Hi everyone,
I'm encountering a persistent build error in a SwiftUI iOS app and I'm running out of ideas.
Setup:
My ContentView uses two @EnvironmentObjects (GameViewModel, SettingsStore). The GameViewModel has an AppState enum (.welcome, .setup, .game). The ContentView body uses a switch viewModel.currentAppState (wrapped in a Group) to display one of three different views (WelcomeView, SetupView, GameView). Navigation between states is triggered by changing viewModel.currentAppState within withAnimation blocks in the respective subviews.
Problem:
I consistently get the build error 'buildExpression' is unavailable: this expression does not conform to 'View' pointing to the lines inside the .setup and .game cases of the switch statement in ContentView.
Code (ContentView.swift - Simplified Test Version that STILL fails):
// Zweck: Steuert die Hauptnavigation basierend auf AppState
// KORRIGIERTE VERSION OHNE .animation(...) am Ende
import SwiftUI
struct ContentView: View {
// Zugriff auf das ViewModel, um den AppState zu lesen
@EnvironmentObject var viewModel: GameViewModel
// SettingsStore wird von untergeordneten Views benötigt
@EnvironmentObject var settingsStore: SettingsStore
var body: some View {
// Optional: Group um das switch-Statement, kann manchmal helfen (kannst du auch weglassen)
Group {
// Wechsle die Ansicht basierend auf viewModel.currentAppState
switch viewModel.currentAppState {
case .welcome:
WelcomeView()
// EnvironmentObjects an WelcomeView übergeben
.environmentObject(viewModel)
.environmentObject(settingsStore)
// Übergangsanimation
.transition(.opacity)
case .setup:
SetupView()
// EnvironmentObjects an SetupView übergeben
.environmentObject(viewModel)
.environmentObject(settingsStore)
// Übergangsanimation
.transition(.asymmetric(insertion: .move(edge: .trailing), removal: .move(edge: .leading)))
case .game:
GameView()
// EnvironmentObjects an GameView übergeben
.environmentObject(viewModel)
.environmentObject(settingsStore)
// Übergangsanimation
.transition(.asymmetric(insertion: .move(edge: .trailing), removal: .move(edge: .leading)))
}
} // Ende der optionalen Group
// !!! WICHTIG: KEIN .animation(...) Modifier hier !!!
}
}
// Vorschau
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
// Erstelle Instanzen für die Vorschau
let vmWelcome = GameViewModel()
vmWelcome.currentAppState = .welcome
let vmSetup = GameViewModel()
vmSetup.currentAppState = .setup
let vmGame = GameViewModel()
vmGame.currentAppState = .game
vmGame.currentCard = Card.defaultCards.first
let settings = SettingsStore()
// Zeige verschiedene Zustände in der Vorschau an
Group {
ContentView()
.environmentObject(vmWelcome)
.environmentObject(settings)
.previewDisplayName("Welcome State")
ContentView()
.environmentObject(vmSetup)
.environmentObject(settings)
.previewDisplayName("Setup State")
ContentView()
.environmentObject(vmGame)
.environmentObject(settings)
.previewDisplayName("Game State")
}
}
}
Troubleshooting Steps Taken (No Success):
Ensured correct placement of .environmentObject modifiers on subviews within the switch.
Removed a previous .animation() modifier applied directly to the switch.
Ensured state changes triggering transitions are wrapped in withAnimation.
Wrapped the switch in a Group.
Multiple "Clean Build Folder".
Deleted entire Derived Data folder (with Xcode closed).
Restarted Xcode and the Mac multiple times.
Deleted and recreated ContentView.swift with the code above.
Crucially: The errors persist even when replacing WelcomeView(), - - - --- SetupView(), and GameView() with simple Text("...") views inside the switch cases (as shown in the code snippet above).
Environment:
Xcode Version: newest
macOS Version: newest
Question:
Does anyone have any idea why the compiler would still fail to type-check this switch structure, even when the views inside are simplified to basic Text? What else could I try to diagnose or fix this? Could it be related to the subviews (SetupView/GameView) potentially having their own NavigationView or complexity, even when replaced by Text in the failing ContentView?
Thanks for any suggestions!
Topic:
UI Frameworks
SubTopic:
SwiftUI