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After watching the 'Animate with springs' session from this past Friday, Jacob said (while talking about the new spring configurations) "we're adopting these universally across Apple's design and engineering efforts. So all of our frameworks that support springs will use them."
As an aspiring visionOS developer eagerly awaiting the visionOS sdk, my question is will these kinds of methods be available for 3D applications?
Being able to apply realistic spring physics 3D entities opens up the door for some really fun game mechanics in spatial computing applications