Plug-in and play: Add Apple frameworks to your Unity game projects

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Discuss the WWDC22 Session Plug-in and play: Add Apple frameworks to your Unity game projects

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We are using the Apple Unity plugin (Gamekit) to authorize players, using a Game Center account. To get player info we run a task from the plugin, var fetchItemsResponse = await GKLocalPlayer.Local.FetchItems(); But when this code run, there is an error in Xcode. The error is the following, Thread 1: EXC_BAD_ACCESS (code=257, address=0x2) MacOS 12.5 Monterey Unity 2021.3.4f1 XCode 14.2 AppleCore Unity Package - 1.0.2 AppleGameKit Unity Package - 1.0.3 Crashes when calling FetchItems in Unity Installed in iPhone XR (iOS 15.2.1)
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