Principles of spatial design

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Discuss the WWDC23 Session Principles of spatial design

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Hey everyone, I’m thinking about building a warehouse management app for the new Vision Pro. But I have some concerns and would love to get some of your opinions or feedback: Comfort for Extended Use: How does Vision Pro fare for all-day use? Is it comfortable without causing fatigue or nausea? This is crucial in a warehouse scenario. Movement: Is Vision Pro built for scenarios with plenty of movement, or is it more of a stationary device? Warehousing involves a lot of moving around. Visual Accuracy: Are the passthrough visuals accurate enough for precise tasks like opening boxes and handling items? This would be a make-or-break feature for a warehouse app. Since we use a lot of visual feedback from our eye to make fine adjustments to our movement, I imagine that the passthrough has to be quite good to not be clumsy when manipulating the real physical world. These are just some things on my mind. I’d really appreciate your thoughts and opinions on this. If any Apple folks are out there, your input would be super valuable too. Thanks in advance! Bastian
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In this session, the presenters describe how windows on visionOS use dynamic scale, and in particular how they scale larger as you move them further away from you. What I don’t understand is how this works with multiple windows if the user moves in between creating them. Suppose I create window A, and then move it far away from me, e.g. to the back wall of my room. As I move it away, apparently it will scale larger, so that the apparent size of the window in my field of view remains the same. What happens when I walk towards the window? I would guess that it remains at the same “physical” size in the room as I move, otherwise movement would be quite disorienting. But then, does that mean I can walk up close to a window that’s expanded to a huge scale factor, and see giant UI elements? If the answer to that is, “yes”, then what happens if I then create a new window B, while I’m standing right next to that back wall? Does it appear in the standard scale factor, so that I have one massively scaled window and one normally scaled window side-by-side? Is this something we should be planning for in designing a multi-window app?
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