WatchKit

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Build apps that leverage watchOS features like background tasks, extended runtime sessions, and access to the Digital Crown using WatchKit.

Posts under WatchKit tag

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How to make watchos keep the screen on continuously
We developed a camera remote control app for Apple Watch, but during the development process, we found that Apple Watch is prone to sleep on its own without screen interaction (usually automatically sleeping between 5s and 15s when there is no interaction, but our Apple Watch app actually receives the camera preview video frame data we transmit all the time, and there is no data interaction), and then triggers the sessionReachableDidChange function, and the session.isRechable is false. We hope that the camera remote control app for our Apple Watch can remain on when in the foreground, making it convenient to control our camera app on our phone. We found that DJI's Apple Watch app does not automatically sleep and does not sleep for more than 2 minutes. We have tried many methods, such as heartbeat packets, and I have added WKSupportsAlwaysOnDsplay to the Apple Watch info.plist file, but have not found an effective solution. I hope you can provide assistance, thank you.
1
0
1.4k
Feb ’25
Is it possible to provide an interface for real-time sleep status monitoring
Apple Watch automatically tracks sleep data and syncs it to the iPhone, making it available through HealthKit for historical analysis. However, there is no way to retrieve real-time data on whether a user has entered sleep, or whether they are in a specific sleep stage at any given moment. Is it possible to provide an interface for real-time sleep status monitoring
1
0
717
Feb ’25
Apple Watch SE2 Xcode Debugging Issues
I currently own an Apple Watch SE2 device. However, when I try to debug from the watch to the actual device, the connection loss issue occurs all too often. Once the connection is lost, it continues to try to connect in the Disconnected list on the Xcode "Devices and Simulators" screen and is in a loading state. Very often, even when the connection is established and you are trying to start debugging, it drops out. Xcode cannot debug properly on the actual device. I later found out that the Apple Watch SE2 does not support 5.0 Hz Wi-Fi, only 2.5 Hz. I think that might be the cause. Is this phenomenon less likely to occur if you debug on an actual device such as a regular Apple Watch 7/8/9 or Ultra model? In fact, if debugging is difficult with the Apple Watch SE model, I am wondering whether I should purchase an additional Apple Watch. Or is there another way to improve this issue? It would be nice if the Apple Watch could be debugged by connecting it to a Mac with an actual cable like the iPhone. I am wondering if there is a way to disable and enable network debugging in Xcode. In the past, debugging the watch using only Bluetooth with the iPhone in Xcode seemed to be more stable. Except for the Watch, the iPad doesn't have any major issues with Wi-Fi debugging on the iPhone.
2
1
1.3k
Feb ’25
Auto Dial - 911
My app monitors users heart beats and if critical reading is noticed, it auto -dials 911 for emergency and ambulance help. I was under the impression that auto-dial may not be permitted or possible on the platform. Can anyone confirm and provide any additional guidance on if it is possible in the newer SDK/API stack or using any 3rd party service ? Thank you in advance!!
0
0
726
Feb ’25
HealthKit: Seeking Guidance on Continuous, Near Real-Time Heart Rate Data Conitnously in IOS Application
Dear Apple Developer Support, I am writing to request assistance with an ongoing issue I'm encountering while developing an iOS application that utilizes HealthKit to fetch heart rate data. My goal is to display near real-time heart rate updates continuously same as displaying in the Apple Watch , I want to show in the iPhone Mobile Application for fitness related. I have implemented the following approaches: HKSampleQuery with a Timer: I've set up a timer to periodically fetch the latest heart rate data. Despite these efforts, I'm consistently facing the following problems: Delayed Updates: The heart rate data displayed in the app often doesn't reflect the current heart rate being measured by the Apple Watch. There seems to be a significant synchronization delay. Inconsistent Background Updates: Background updates, even with background app refresh enabled, are not reliable. The app often only updates when brought to the foreground or after being killed and relaunched. Entitlements: The com.apple.developer.healthkit.background-delivery entitlement error is missing. I have thoroughly reviewed Apple's HealthKit documentation, implemented best practices for HealthKit integration, and verified that all necessary permissions are properly configured. I understand that HealthKit may not be designed for true real-time data, but the current level of delay and inconsistency is making it difficult to provide a useful user experience. Could you please provide guidance on whether achieving near real-time heart rate updates continuously in an iOS app using HealthKit is possible? If so, what are the recommended strategies and best practices to overcome these limitations? I have also tested the application on physical devices with Apple Watch, enabled background app refresh, granted permissions, and referred to HealthKit documentation. I would appreciate any insights or suggestions you can offer to help resolve this issue. Thank you for your time and assistance. Sincerely, Venu Madhav
1
0
1k
Feb ’25
how to make sound appear with haptic feedback on apple watch
I've made the code in xcode for apple watch with 2 swift view (contentView.swift and interfaceController.swift).The swift for sound and haptic feedback is in InterfaceController.swift. But the the sound does not appear with haptic feedback in apple watch after complete the xcode. the app is done but no sound appear with haptic feedback when rotate apple watch digital crown. when crown rotated but sound appear code import WatchKit import AVFoundation import WatchKit class InterfaceController: WKInterfaceController { // ... your UI elements func playSelectionHapticAndSound() { // Play a haptic feedback pattern WKInterfaceDevice.current().play(.success) // Load and play a selection sound effect guard let soundURL = Bundle.main.url(forResource: "spin", withExtension: "wav") else { return } do { let player = try AVAudioPlayer(contentsOf: soundURL) player.play() } catch { print("Error playing sound: \(error)") } } }
1
0
795
Feb ’25
There is a problem installing the iwatch app. It has been installing
We have recently developed the iwatch app. We will package the APP + iwatch app and publish it in testfight for test download. However, we often find that after the mobile app is downloaded, the iwatch app is also on the iwatch System application inside display. Click install is always in the installation. It has not been installed. Especially when the phone we tested is paired with several watches. Or delete the mobile APP and download it again to recover. But some situations still cannot be recovered. May I ask why it is always installed? We have confirmed that there is no problem with the network, and the pairing connection between the watch and the mobile phone is normal. This problem has caused us a lot of trouble. I wonder if this will happen in the app store. Please give the official reply
0
0
466
Feb ’25
Unincluded dependencies failing to build for watchOS companion app.
When trying to use the watchOS preview the simulator fails to load and throws about 15 errors. Clearly the simulator is trying to load all of the iOS packages to the watchOS simulator. However, these packages clearly aren't included in the watchOS app. Furthermore, both apps build successfully to the main simulators, just not the previews. Having a list of errors that simply should not be there is a pretty big annoyance when something is going wrong. How do I fix this?
0
0
337
Feb ’25
Deeplink between two standalone watchos App
I have two standalone app written for watchos (standalone). One to authenticate and one for connectivity to real-world devices. The connectivity app uses the authentication app before every action, Im testing this with two xcode projects I have created and tried different things ended up with this error. authapp://authenticate?callback=linkingapp://callback -[SPApplicationDelegate extensionConnection:openSystemURL:]:2418: URL with scheme "authapp" not supported how to get the url scheme working? Tested this in simulator and real device. info.plist and AppDelegate files are placed in both apps.
1
1
1.4k
Feb ’25
Issue with Long Press and Drag Gesture Not Ending When Another Finger Swipes on watchOS
I am developing a watchOS app with a tab view, and inside one of the tabs, I have a 2x2 collection view layout. Each collection item contains a view that handles: Tap Gesture (.onTapGesture) → Executes an action immediately. Long Press Gesture (LongPressGesture) → Triggers an update when long press starts and again when it ends. Drag Gesture (DragGesture) → Updates the position while dragging and resets values when the gesture ends. Issue: Most of the time, the gestures work correctly, but if another finger swipes on the screen while a long press is active, sometimes the onEnded event does not trigger, leaving the button in an active state. Observations: The onTapGesture executes normally without issues. The LongPressGesture starts as expected, but if another finger interacts with the screen, the onEnded of the drag gesture does not always trigger. This results in the button remaining visually or functionally "pressed" until another interaction occurs. Has anyone encountered similar behavior in watchOS? How can I ensure that long press and drag gestures always complete even when another finger swipes on the screen? Thanks in advance!
1
0
778
Feb ’25
There seems to be a bug with digitalCrownAccessory
After reading the documentation on .digitalCrownAccessory, I am under the impression that the system should know to show your accessory and hide your accessory according to whether the crown is being rotated. I have noticed this is not the case. I have also tried a few work arounds with no luck. Here is a simplified version of my code. I have recorded a video of the issue I am seeing, but I can't upload it, so I have attached some screenshots instead. Expected result: After rotating the crown, the accessory image should disappear along with the vertical system scroll bar. Actual result: After rotating the crown, the vertical system scroll bar disappears but the accessory image stays behind. Versions: Sonoma 14.6.1 Xcode 16 Beta 5 (and Xcode 15.4) Apple Watch Ultra 2 watchOS 11 (device and simulator) Starting file (main): import SwiftUI @main struct DummyWatch_Watch_AppApp: App { var body: some Scene { WindowGroup { ContentView() } } } ContentView.swift: import SwiftUI struct ContentView: View { @State var crownValue: CGFloat = 0 var body: some View { VStack { Text("Hello, world!") } .focusable() .digitalCrownRotation($crownValue, from: 0, through: 10, by: 0.1, sensitivity: .low, isContinuous: false) .digitalCrownAccessory { Image(systemName: "speaker.fill") } .padding() } } Images: Scrolling: Speaker wont go away:
1
1
607
Feb ’25
Watch-Phone communication when Phone app is in background
There doesn't seem to be a background mode that will allow an iPhone app to run in the background in order to communicate with its watch app, which is running in the foreground on the watch. Have I missed something? Related but not quite the same: say the iPhone app can run in the background to get location updates. But it only wants to do so when the watch app is running. Is there a way that the watch app can wake, or even start, the iPhone app, and for the iPhone app to then enable location updates? (I have previously implemented Bluetooth background modes - I think I could achieve both of the above if I had the watch and the iPhone communicate using my own BTLE protocol, rather than using Watch Connectivity. Is this true?)
6
0
1.5k
Feb ’25
Swift 6 concurrency. Apple Watch App target and -disable-dynamic-actor-isolation.
I've got a watch app, still with storyboard, WKInterfaceController and WatchConnectivity. After updating it for swift 6 concurrency I thought I'd keep it for a little while without swift 6 concurrency dynamic runtime check. So I added -disable-dynamic-actor-isolation in OTHER_SWIFT_FLAGS, but it doesn't seem to have an effect for the Apple Watch target. Without manually marking callbacks where needed with @Sendable in dynamic checks seem to be in place. swiftc invocation is as (includes -disable-dynamic-actor-isolation): swiftc -module-name GeoCameraWatchApp -Onone -enforce-exclusivity\=checked ... GeoCameraWatchApp.SwiftFileList -DDEBUG -enable-bridging-pch -disable-dynamic-actor-isolation -D DEBUG -enable-experimental-feature DebugDescriptionMacro -sdk /Applications/Xcode.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS11.2.sdk -target arm64_32-apple-watchos7.0 -g -module-cache-path /Users/stand/Library/Developer/Xcode/DerivedData/ModuleCache.noindex -Xfrontend -serialize-debugging-options -enable-testing -index-store-path /Users/stand/Library/Developer/Xcode/DerivedData/speedo-almhjmryctkitceaufvkvhkkfvdw/Index.noindex/DataStore -enable-experimental-feature OpaqueTypeErasure -Xcc -D_LIBCPP_HARDENING_MODE\=_LIBCPP_HARDENING_MODE_DEBUG -swift-version 6 ... -disable-dynamic-actor-isolation flag seems to be working for the iOS targets, I believe. The flag is described here Am I missing something? Should the flag work for both iOS and Apple Watch targets?
2
0
886
Jan ’25
Sounds (beeps) & haptics not working anymore when in 'wrist down' mode (always on display)
Our watch app, Regatta Timer, is a specialised countdown timer for sailing competitions. It is crucial that the beeps & haptics continue when 'wrist down' on alway on displays. We tried to enable this by adding 'background mode' but that only works in the Xcode Apple Watch simulator, not on an actual device with always on display. Any idea how we can get this working also on the Apple Watch device? In ContentView.swift we currently added this code: WKInterfaceDevice.current().play(sound) } but that doesnt work - regardless of adding , phase == .active` or not. STEPS TO REPRODUCE Install on an ACTUAL DEVICE with always on display start the countdown timer: beeps & sounds are OK (each minute,...) do 'wrist down': the countdown timer continues on the dimmed display, but the sounds & haptics stop working until you raise your wrist to wake up the display.
1
0
1k
Jan ’25
Why is SKPhysicsBody not picking up alpha?! SpriteKit for a WatchOS game.
So I'm trying to use SpriteKit to make the background of my game. The walls have alpha 1.0, and the safe area alpha 0 and fully transparent. (e.g. a big black square with a smaller transparent square in the middle of it). Yet sprite kit always assume the entire image is either fully opaque or fully transparent. That defies its purpose isn't it? Is there a way to make this work?
2
0
787
Jan ’25
Should WCSession.isPaired be true before checking WCSession.isWatchAppInstalled ?
I have a depended watch app bundled with my iOS app. // ... <key>WKRunsIndependentlyOfCompanionApp</key> <false/> // ... My code: guard WCSession.isSupported() else { return } let session = WCSession.default session.delegate = self session.activate() public func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) { // ... if (session.activationState == .activated) { let log = Log(isPaired: session.isPaired, isWatchAppInstalled: session.isWatchAppInstalled) uploadLogToServer(log) } // ... } and also: guard WCSession.isSupported() else { return } let session = WCSession.default guard session.activationState == .activated, session.isWatchAppInstalled else { return } do { try session.updateApplicationContext(...) } catch { uploadErrorToServer(error) } What I've observed is that when I query the logs in the server's database, I get entities with isPaired = false and isWatchAppInstalled = true. Also, when I query the errors I see deviceNotPaired errors. So my question is, does Should WCSession.isPaired property be true before accessing WCSession.isWatchAppInstalled property ?
1
0
1.1k
Jan ’25
Alarms- watch face widget no longer working properly.
Hello, since an update in September, the alarm widget on the watch face no longer counts down accurately like it used to. This is extremely frustrating for me because I used it for work so I have know exactly how much time I had in a particular circumstance. So for example, say I have an alarm set for 12:30. Before the update in September, I was able to look at my watch and know immediately that I had 24 minutes before the alarm, or look again and know it was the. 10 minutes before the alarm. Now, if I look at the watch face, it will say I have 24 minutes before the alarm, but it may actually only be 10 minutes before the alarm. I understand for some people this may be trivial, but it is really disappointing for me, and renders one of the most useful features of the Apple Watch useless to me now. I am hoping this is just an oversight during an update, so looking to see if this is something that is currently being worked on? I just installed beta 11.3 and still having the same issue. Now, if I press and hold on the watch face, like I’m going to change watch faces, then click out of it. It does update it. But it is not the same as it used to be. Thank you
2
0
654
Jan ’25
How to make watchos keep the screen on continuously
We developed a camera remote control app for Apple Watch, but during the development process, we found that Apple Watch is prone to sleep on its own without screen interaction (usually automatically sleeping between 5s and 15s when there is no interaction, but our Apple Watch app actually receives the camera preview video frame data we transmit all the time, and there is no data interaction), and then triggers the sessionReachableDidChange function, and the session.isRechable is false. We hope that the camera remote control app for our Apple Watch can remain on when in the foreground, making it convenient to control our camera app on our phone. We found that DJI's Apple Watch app does not automatically sleep and does not sleep for more than 2 minutes. We have tried many methods, such as heartbeat packets, and I have added WKSupportsAlwaysOnDsplay to the Apple Watch info.plist file, but have not found an effective solution. I hope you can provide assistance, thank you.
Replies
1
Boosts
0
Views
1.4k
Activity
Feb ’25
Is it possible to provide an interface for real-time sleep status monitoring
Apple Watch automatically tracks sleep data and syncs it to the iPhone, making it available through HealthKit for historical analysis. However, there is no way to retrieve real-time data on whether a user has entered sleep, or whether they are in a specific sleep stage at any given moment. Is it possible to provide an interface for real-time sleep status monitoring
Replies
1
Boosts
0
Views
717
Activity
Feb ’25
Apple Watch SE2 Xcode Debugging Issues
I currently own an Apple Watch SE2 device. However, when I try to debug from the watch to the actual device, the connection loss issue occurs all too often. Once the connection is lost, it continues to try to connect in the Disconnected list on the Xcode "Devices and Simulators" screen and is in a loading state. Very often, even when the connection is established and you are trying to start debugging, it drops out. Xcode cannot debug properly on the actual device. I later found out that the Apple Watch SE2 does not support 5.0 Hz Wi-Fi, only 2.5 Hz. I think that might be the cause. Is this phenomenon less likely to occur if you debug on an actual device such as a regular Apple Watch 7/8/9 or Ultra model? In fact, if debugging is difficult with the Apple Watch SE model, I am wondering whether I should purchase an additional Apple Watch. Or is there another way to improve this issue? It would be nice if the Apple Watch could be debugged by connecting it to a Mac with an actual cable like the iPhone. I am wondering if there is a way to disable and enable network debugging in Xcode. In the past, debugging the watch using only Bluetooth with the iPhone in Xcode seemed to be more stable. Except for the Watch, the iPad doesn't have any major issues with Wi-Fi debugging on the iPhone.
Replies
2
Boosts
1
Views
1.3k
Activity
Feb ’25
Auto Dial - 911
My app monitors users heart beats and if critical reading is noticed, it auto -dials 911 for emergency and ambulance help. I was under the impression that auto-dial may not be permitted or possible on the platform. Can anyone confirm and provide any additional guidance on if it is possible in the newer SDK/API stack or using any 3rd party service ? Thank you in advance!!
Replies
0
Boosts
0
Views
726
Activity
Feb ’25
HealthKit: Seeking Guidance on Continuous, Near Real-Time Heart Rate Data Conitnously in IOS Application
Dear Apple Developer Support, I am writing to request assistance with an ongoing issue I'm encountering while developing an iOS application that utilizes HealthKit to fetch heart rate data. My goal is to display near real-time heart rate updates continuously same as displaying in the Apple Watch , I want to show in the iPhone Mobile Application for fitness related. I have implemented the following approaches: HKSampleQuery with a Timer: I've set up a timer to periodically fetch the latest heart rate data. Despite these efforts, I'm consistently facing the following problems: Delayed Updates: The heart rate data displayed in the app often doesn't reflect the current heart rate being measured by the Apple Watch. There seems to be a significant synchronization delay. Inconsistent Background Updates: Background updates, even with background app refresh enabled, are not reliable. The app often only updates when brought to the foreground or after being killed and relaunched. Entitlements: The com.apple.developer.healthkit.background-delivery entitlement error is missing. I have thoroughly reviewed Apple's HealthKit documentation, implemented best practices for HealthKit integration, and verified that all necessary permissions are properly configured. I understand that HealthKit may not be designed for true real-time data, but the current level of delay and inconsistency is making it difficult to provide a useful user experience. Could you please provide guidance on whether achieving near real-time heart rate updates continuously in an iOS app using HealthKit is possible? If so, what are the recommended strategies and best practices to overcome these limitations? I have also tested the application on physical devices with Apple Watch, enabled background app refresh, granted permissions, and referred to HealthKit documentation. I would appreciate any insights or suggestions you can offer to help resolve this issue. Thank you for your time and assistance. Sincerely, Venu Madhav
Replies
1
Boosts
0
Views
1k
Activity
Feb ’25
how to make sound appear with haptic feedback on apple watch
I've made the code in xcode for apple watch with 2 swift view (contentView.swift and interfaceController.swift).The swift for sound and haptic feedback is in InterfaceController.swift. But the the sound does not appear with haptic feedback in apple watch after complete the xcode. the app is done but no sound appear with haptic feedback when rotate apple watch digital crown. when crown rotated but sound appear code import WatchKit import AVFoundation import WatchKit class InterfaceController: WKInterfaceController { // ... your UI elements func playSelectionHapticAndSound() { // Play a haptic feedback pattern WKInterfaceDevice.current().play(.success) // Load and play a selection sound effect guard let soundURL = Bundle.main.url(forResource: "spin", withExtension: "wav") else { return } do { let player = try AVAudioPlayer(contentsOf: soundURL) player.play() } catch { print("Error playing sound: \(error)") } } }
Replies
1
Boosts
0
Views
795
Activity
Feb ’25
There is a problem installing the iwatch app. It has been installing
We have recently developed the iwatch app. We will package the APP + iwatch app and publish it in testfight for test download. However, we often find that after the mobile app is downloaded, the iwatch app is also on the iwatch System application inside display. Click install is always in the installation. It has not been installed. Especially when the phone we tested is paired with several watches. Or delete the mobile APP and download it again to recover. But some situations still cannot be recovered. May I ask why it is always installed? We have confirmed that there is no problem with the network, and the pairing connection between the watch and the mobile phone is normal. This problem has caused us a lot of trouble. I wonder if this will happen in the app store. Please give the official reply
Replies
0
Boosts
0
Views
466
Activity
Feb ’25
Watch network connectivity issue on real device
I am working on watch os project. I need to check network connectivity when user turn on and off the network. I am using NWPathMonitor for check network availability. I am connected with wifi but it still showing unsatisfied not real device but it's working perfect on simulator.
Replies
1
Boosts
0
Views
471
Activity
Feb ’25
How to make complication from independent watchOS app
I just created watchOS app alone a few months ago but I wanted to make a complication extension for my Apple Watch face. Without the aid of existing iOS app
Replies
1
Boosts
0
Views
980
Activity
Feb ’25
Unincluded dependencies failing to build for watchOS companion app.
When trying to use the watchOS preview the simulator fails to load and throws about 15 errors. Clearly the simulator is trying to load all of the iOS packages to the watchOS simulator. However, these packages clearly aren't included in the watchOS app. Furthermore, both apps build successfully to the main simulators, just not the previews. Having a list of errors that simply should not be there is a pretty big annoyance when something is going wrong. How do I fix this?
Replies
0
Boosts
0
Views
337
Activity
Feb ’25
Deeplink between two standalone watchos App
I have two standalone app written for watchos (standalone). One to authenticate and one for connectivity to real-world devices. The connectivity app uses the authentication app before every action, Im testing this with two xcode projects I have created and tried different things ended up with this error. authapp://authenticate?callback=linkingapp://callback -[SPApplicationDelegate extensionConnection:openSystemURL:]:2418: URL with scheme "authapp" not supported how to get the url scheme working? Tested this in simulator and real device. info.plist and AppDelegate files are placed in both apps.
Replies
1
Boosts
1
Views
1.4k
Activity
Feb ’25
Issue with Long Press and Drag Gesture Not Ending When Another Finger Swipes on watchOS
I am developing a watchOS app with a tab view, and inside one of the tabs, I have a 2x2 collection view layout. Each collection item contains a view that handles: Tap Gesture (.onTapGesture) → Executes an action immediately. Long Press Gesture (LongPressGesture) → Triggers an update when long press starts and again when it ends. Drag Gesture (DragGesture) → Updates the position while dragging and resets values when the gesture ends. Issue: Most of the time, the gestures work correctly, but if another finger swipes on the screen while a long press is active, sometimes the onEnded event does not trigger, leaving the button in an active state. Observations: The onTapGesture executes normally without issues. The LongPressGesture starts as expected, but if another finger interacts with the screen, the onEnded of the drag gesture does not always trigger. This results in the button remaining visually or functionally "pressed" until another interaction occurs. Has anyone encountered similar behavior in watchOS? How can I ensure that long press and drag gestures always complete even when another finger swipes on the screen? Thanks in advance!
Replies
1
Boosts
0
Views
778
Activity
Feb ’25
There seems to be a bug with digitalCrownAccessory
After reading the documentation on .digitalCrownAccessory, I am under the impression that the system should know to show your accessory and hide your accessory according to whether the crown is being rotated. I have noticed this is not the case. I have also tried a few work arounds with no luck. Here is a simplified version of my code. I have recorded a video of the issue I am seeing, but I can't upload it, so I have attached some screenshots instead. Expected result: After rotating the crown, the accessory image should disappear along with the vertical system scroll bar. Actual result: After rotating the crown, the vertical system scroll bar disappears but the accessory image stays behind. Versions: Sonoma 14.6.1 Xcode 16 Beta 5 (and Xcode 15.4) Apple Watch Ultra 2 watchOS 11 (device and simulator) Starting file (main): import SwiftUI @main struct DummyWatch_Watch_AppApp: App { var body: some Scene { WindowGroup { ContentView() } } } ContentView.swift: import SwiftUI struct ContentView: View { @State var crownValue: CGFloat = 0 var body: some View { VStack { Text("Hello, world!") } .focusable() .digitalCrownRotation($crownValue, from: 0, through: 10, by: 0.1, sensitivity: .low, isContinuous: false) .digitalCrownAccessory { Image(systemName: "speaker.fill") } .padding() } } Images: Scrolling: Speaker wont go away:
Replies
1
Boosts
1
Views
607
Activity
Feb ’25
Watch-Phone communication when Phone app is in background
There doesn't seem to be a background mode that will allow an iPhone app to run in the background in order to communicate with its watch app, which is running in the foreground on the watch. Have I missed something? Related but not quite the same: say the iPhone app can run in the background to get location updates. But it only wants to do so when the watch app is running. Is there a way that the watch app can wake, or even start, the iPhone app, and for the iPhone app to then enable location updates? (I have previously implemented Bluetooth background modes - I think I could achieve both of the above if I had the watch and the iPhone communicate using my own BTLE protocol, rather than using Watch Connectivity. Is this true?)
Replies
6
Boosts
0
Views
1.5k
Activity
Feb ’25
Swift 6 concurrency. Apple Watch App target and -disable-dynamic-actor-isolation.
I've got a watch app, still with storyboard, WKInterfaceController and WatchConnectivity. After updating it for swift 6 concurrency I thought I'd keep it for a little while without swift 6 concurrency dynamic runtime check. So I added -disable-dynamic-actor-isolation in OTHER_SWIFT_FLAGS, but it doesn't seem to have an effect for the Apple Watch target. Without manually marking callbacks where needed with @Sendable in dynamic checks seem to be in place. swiftc invocation is as (includes -disable-dynamic-actor-isolation): swiftc -module-name GeoCameraWatchApp -Onone -enforce-exclusivity\=checked ... GeoCameraWatchApp.SwiftFileList -DDEBUG -enable-bridging-pch -disable-dynamic-actor-isolation -D DEBUG -enable-experimental-feature DebugDescriptionMacro -sdk /Applications/Xcode.app/Contents/Developer/Platforms/WatchOS.platform/Developer/SDKs/WatchOS11.2.sdk -target arm64_32-apple-watchos7.0 -g -module-cache-path /Users/stand/Library/Developer/Xcode/DerivedData/ModuleCache.noindex -Xfrontend -serialize-debugging-options -enable-testing -index-store-path /Users/stand/Library/Developer/Xcode/DerivedData/speedo-almhjmryctkitceaufvkvhkkfvdw/Index.noindex/DataStore -enable-experimental-feature OpaqueTypeErasure -Xcc -D_LIBCPP_HARDENING_MODE\=_LIBCPP_HARDENING_MODE_DEBUG -swift-version 6 ... -disable-dynamic-actor-isolation flag seems to be working for the iOS targets, I believe. The flag is described here Am I missing something? Should the flag work for both iOS and Apple Watch targets?
Replies
2
Boosts
0
Views
886
Activity
Jan ’25
Managing apple watch faces
Hi everyone. Does anyone know if there a way to get a list of watch faces for a paired Apple Watch, or to set the current watch face? Or is this just not allowed? Have looked through the WatchKit, WatchConnectivity, and WatchOS documentation and haven't found anything.
Replies
1
Boosts
0
Views
545
Activity
Jan ’25
Sounds (beeps) & haptics not working anymore when in 'wrist down' mode (always on display)
Our watch app, Regatta Timer, is a specialised countdown timer for sailing competitions. It is crucial that the beeps & haptics continue when 'wrist down' on alway on displays. We tried to enable this by adding 'background mode' but that only works in the Xcode Apple Watch simulator, not on an actual device with always on display. Any idea how we can get this working also on the Apple Watch device? In ContentView.swift we currently added this code: WKInterfaceDevice.current().play(sound) } but that doesnt work - regardless of adding , phase == .active` or not. STEPS TO REPRODUCE Install on an ACTUAL DEVICE with always on display start the countdown timer: beeps & sounds are OK (each minute,...) do 'wrist down': the countdown timer continues on the dimmed display, but the sounds & haptics stop working until you raise your wrist to wake up the display.
Replies
1
Boosts
0
Views
1k
Activity
Jan ’25
Why is SKPhysicsBody not picking up alpha?! SpriteKit for a WatchOS game.
So I'm trying to use SpriteKit to make the background of my game. The walls have alpha 1.0, and the safe area alpha 0 and fully transparent. (e.g. a big black square with a smaller transparent square in the middle of it). Yet sprite kit always assume the entire image is either fully opaque or fully transparent. That defies its purpose isn't it? Is there a way to make this work?
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2
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0
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787
Activity
Jan ’25
Should WCSession.isPaired be true before checking WCSession.isWatchAppInstalled ?
I have a depended watch app bundled with my iOS app. // ... <key>WKRunsIndependentlyOfCompanionApp</key> <false/> // ... My code: guard WCSession.isSupported() else { return } let session = WCSession.default session.delegate = self session.activate() public func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: Error?) { // ... if (session.activationState == .activated) { let log = Log(isPaired: session.isPaired, isWatchAppInstalled: session.isWatchAppInstalled) uploadLogToServer(log) } // ... } and also: guard WCSession.isSupported() else { return } let session = WCSession.default guard session.activationState == .activated, session.isWatchAppInstalled else { return } do { try session.updateApplicationContext(...) } catch { uploadErrorToServer(error) } What I've observed is that when I query the logs in the server's database, I get entities with isPaired = false and isWatchAppInstalled = true. Also, when I query the errors I see deviceNotPaired errors. So my question is, does Should WCSession.isPaired property be true before accessing WCSession.isWatchAppInstalled property ?
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1
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1.1k
Activity
Jan ’25
Alarms- watch face widget no longer working properly.
Hello, since an update in September, the alarm widget on the watch face no longer counts down accurately like it used to. This is extremely frustrating for me because I used it for work so I have know exactly how much time I had in a particular circumstance. So for example, say I have an alarm set for 12:30. Before the update in September, I was able to look at my watch and know immediately that I had 24 minutes before the alarm, or look again and know it was the. 10 minutes before the alarm. Now, if I look at the watch face, it will say I have 24 minutes before the alarm, but it may actually only be 10 minutes before the alarm. I understand for some people this may be trivial, but it is really disappointing for me, and renders one of the most useful features of the Apple Watch useless to me now. I am hoping this is just an oversight during an update, so looking to see if this is something that is currently being worked on? I just installed beta 11.3 and still having the same issue. Now, if I press and hold on the watch face, like I’m going to change watch faces, then click out of it. It does update it. But it is not the same as it used to be. Thank you
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2
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654
Activity
Jan ’25