What's new in voice processing

RSS for tag

Discuss the WWDC23 Session What's new in voice processing

View Session

Posts under wwdc2023-10235 tag

2 Posts
Sort by:
Post not yet marked as solved
0 Replies
912 Views
New on iOS17 we can control the amount of 'other audio' ducking through the AVAudioEngine. Is this also possible on AVAudioSession? In my app I don't voice input, but I do play voice audio while music from other apps plays in the background. Often the music either drowns to voice, if I use the .mixWithOthers category, or it's not loud enough if I use .duckOthers. It would be awesome to have the level of control that AVAudioEngine has.
Posted
by stacconi.
Last updated
.
Post not yet marked as solved
0 Replies
492 Views
Thank you for this new API. Today, when using AUVoiceIO, voice gets processed ahead of rendering to ensure the echo canceller is capable of filtering it out from the input. Will other audio be processed in the same way? For example, rendered as mono in a 16kHz sampling rate? I'm asking because I'm wondering if this API will unlock the ability to use wide-band, stereo, high quality other audio (for example game audio) simultaneously while using voice. Thanks!
Posted
by n3vos.
Last updated
.