Getting the size of the notch...

Hi all,


I am making some existing game apps compatible with iPhone X. All these games are simply using a fillscreen window and have all their elements drawn manually in OpenGL. I want to make sure buttons and things avoid the notch. I'm not using any storyboards or anything fancy, the initialization is very lightweight.


How can I get the size of the notch? I'm using Objective-C. I'm just looking for a simplest possible call that I can use to say "okay, keep all game UI elements to the right of pixel position x."


Thanks!

Accepted Reply

This thread has been deleted

Okay, simple enough. Is there a nice easy Obj-C call to get that safe area? Remember, I just have a full screen view, and I draw everywhere-- I just want to get the values of the margins that let me stay inside it.


(Edit) Answered my own question...


UIWindow* window=[[UIApplication sharedApplication] keyWindow];

float reservedTop=window.safeAreaInsets.top;

float reservedBottom=window.safeAreaInsets.bottom;

float reservedLeft=window.safeAreaInsets.left;

float reservedRight=window.safeAreaInsets.right

Replies

Detailed dimensions can be found in an image approx. 1/2 way down the page here:


h ttps://uxdesign.cc/designing-for-the-iphone-x-part-1-6cbc7f30734d