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Cannot assign build target to usdz file
I’m working in the app playground and want to add my usdz file but when i drag drop the file to my main folder i cannot add target to it which leads to a resource not found error while I build my app. It was working on a normal xcode project but while transitioning to app playground it is not working. How can I fix this issue?
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Jan ’25
Why am I unable to render .dae file in Playground?
This is my code in ContentView: import SwiftUI import SceneKit import PlaygroundSupport struct ContentView: View { var body: some View { VStack { Text("SceneKit with SwiftUI") .font(.headline) .padding() SceneView( scene: loadScene(), options: [.autoenablesDefaultLighting, .allowsCameraControl] ) .frame(width: 400, height: 400) .border(Color.gray, width: 1) } } } func loadScene() -> SCNScene? { if let fileURL = Bundle.main.url(forResource: "a", withExtension: "dae") { do { let scene = try SCNScene(url: fileURL, options: [ SCNSceneSource.LoadingOption.checkConsistency: true ]) print("Scene loaded successfully.") return scene } catch { print("Error loading scene: \(error.localizedDescription)") } } else { print("Error: Unable to locate a.dae in Resources.") } return nil } a.dae file exists in the Resources section of macOS Playground app. And a.dae can be viewed in Xcode. Console shows: Error loading scene: The operation couldn’t be completed. (Foundation._GenericObjCError error 0.) Any input is appreciated.
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Dec ’24