustomPlaygroundQuickLookable {
    var customPlaygroundQuickLook: PlaygroundQuickLook { get }
}
extension SKShapeNode : CustomPlaygroundQuickLookable {
    var customPlaygroundQuickLook: PlaygroundQuickLook { get }
}
CustomPlaygroundQuickLookable

Declaration
From
convenience init(ellipseInRect rect: CGRect)
To
convenience init(ellipseIn rect: CGRect)

Declaration
From
convenience init(ellipseOfSize size: CGSize)
To
convenience init(ellipseOf size: CGSize)

Declaration
From
convenience init(rectOfSize size: CGSize)
To
convenience init(rectOf size: CGSize)

Declaration
From
convenience init(rectOfSize size: CGSize, cornerRadius cornerRadius: CGFloat)
To
convenience init(rectOf size: CGSize, cornerRadius cornerRadius: CGFloat)

Declaration
From
var antialiased: Bool
To
var isAntialiased: Bool

Modified SKSpriteNode
DeclarationProtocols
From
class SKSpriteNode : SKNode {
    convenience init(texture texture: SKTexture?, size size: CGSize)
    class func spriteNodeWithTexture(_ texture: SKTexture?, size size: CGSize) -> Self
    convenience init(texture texture: SKTexture?)
    class func spriteNodeWithTexture(_ texture: SKTexture?) -> Self
    convenience init(texture texture: SKTexture?, normalMap normalMap: SKTexture?)
    class func spriteNodeWithTexture(_ texture: SKTexture?, normalMap normalMap: SKTexture?) -> Self
    convenience init(imageNamed name: String)
    class func spriteNodeWithImageNamed(_ name: String) -> Self
    convenience init(imageNamed name: String, normalMapped generateNormalMap: Bool)
    class func spriteNodeWithImageNamed(_ name: String, normalMapped generateNormalMap: Bool) -> Self
    convenience init(color color: UIColor, size size: CGSize)
    class func spriteNodeWithColor(_ color: UIColor, size size: CGSize) -> Self
    init(texture texture: SKTexture?, color color: UIColor, size size: CGSize)
    convenience init(texture texture: SKTexture?)
    convenience init(imageNamed name: String)
    convenience init(color color: UIColor, size size: CGSize)
    init?(coder aDecoder: NSCoder)
    var texture: SKTexture?
    var normalTexture: SKTexture?
    var lightingBitMask: UInt32
    var shadowCastBitMask: UInt32
    var shadowedBitMask: UInt32
    var centerRect: CGRect
    var colorBlendFactor: CGFloat
    var color: UIColor
    var blendMode: SKBlendMode
    var anchorPoint: CGPoint
    var size: CGSize
    var shader: SKShader?
}
extension SKSpriteNode : _Reflectable {
}
extension SKSpriteNode : _Reflectable {
}
--
To
class SKSpriteNode : SKNode, SKWarpable {
    convenience init(texture texture: SKTexture?, size size: CGSize)
    class func withTexture(_ texture: SKTexture?, size size: CGSize) -> Self
    convenience init(texture texture: SKTexture?)
    class func withTexture(_ texture: SKTexture?) -> Self
    convenience init(texture texture: SKTexture?, normalMap normalMap: SKTexture?)
    class func withTexture(_ texture: SKTexture?, normalMap normalMap: SKTexture?) -> Self
    convenience init(imageNamed name: String)
    class func withImageNamed(_ name: String) -> Self
    convenience init(imageNamed name: String, normalMapped generateNormalMap: Bool)
    class func withImageNamed(_ name: String, normalMapped generateNormalMap: Bool) -> Self
    convenience init(color color: UIColor, size size: CGSize)
    class func withColor(_ color: UIColor, size size: CGSize) -> Self
    init(texture texture: SKTexture?, color color: UIColor, size size: CGSize)
    convenience init(texture texture: SKTexture?)
    convenience init(imageNamed name: String)
    convenience init(color color: UIColor, size size: CGSize)
    init?(coder aDecoder: NSCoder)
    var texture: SKTexture?
    var normalTexture: SKTexture?
    var lightingBitMask: UInt32
    var shadowCastBitMask: UInt32
    var shadowedBitMask: UInt32
    var centerRect: CGRect
    var colorBlendFactor: CGFloat
    var color: UIColor
    var blendMode: SKBlendMode
    var anchorPoint: CGPoint
    var size: CGSize
    func scale(to size: CGSize)
    var shader: SKShader?
}
extension SKSpriteNode : CustomPlaygroundQuickLookable {
    var customPlaygroundQuickLook: PlaygroundQuickLook { get }
}
extension SKSpriteNode : CustomPlaygroundQuickLookable {
    var customPlaygroundQuickLook: PlaygroundQuickLook { get }
}
CustomPlaygroundQuickLookable, SKWarpable

Modified SKTexture
DeclarationProtocols
From
class SKTexture : NSObject, NSCopying, NSCoding {
    convenience init(imageNamed name: String)
    class func textureWithImageNamed(_ name: String) -> Self
    convenience init(rect rect: CGRect, inTexture texture: SKTexture)
    class func textureWithRect(_ rect: CGRect, inTexture texture: SKTexture) -> Self
    convenience init(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize)
    class func textureVectorNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize) -> Self
    convenience init(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool)
    class func textureNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) -> Self
    convenience init(CGImage image: CGImage)
    class func textureWithCGImage(_ image: CGImage) -> Self
    convenience init(image image: UIImage)
    class func textureWithImage(_ image: UIImage) -> Self
    convenience init(data pixelData: NSData, size size: CGSize)
    class func textureWithData(_ pixelData: NSData, size size: CGSize) -> Self
    convenience init(data pixelData: NSData, size size: CGSize, flipped flipped: Bool)
    class func textureWithData(_ pixelData: NSData, size size: CGSize, flipped flipped: Bool) -> Self
    convenience init(data pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32)
    class func textureWithData(_ pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) -> Self
    func textureByApplyingCIFilter(_ filter: CIFilter) -> Self
    func textureByGeneratingNormalMap() -> Self
    func textureByGeneratingNormalMapWithSmoothness(_ smoothness: CGFloat, contrast contrast: CGFloat) -> Self
    func textureRect() -> CGRect
    func size() -> CGSize
    var filteringMode: SKTextureFilteringMode
    var usesMipmaps: Bool
    func CGImage() -> CGImage
    class func preloadTextures(_ textures: [SKTexture], withCompletionHandler completionHandler: () -> Void)
    func preloadWithCompletionHandler(_ completionHandler: () -> Void)
}
extension SKTexture : _Reflectable {
}
extension SKTexture : _Reflectable {
}
NSCoding, NSCopying
To
class SKTexture : NSObject, NSCopying, NSCoding {
    convenience init(imageNamed name: String)
    class func withImageNamed(_ name: String) -> Self
    convenience init(rect rect: CGRect, in texture: SKTexture)
    class func withRect(_ rect: CGRect, in texture: SKTexture) -> Self
    convenience init(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize)
    class func textureVectorNoise(withSmoothness smoothness: CGFloat, size size: CGSize) -> Self
    convenience init(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool)
    class func textureNoise(withSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) -> Self
    convenience init(cgImage image: CGImage)
    class func withCGImage(_ image: CGImage) -> Self
    convenience init(image image: UIImage)
    class func withImage(_ image: UIImage) -> Self
    convenience init(data pixelData: Data, size size: CGSize)
    class func withData(_ pixelData: Data, size size: CGSize) -> Self
    convenience init(data pixelData: Data, size size: CGSize, flipped flipped: Bool)
    class func withData(_ pixelData: Data, size size: CGSize, flipped flipped: Bool) -> Self
    convenience init(data pixelData: Data, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32)
    class func withData(_ pixelData: Data, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) -> Self
    func applying(_ filter: CIFilter) -> Self
    func generatingNormalMap() -> Self
    func generatingNormalMap(withSmoothness smoothness: CGFloat, contrast contrast: CGFloat) -> Self
    func textureRect() -> CGRect
    func size() -> CGSize
    var filteringMode: SKTextureFilteringMode
    var usesMipmaps: Bool
    func cgImage() -> CGImage
    class func preload(_ textures: [SKTexture], withCompletionHandler completionHandler: @escaping () -> Swift.Void)
    func preload(completionHandler completionHandler: @escaping () -> Swift.Void)
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKTexture {
    convenience init(noiseMap noiseMap: GKNoiseMap)
    class func withNoiseMap(_ noiseMap: GKNoiseMap) -> Self
}
extension SKTexture : CVarArg {
}
extension SKTexture : CustomPlaygroundQuickLookable {
    var customPlaygroundQuickLook: PlaygroundQuickLook { get }
}
extension SKTexture : Equatable, Hashable {
    var hashValue: Int { get }
}
extension SKTexture : CustomPlaygroundQuickLookable {
    var customPlaygroundQuickLook: PlaygroundQuickLook { get }
}
CVarArg, CustomPlaygroundQuickLookable, Equatable, Hashable, NSCoding, NSCopying

Declaration
From
func textureByApplyingCIFilter(_ filter: CIFilter) -> Self
To
func applying(_ filter: CIFilter) -> Self

Declaration
From
func CGImage() -> CGImage
To
func cgImage() -> CGImage

Declaration
From
func textureByGeneratingNormalMap() -> Self
To
func generatingNormalMap() -> Self

Declaration
From
func textureByGeneratingNormalMapWithSmoothness(_ smoothness: CGFloat, contrast contrast: CGFloat) -> Self
To
func generatingNormalMap(withSmoothness smoothness: CGFloat, contrast contrast: CGFloat) -> Self

Declaration
From
convenience init(CGImage image: CGImage)
To
convenience init(cgImage image: CGImage)

Declaration
From
convenience init(data pixelData: NSData, size size: CGSize)
To
convenience init(data pixelData: Data, size size: CGSize)

Declaration
From
convenience init(data pixelData: NSData, size size: CGSize, flipped flipped: Bool)
To
convenience init(data pixelData: Data, size size: CGSize, flipped flipped: Bool)

Declaration
From
convenience init(data pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32)
To
convenience init(data pixelData: Data, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32)

Declaration
From
convenience init(rect rect: CGRect, inTexture texture: SKTexture)
To
convenience init(rect rect: CGRect, in texture: SKTexture)

Declaration
From
class func preloadTextures(_ textures: [SKTexture], withCompletionHandler completionHandler: () -> Void)
To
class func preload(_ textures: [SKTexture], withCompletionHandler completionHandler: @escaping () -> Swift.Void)

Declaration
From
func preloadWithCompletionHandler(_ completionHandler: () -> Void)
To
func preload(completionHandler completionHandler: @escaping () -> Swift.Void)

DeclarationProtocols
From
class SKTextureAtlas : NSObject, NSCoding {
    convenience init(named name: String)
    class func atlasNamed(_ name: String) -> Self
    convenience init(dictionary properties: [String : AnyObject])
    class func atlasWithDictionary(_ properties: [String : AnyObject]) -> Self
    func textureNamed(_ name: String) -> SKTexture
    class func preloadTextureAtlases(_ textureAtlases: [SKTextureAtlas], withCompletionHandler completionHandler: () -> Void)
    class func preloadTextureAtlasesNamed(_ atlasNames: [String], withCompletionHandler completionHandler: (NSError?, [SKTextureAtlas]) -> Void)
    func preloadWithCompletionHandler(_ completionHandler: () -> Void)
    var textureNames: [String] { get }
}
extension SKTextureAtlas : _Reflectable {
}
extension SKTextureAtlas : _Reflectable {
}
NSCoding
To
class SKTextureAtlas : NSObject, NSCoding {
    convenience init(named name: String)
    class func atlasNamed(_ name: String) -> Self
    convenience init(dictionary properties: [String : Any])
    class func withDictionary(_ properties: [String : Any]) -> Self
    func textureNamed(_ name: String) -> SKTexture
    class func preloadTextureAtlases(_ textureAtlases: [SKTextureAtlas], withCompletionHandler completionHandler: @escaping () -> Swift.Void)
    class func preloadTextureAtlasesNamed(_ atlasNames: [String], withCompletionHandler completionHandler: @escaping (Error?, [SKTextureAtlas]) -> Swift.Void)
    func preload(completionHandler completionHandler: @escaping () -> Swift.Void)
    var textureNames: [String] { get }
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKTextureAtlas : CVarArg {
}
extension SKTextureAtlas : CustomPlaygroundQuickLookable {
    var customPlaygroundQuickLook: PlaygroundQuickLook { get }
}
extension SKTextureAtlas : Equatable, Hashable {
    var hashValue: Int { get }
}
extension SKTextureAtlas : CustomPlaygroundQuickLookable {
    var customPlaygroundQuickLook: PlaygroundQuickLook { get }
}
CVarArg, CustomPlaygroundQuickLookable, Equatable, Hashable, NSCoding

Declaration
From
convenience init(dictionary properties: [String : AnyObject])
To
convenience init(dictionary properties: [String : Any])

Declaration
From
func preloadWithCompletionHandler(_ completionHandler: () -> Void)
To
func preload(completionHandler completionHandler: @escaping () -> Swift.Void)

Declaration
From
class func preloadTextureAtlases(_ textureAtlases: [SKTextureAtlas], withCompletionHandler completionHandler: () -> Void)
To
class func preloadTextureAtlases(_ textureAtlases: [SKTextureAtlas], withCompletionHandler completionHandler: @escaping () -> Swift.Void)

Declaration
From
class func preloadTextureAtlasesNamed(_ atlasNames: [String], withCompletionHandler completionHandler: (NSError?, [SKTextureAtlas]) -> Void)
To
class func preloadTextureAtlasesNamed(_ atlasNames: [String], withCompletionHandler completionHandler: @escaping (Error?, [SKTextureAtlas]) -> Swift.Void)

Declaration
From
enum SKTextureFilteringMode : Int {
    case Nearest
    case Linear
}
To
enum SKTextureFilteringMode : Int {
    case nearest
    case linear
}

Declaration
From
case Linear
To
case linear

Declaration
From
case Nearest
To
case nearest

Modified SKTransition
DeclarationProtocols
From
class SKTransition : NSObject, NSCopying {
    class func crossFadeWithDuration(_ sec: NSTimeInterval) -> SKTransition
    class func fadeWithDuration(_ sec: NSTimeInterval) -> SKTransition
    class func fadeWithColor(_ color: UIColor, duration sec: NSTimeInterval) -> SKTransition
    class func flipHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
    class func flipVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
    class func revealWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
    class func moveInWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
    class func pushWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
    class func doorsOpenHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
    class func doorsOpenVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
    class func doorsCloseHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
    class func doorsCloseVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
    class func doorwayWithDuration(_ sec: NSTimeInterval) -> SKTransition
     init(CIFilter filter: CIFilter, duration sec: NSTimeInterval)
    class func transitionWithCIFilter(_ filter: CIFilter, duration sec: NSTimeInterval) -> SKTransition
    var pausesIncomingScene: Bool
    var pausesOutgoingScene: Bool
}
NSCopying
To
class SKTransition : NSObject, NSCopying {
    class func crossFade(withDuration sec: TimeInterval) -> SKTransition
    class func fade(withDuration sec: TimeInterval) -> SKTransition
    class func fade(with color: UIColor, duration sec: TimeInterval) -> SKTransition
    class func flipHorizontal(withDuration sec: TimeInterval) -> SKTransition
    class func flipVertical(withDuration sec: TimeInterval) -> SKTransition
    class func reveal(with direction: SKTransitionDirection, duration sec: TimeInterval) -> SKTransition
    class func moveIn(with direction: SKTransitionDirection, duration sec: TimeInterval) -> SKTransition
    class func push(with direction: SKTransitionDirection, duration sec: TimeInterval) -> SKTransition
    class func doorsOpenHorizontal(withDuration sec: TimeInterval) -> SKTransition
    class func doorsOpenVertical(withDuration sec: TimeInterval) -> SKTransition
    class func doorsCloseHorizontal(withDuration sec: TimeInterval) -> SKTransition
    class func doorsCloseVertical(withDuration sec: TimeInterval) -> SKTransition
    class func doorway(withDuration sec: TimeInterval) -> SKTransition
     init(ciFilter filter: CIFilter, duration sec: TimeInterval)
    class func withCIFilter(_ filter: CIFilter, duration sec: TimeInterval) -> SKTransition
    var pausesIncomingScene: Bool
    var pausesOutgoingScene: Bool
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKTransition : CVarArg {
}
extension SKTransition : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCopying

Declaration
From
class func crossFadeWithDuration(_ sec: NSTimeInterval) -> SKTransition
To
class func crossFade(withDuration sec: TimeInterval) -> SKTransition

Declaration
From
class func doorsCloseHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
To
class func doorsCloseHorizontal(withDuration sec: TimeInterval) -> SKTransition

Declaration
From
class func doorsCloseVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
To
class func doorsCloseVertical(withDuration sec: TimeInterval) -> SKTransition

Declaration
From
class func doorsOpenHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
To
class func doorsOpenHorizontal(withDuration sec: TimeInterval) -> SKTransition

Declaration
From
class func doorsOpenVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
To
class func doorsOpenVertical(withDuration sec: TimeInterval) -> SKTransition

Declaration
From
class func doorwayWithDuration(_ sec: NSTimeInterval) -> SKTransition
To
class func doorway(withDuration sec: TimeInterval) -> SKTransition

Declaration
From
class func fadeWithColor(_ color: UIColor, duration sec: NSTimeInterval) -> SKTransition
To
class func fade(with color: UIColor, duration sec: TimeInterval) -> SKTransition

Declaration
From
class func fadeWithDuration(_ sec: NSTimeInterval) -> SKTransition
To
class func fade(withDuration sec: TimeInterval) -> SKTransition

Declaration
From
class func flipHorizontalWithDuration(_ sec: NSTimeInterval) -> SKTransition
To
class func flipHorizontal(withDuration sec: TimeInterval) -> SKTransition

Declaration
From
class func flipVerticalWithDuration(_ sec: NSTimeInterval) -> SKTransition
To
class func flipVertical(withDuration sec: TimeInterval) -> SKTransition

Declaration
From
init(CIFilter filter: CIFilter, duration sec: NSTimeInterval)
To
init(ciFilter filter: CIFilter, duration sec: TimeInterval)

Declaration
From
class func moveInWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
To
class func moveIn(with direction: SKTransitionDirection, duration sec: TimeInterval) -> SKTransition

Declaration
From
class func pushWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
To
class func push(with direction: SKTransitionDirection, duration sec: TimeInterval) -> SKTransition

Declaration
From
class func revealWithDirection(_ direction: SKTransitionDirection, duration sec: NSTimeInterval) -> SKTransition
To
class func reveal(with direction: SKTransitionDirection, duration sec: TimeInterval) -> SKTransition

Declaration
From
enum SKTransitionDirection : Int {
    case Up
    case Down
    case Right
    case Left
}
To
enum SKTransitionDirection : Int {
    case up
    case down
    case right
    case left
}

Declaration
From
case Down
To
case down

Declaration
From
case Left
To
case left

Declaration
From
case Right
To
case right

Declaration
From
case Up
To
case up

Modified SKUniform
DeclarationProtocols
From
class SKUniform : NSObject, NSCopying, NSCoding {
    convenience init(name name: String)
    class func uniformWithName(_ name: String) -> Self
    convenience init(name name: String, texture texture: SKTexture)
    class func uniformWithName(_ name: String, texture texture: SKTexture) -> Self
    convenience init(name name: String, float value: Float)
    class func uniformWithName(_ name: String, float value: Float) -> Self
    convenience init(name name: String, floatVector2 value: GLKVector2)
    class func uniformWithName(_ name: String, floatVector2 value: GLKVector2) -> Self
    convenience init(name name: String, floatVector3 value: GLKVector3)
    class func uniformWithName(_ name: String, floatVector3 value: GLKVector3) -> Self
    convenience init(name name: String, floatVector4 value: GLKVector4)
    class func uniformWithName(_ name: String, floatVector4 value: GLKVector4) -> Self
    convenience init(name name: String, floatMatrix2 value: GLKMatrix2)
    class func uniformWithName(_ name: String, floatMatrix2 value: GLKMatrix2) -> Self
    convenience init(name name: String, floatMatrix3 value: GLKMatrix3)
    class func uniformWithName(_ name: String, floatMatrix3 value: GLKMatrix3) -> Self
    convenience init(name name: String, floatMatrix4 value: GLKMatrix4)
    class func uniformWithName(_ name: String, floatMatrix4 value: GLKMatrix4) -> Self
    var name: String { get }
    var uniformType: SKUniformType { get }
    var textureValue: SKTexture?
    var floatValue: Float
    var floatVector2Value: GLKVector2
    var floatVector3Value: GLKVector3
    var floatVector4Value: GLKVector4
    var floatMatrix2Value: GLKMatrix2
    var floatMatrix3Value: GLKMatrix3
    var floatMatrix4Value: GLKMatrix4
    init(name name: String)
    init(name name: String, texture texture: SKTexture?)
    init(name name: String, float value: Float)
    init(name name: String, floatVector2 value: GLKVector2)
    init(name name: String, floatVector3 value: GLKVector3)
    init(name name: String, floatVector4 value: GLKVector4)
    init(name name: String, floatMatrix2 value: GLKMatrix2)
    init(name name: String, floatMatrix3 value: GLKMatrix3)
    init(name name: String, floatMatrix4 value: GLKMatrix4)
}
NSCoding, NSCopying
To
class SKUniform : NSObject, NSCopying, NSCoding {
    convenience init(name name: String)
    class func withName(_ name: String) -> Self
    convenience init(name name: String, texture texture: SKTexture?)
    class func withName(_ name: String, texture texture: SKTexture?) -> Self
    convenience init(name name: String, float value: Float)
    class func withName(_ name: String, float value: Float) -> Self
    convenience init(name name: String, vectorFloat2 value: vector_float2)
    class func withName(_ name: String, vectorFloat2 value: vector_float2) -> Self
    convenience init(name name: String, vectorFloat3 value: vector_float3)
    class func withName(_ name: String, vectorFloat3 value: vector_float3) -> Self
    convenience init(name name: String, vectorFloat4 value: vector_float4)
    class func withName(_ name: String, vectorFloat4 value: vector_float4) -> Self
    convenience init(name name: String, matrixFloat2x2 value: matrix_float2x2)
    class func withName(_ name: String, matrixFloat2x2 value: matrix_float2x2) -> Self
    convenience init(name name: String, matrixFloat3x3 value: matrix_float3x3)
    class func withName(_ name: String, matrixFloat3x3 value: matrix_float3x3) -> Self
    convenience init(name name: String, matrixFloat4x4 value: matrix_float4x4)
    class func withName(_ name: String, matrixFloat4x4 value: matrix_float4x4) -> Self
    var name: String { get }
    var uniformType: SKUniformType { get }
    var textureValue: SKTexture?
    var floatValue: Float
    var vectorFloat2Value: vector_float2
    var vectorFloat3Value: vector_float3
    var vectorFloat4Value: vector_float4
    var matrixFloat2x2Value: matrix_float2x2
    var matrixFloat3x3Value: matrix_float3x3
    var matrixFloat4x4Value: matrix_float4x4
    init(name name: String)
    init(name name: String, texture texture: SKTexture?)
    init(name name: String, float value: Float)
    init(name name: String, vectorFloat2 value: vector_float2)
    init(name name: String, vectorFloat3 value: vector_float3)
    init(name name: String, vectorFloat4 value: vector_float4)
    init(name name: String, matrixFloat2x2 value: matrix_float2x2)
    init(name name: String, matrixFloat3x3 value: matrix_float3x3)
    init(name name: String, matrixFloat4x4 value: matrix_float4x4)
    var floatVector2Value: GLKVector2
    var floatVector3Value: GLKVector3
    var floatVector4Value: GLKVector4
    var floatMatrix2Value: GLKMatrix2
    var floatMatrix3Value: GLKMatrix3
    var floatMatrix4Value: GLKMatrix4
    convenience init(name name: String, float value: GLKVector2)
    class func withName(_ name: String, float value: GLKVector2) -> Self
    convenience init(name name: String, float value: GLKVector3)
    class func withName(_ name: String, float value: GLKVector3) -> Self
    convenience init(name name: String, float value: GLKVector4)
    class func withName(_ name: String, float value: GLKVector4) -> Self
    convenience init(name name: String, float value: GLKMatrix2)
    class func withName(_ name: String, float value: GLKMatrix2) -> Self
    convenience init(name name: String, float value: GLKMatrix3)
    class func withName(_ name: String, float value: GLKMatrix3) -> Self
    convenience init(name name: String, float value: GLKMatrix4)
    class func withName(_ name: String, float value: GLKMatrix4) -> Self
    init(name name: String, float value: GLKVector2)
    init(name name: String, float value: GLKVector3)
    init(name name: String, float value: GLKVector4)
    init(name name: String, float value: GLKMatrix2)
    init(name name: String, float value: GLKMatrix3)
    init(name name: String, float value: GLKMatrix4)
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKUniform : CVarArg {
}
extension SKUniform : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, NSCoding, NSCopying

Deprecation
From--
TotvOS 10.0

Deprecation
From--
TotvOS 10.0

Deprecation
From--
TotvOS 10.0

Deprecation
From--
TotvOS 10.0

Deprecation
From--
TotvOS 10.0

Deprecation
From--
TotvOS 10.0

DeclarationDeprecation
From
init(name name: String, floatVector3 value: GLKVector3)
--
To
init(name name: String, float value: GLKVector3)
tvOS 10.0

DeclarationDeprecation
From
init(name name: String, floatVector4 value: GLKVector4)
--
To
init(name name: String, float value: GLKVector4)
tvOS 10.0

DeclarationDeprecation
From
init(name name: String, floatMatrix2 value: GLKMatrix2)
--
To
init(name name: String, float value: GLKMatrix2)
tvOS 10.0

DeclarationDeprecation
From
init(name name: String, floatMatrix3 value: GLKMatrix3)
--
To
init(name name: String, float value: GLKMatrix3)
tvOS 10.0

DeclarationDeprecation
From
init(name name: String, floatMatrix4 value: GLKMatrix4)
--
To
init(name name: String, float value: GLKMatrix4)
tvOS 10.0

DeclarationDeprecation
From
init(name name: String, floatVector2 value: GLKVector2)
--
To
init(name name: String, float value: GLKVector2)
tvOS 10.0

Declaration
From
enum SKUniformType : Int {
    case None
    case Float
    case FloatVector2
    case FloatVector3
    case FloatVector4
    case FloatMatrix2
    case FloatMatrix3
    case FloatMatrix4
    case Texture
}
To
enum SKUniformType : Int {
    case none
    case float
    case floatVector2
    case floatVector3
    case floatVector4
    case floatMatrix2
    case floatMatrix3
    case floatMatrix4
    case texture
}

Declaration
From
case Float
To
case float

Declaration
From
case FloatMatrix2
To
case floatMatrix2

Declaration
From
case FloatMatrix3
To
case floatMatrix3

Declaration
From
case FloatMatrix4
To
case floatMatrix4

Declaration
From
case FloatVector2
To
case floatVector2

Declaration
From
case FloatVector3
To
case floatVector3

Declaration
From
case FloatVector4
To
case floatVector4

Declaration
From
case None
To
case none

Declaration
From
case Texture
To
case texture

Modified SKVideoNode
Declaration
From
class SKVideoNode : SKNode {
     init(AVPlayer player: AVPlayer)
    class func videoNodeWithAVPlayer(_ player: AVPlayer) -> SKVideoNode
     init(videoFileNamed videoFile: String)
    class func videoNodeWithVideoFileNamed(_ videoFile: String) -> SKVideoNode
     init(fileNamed videoFile: String)
    class func videoNodeWithFileNamed(_ videoFile: String) -> SKVideoNode
     init(videoURL videoURL: NSURL)
    class func videoNodeWithVideoURL(_ videoURL: NSURL) -> SKVideoNode
     init(URL videoURL: NSURL)
    class func videoNodeWithURL(_ videoURL: NSURL) -> SKVideoNode
    init(AVPlayer player: AVPlayer)
    init(videoFileNamed videoFile: String)
    init(fileNamed videoFile: String)
    init(videoURL url: NSURL)
    init(URL url: NSURL)
    init?(coder aDecoder: NSCoder)
    func play()
    func pause()
    var size: CGSize
    var anchorPoint: CGPoint
}
To
class SKVideoNode : SKNode {
     init(avPlayer player: AVPlayer)
    class func withAVPlayer(_ player: AVPlayer) -> SKVideoNode
     init(videoFileNamed videoFile: String)
    class func withVideoFileNamed(_ videoFile: String) -> SKVideoNode
     init(fileNamed videoFile: String)
    class func withFileNamed(_ videoFile: String) -> SKVideoNode
     init(videoURL videoURL: URL)
    class func withVideoURL(_ videoURL: URL) -> SKVideoNode
     init(url videoURL: URL)
    class func withURL(_ videoURL: URL) -> SKVideoNode
    init(avPlayer player: AVPlayer)
    init(videoFileNamed videoFile: String)
    init(fileNamed videoFile: String)
    init(videoURL url: URL)
    init(url url: URL)
    init?(coder aDecoder: NSCoder)
    func play()
    func pause()
    var size: CGSize
    var anchorPoint: CGPoint
}

Declaration
From
init(AVPlayer player: AVPlayer)
To
init(avPlayer player: AVPlayer)

Declaration
From
init(URL url: NSURL)
To
init(url url: URL)

Declaration
From
init(videoURL url: NSURL)
To
init(videoURL url: URL)

Modified SKView
DeclarationProtocols
From
class SKView : UIView {
    var paused: Bool
    var showsFPS: Bool
    var showsDrawCount: Bool
    var showsNodeCount: Bool
    var showsQuadCount: Bool
    var showsPhysics: Bool
    var showsFields: Bool
    var asynchronous: Bool
    var allowsTransparency: Bool
    var ignoresSiblingOrder: Bool
    var shouldCullNonVisibleNodes: Bool
    var frameInterval: Int
    func presentScene(_ scene: SKScene?)
    func presentScene(_ scene: SKScene, transition transition: SKTransition)
    var scene: SKScene? { get }
    func textureFromNode(_ node: SKNode) -> SKTexture?
    func textureFromNode(_ node: SKNode, crop crop: CGRect) -> SKTexture?
    func convertPoint(_ point: CGPoint, toScene scene: SKScene) -> CGPoint
    func convertPoint(_ point: CGPoint, fromScene scene: SKScene) -> CGPoint
}
--
To
class SKView : UIView {
    var isPaused: Bool
    var showsFPS: Bool
    var showsDrawCount: Bool
    var showsNodeCount: Bool
    var showsQuadCount: Bool
    var showsPhysics: Bool
    var showsFields: Bool
    var isAsynchronous: Bool
    var allowsTransparency: Bool
    var ignoresSiblingOrder: Bool
    var shouldCullNonVisibleNodes: Bool
    var preferredFramesPerSecond: Int
    weak var delegate: SKViewDelegate?
    var frameInterval: Int
    var preferredFrameRate: Float
    func presentScene(_ scene: SKScene?)
    func presentScene(_ scene: SKScene, transition transition: SKTransition)
    var scene: SKScene? { get }
    func texture(from node: SKNode) -> SKTexture?
    func texture(from node: SKNode, crop crop: CGRect) -> SKTexture?
    func convert(_ point: CGPoint, to scene: SKScene) -> CGPoint
    func convert(_ point: CGPoint, from scene: SKScene) -> CGPoint
    func viewPrintFormatter() -> UIViewPrintFormatter
    func draw(_ rect: CGRect, for formatter: UIViewPrintFormatter)
    func endEditing(_ force: Bool) -> Bool
    func snapshotView(afterScreenUpdates afterUpdates: Bool) -> UIView?
    func resizableSnapshotView(from rect: CGRect, afterScreenUpdates afterUpdates: Bool, withCapInsets capInsets: UIEdgeInsets) -> UIView?
    func drawHierarchy(in rect: CGRect, afterScreenUpdates afterUpdates: Bool) -> Bool
    var restorationIdentifier: String?
    func encodeRestorableState(with coder: NSCoder)
    func decodeRestorableState(with coder: NSCoder)
    func constraintsAffectingLayout(for axis: UILayoutConstraintAxis) -> [NSLayoutConstraint]
    var hasAmbiguousLayout: Bool { get }
    func exerciseAmbiguityInLayout()
    var leadingAnchor: NSLayoutXAxisAnchor { get }
    var trailingAnchor: NSLayoutXAxisAnchor { get }
    var leftAnchor: NSLayoutXAxisAnchor { get }
    var rightAnchor: NSLayoutXAxisAnchor { get }
    var topAnchor: NSLayoutYAxisAnchor { get }
    var bottomAnchor: NSLayoutYAxisAnchor { get }
    var widthAnchor: NSLayoutDimension { get }
    var heightAnchor: NSLayoutDimension { get }
    var centerXAnchor: NSLayoutXAxisAnchor { get }
    var centerYAnchor: NSLayoutYAxisAnchor { get }
    var firstBaselineAnchor: NSLayoutYAxisAnchor { get }
    var lastBaselineAnchor: NSLayoutYAxisAnchor { get }
    var layoutGuides: [UILayoutGuide] { get }
    func addLayoutGuide(_ layoutGuide: UILayoutGuide)
    func removeLayoutGuide(_ layoutGuide: UILayoutGuide)
    func systemLayoutSizeFitting(_ targetSize: CGSize) -> CGSize
    func systemLayoutSizeFitting(_ targetSize: CGSize, withHorizontalFittingPriority horizontalFittingPriority: UILayoutPriority, verticalFittingPriority verticalFittingPriority: UILayoutPriority) -> CGSize
    func alignmentRect(forFrame frame: CGRect) -> CGRect
    func frame(forAlignmentRect alignmentRect: CGRect) -> CGRect
    var alignmentRectInsets: UIEdgeInsets { get }
    func forBaselineLayout() -> UIView
    var forFirstBaselineLayout: UIView { get }
    var forLastBaselineLayout: UIView { get }
    var intrinsicContentSize: CGSize { get }
    func invalidateIntrinsicContentSize()
    func contentHuggingPriority(for axis: UILayoutConstraintAxis) -> UILayoutPriority
    func setContentHuggingPriority(_ priority: UILayoutPriority, for axis: UILayoutConstraintAxis)
    func contentCompressionResistancePriority(for axis: UILayoutConstraintAxis) -> UILayoutPriority
    func setContentCompressionResistancePriority(_ priority: UILayoutPriority, for axis: UILayoutConstraintAxis)
    var translatesAutoresizingMaskIntoConstraints: Bool
    class var requiresConstraintBasedLayout: Bool { get }
    func updateConstraintsIfNeeded()
    func updateConstraints()
    func needsUpdateConstraints() -> Bool
    func setNeedsUpdateConstraints()
    var constraints: [NSLayoutConstraint] { get }
    func addConstraint(_ constraint: NSLayoutConstraint)
    func addConstraints(_ constraints: [NSLayoutConstraint])
    func removeConstraint(_ constraint: NSLayoutConstraint)
    func removeConstraints(_ constraints: [NSLayoutConstraint])
    func addMotionEffect(_ effect: UIMotionEffect)
    func removeMotionEffect(_ effect: UIMotionEffect)
    var motionEffects: [UIMotionEffect]
    var gestureRecognizers: [UIGestureRecognizer]?
    func addGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer)
    func removeGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer)
    func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool
    class func animateKeyframes(withDuration duration: TimeInterval, delay delay: TimeInterval, options options: UIViewKeyframeAnimationOptions = [], animations animations: @escaping () -> Void, completion completion: (@escaping (Bool) -> Void)? = nil)
    class func addKeyframe(withRelativeStartTime frameStartTime: Double, relativeDuration frameDuration: Double, animations animations: @escaping () -> Void)
    class func animate(withDuration duration: TimeInterval, delay delay: TimeInterval, options options: UIViewAnimationOptions = [], animations animations: @escaping () -> Void, completion completion: (@escaping (Bool) -> Void)? = nil)
    class func animate(withDuration duration: TimeInterval, animations animations: @escaping () -> Void, completion completion: (@escaping (Bool) -> Void)? = nil)
    class func animate(withDuration duration: TimeInterval, animations animations: @escaping () -> Void)
    class func animate(withDuration duration: TimeInterval, delay delay: TimeInterval, usingSpringWithDamping dampingRatio: CGFloat, initialSpringVelocity velocity: CGFloat, options options: UIViewAnimationOptions = [], animations animations: @escaping () -> Void, completion completion: (@escaping (Bool) -> Void)? = nil)
    class func transition(with view: UIView, duration duration: TimeInterval, options options: UIViewAnimationOptions = [], animations animations: (@escaping () -> Void)?, completion completion: (@escaping (Bool) -> Void)? = nil)
    class func transition(from fromView: UIView, to toView: UIView, duration duration: TimeInterval, options options: UIViewAnimationOptions = [], completion completion: (@escaping (Bool) -> Void)? = nil)
    class func perform(_ animation: UISystemAnimation, on views: [UIView], options options: UIViewAnimationOptions = [], animations parallelAnimations: (@escaping () -> Void)?, completion completion: (@escaping (Bool) -> Void)? = nil)
    class func beginAnimations(_ animationID: String?, context context: UnsafeMutableRawPointer?)
    class func commitAnimations()
    class func setAnimationDelegate(_ delegate: Any?)
    class func setAnimationWillStart(_ selector: Selector?)
    class func setAnimationDidStop(_ selector: Selector?)
    class func setAnimationDuration(_ duration: TimeInterval)
    class func setAnimationDelay(_ delay: TimeInterval)
    class func setAnimationStart(_ startDate: Date)
    class func setAnimationCurve(_ curve: UIViewAnimationCurve)
    class func setAnimationRepeatCount(_ repeatCount: Float)
    class func setAnimationRepeatAutoreverses(_ repeatAutoreverses: Bool)
    class func setAnimationBeginsFromCurrentState(_ fromCurrentState: Bool)
    class func setAnimationTransition(_ transition: UIViewAnimationTransition, for view: UIView, cache cache: Bool)
    class func setAnimationsEnabled(_ enabled: Bool)
    class var areAnimationsEnabled: Bool { get }
    class func performWithoutAnimation(_ actionsWithoutAnimation: () -> Void)
    class var inheritedAnimationDuration: TimeInterval { get }
    func draw(_ rect: CGRect)
    func setNeedsDisplay()
    func setNeedsDisplay(_ rect: CGRect)
    var clipsToBounds: Bool
    @NSCopying var backgroundColor: UIColor?
    var alpha: CGFloat
    var isOpaque: Bool
    var clearsContextBeforeDrawing: Bool
    var isHidden: Bool
    var contentMode: UIViewContentMode
    var contentStretch: CGRect
    var mask: UIView?
    var tintColor: UIColor!
    var tintAdjustmentMode: UIViewTintAdjustmentMode
    func tintColorDidChange()
    var superview: UIView? { get }
    var subviews: [UIView] { get }
    var window: UIWindow? { get }
    func removeFromSuperview()
    func insertSubview(_ view: UIView, at index: Int)
    func exchangeSubview(at index1: Int, withSubviewAt index2: Int)
    func addSubview(_ view: UIView)
    func insertSubview(_ view: UIView, belowSubview siblingSubview: UIView)
    func insertSubview(_ view: UIView, aboveSubview siblingSubview: UIView)
    func bringSubview(toFront view: UIView)
    func sendSubview(toBack view: UIView)
    func didAddSubview(_ subview: UIView)
    func willRemoveSubview(_ subview: UIView)
    func willMove(toSuperview newSuperview: UIView?)
    func didMoveToSuperview()
    func willMove(toWindow newWindow: UIWindow?)
    func didMoveToWindow()
    func isDescendant(of view: UIView) -> Bool
    func viewWithTag(_ tag: Int) -> UIView?
    func setNeedsLayout()
    func layoutIfNeeded()
    func layoutSubviews()
    var layoutMargins: UIEdgeInsets
    var preservesSuperviewLayoutMargins: Bool
    func layoutMarginsDidChange()
    var layoutMarginsGuide: UILayoutGuide { get }
    var readableContentGuide: UILayoutGuide { get }
    var frame: CGRect
    var bounds: CGRect
    var center: CGPoint
    var transform: CGAffineTransform
    var contentScaleFactor: CGFloat
    var isMultipleTouchEnabled: Bool
    var isExclusiveTouch: Bool
    func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView?
    func point(inside point: CGPoint, with event: UIEvent?) -> Bool
    func convert(_ point: CGPoint, to view: UIView?) -> CGPoint
    func convert(_ point: CGPoint, from view: UIView?) -> CGPoint
    func convert(_ rect: CGRect, to view: UIView?) -> CGRect
    func convert(_ rect: CGRect, from view: UIView?) -> CGRect
    var autoresizesSubviews: Bool
    var autoresizingMask: UIViewAutoresizing
    func sizeThatFits(_ size: CGSize) -> CGSize
    func sizeToFit()
    var userActivity: NSUserActivity?
    func updateUserActivityState(_ activity: NSUserActivity)
    func restoreUserActivityState(_ activity: NSUserActivity)
    var inputView: UIView? { get }
    var inputAccessoryView: UIView? { get }
    var inputAssistantItem: UITextInputAssistantItem { get }
    var inputViewController: UIInputViewController? { get }
    var inputAccessoryViewController: UIInputViewController? { get }
    var textInputMode: UITextInputMode? { get }
    var textInputContextIdentifier: String? { get }
    class func clearTextInputContextIdentifier(_ identifier: String)
    func reloadInputViews()
    var keyCommands: [UIKeyCommand]? { get }
    func awakeFromNib()
    func prepareForInterfaceBuilder()
    func accessibilityActivate() -> Bool
    func accessibilityIncrement()
    func accessibilityDecrement()
    func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool
    func accessibilityPerformEscape() -> Bool
    func accessibilityPerformMagicTap() -> Bool
    var accessibilityCustomActions: [UIAccessibilityCustomAction]?
    func accessibilityElementDidBecomeFocused()
    func accessibilityElementDidLoseFocus()
    func accessibilityElementIsFocused() -> Bool
    func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>?
    func accessibilityElementCount() -> Int
    func accessibilityElement(at index: Int) -> Any?
    func index(ofAccessibilityElement element: Any) -> Int
    var accessibilityElements: [Any]?
    var isAccessibilityElement: Bool
    var accessibilityLabel: String?
    var accessibilityHint: String?
    var accessibilityValue: String?
    var accessibilityTraits: UIAccessibilityTraits
    var accessibilityFrame: CGRect
    @NSCopying var accessibilityPath: UIBezierPath?
    var accessibilityActivationPoint: CGPoint
    var accessibilityLanguage: String?
    var accessibilityElementsHidden: Bool
    var accessibilityViewIsModal: Bool
    var shouldGroupAccessibilityChildren: Bool
    var accessibilityNavigationStyle: UIAccessibilityNavigationStyle
    var accessibilityHeaderElements: [Any]?
    var accessibilityCustomRotors: [UIAccessibilityCustomRotor]?
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?)
    func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool)
    func performSelector(inBackground aSelector: Selector, with arg: Any?)
    class func classForKeyedUnarchiver() -> AnyClass
    var classForKeyedArchiver: AnyClass? { get }
    func replacementObject(for archiver: NSKeyedArchiver) -> Any?
    class func classFallbacksForKeyedArchiver() -> [String]
    class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String>
    class func automaticallyNotifiesObservers(forKey key: String) -> Bool
    var observationInfo: UnsafeMutableRawPointer?
    func willChangeValue(forKey key: String)
    func didChangeValue(forKey key: String)
    func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String)
    func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>)
    func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?)
    func removeObserver(_ observer: NSObject, forKeyPath keyPath: String)
    func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?)
    class var accessInstanceVariablesDirectly: Bool { get }
    func value(forKey key: String) -> Any?
    func setValue(_ value: Any?, forKey key: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws
    func mutableArrayValue(forKey key: String) -> NSMutableArray
    func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet
    func mutableSetValue(forKey key: String) -> NSMutableSet
    func value(forKeyPath keyPath: String) -> Any?
    func setValue(_ value: Any?, forKeyPath keyPath: String)
    func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws
    func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray
    func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet
    func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet
    func value(forUndefinedKey key: String) -> Any?
    func setValue(_ value: Any?, forUndefinedKey key: String)
    func setNilValueForKey(_ key: String)
    func dictionaryWithValues(forKeys keys: [String]) -> [String : Any]
    func setValuesForKeys(_ keyedValues: [String : Any])
    func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool
    func fileManager(_ fm: FileManager, willProcessPath path: String)
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode])
    func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?)
    class func cancelPreviousPerformRequests(withTarget aTarget: Any)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?)
    func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool
    var autoContentAccessingProxy: Any { get }
    class func version() -> Int
    class func setVersion(_ aVersion: Int)
    var classForCoder: AnyClass { get }
    func awakeAfter(using aDecoder: NSCoder) -> Any?
    func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?)
}
extension SKView : UIAccessibilityIdentification {
}
extension SKView : CVarArg {
}
extension SKView : Equatable, Hashable {
    var hashValue: Int { get }
}
CVarArg, Equatable, Hashable, UIAccessibilityIdentification

Declaration
From
func convertPoint(_ point: CGPoint, fromScene scene: SKScene) -> CGPoint
To
func convert(_ point: CGPoint, from scene: SKScene) -> CGPoint

Declaration
From
func convertPoint(_ point: CGPoint, toScene scene: SKScene) -> CGPoint
To
func convert(_ point: CGPoint, to scene: SKScene) -> CGPoint

Deprecation
From--
TotvOS 10.0

Declaration
From
var asynchronous: Bool
To
var isAsynchronous: Bool

Declaration
From
var paused: Bool
To
var isPaused: Bool

Declaration
From
func textureFromNode(_ node: SKNode) -> SKTexture?
To
func texture(from node: SKNode) -> SKTexture?

Declaration
From
func textureFromNode(_ node: SKNode, crop crop: CGRect) -> SKTexture?
To
func texture(from node: SKNode, crop crop: CGRect) -> SKTexture?

Declaration
From
func locationInNode(_ node: SKNode) -> CGPoint
To
func location(in node: SKNode) -> CGPoint

Declaration
From
func previousLocationInNode(_ node: SKNode) -> CGPoint
To
func previousLocation(in node: SKNode) -> CGPoint

Declaration
From
typealias SKFieldForceEvaluator = (vector_float3, vector_float3, Float, Float, NSTimeInterval) -> vector_float3
To
typealias SKFieldForceEvaluator = (vector_float3, vector_float3, Float, Float, TimeInterval) -> vector_float3