From what I can tell, it seems to be linked to whether or not you are using a storyboard for your launch screen or just an image. If you use an image, you get the standard keyboard, which is really large and awkward on the iPad Pro, but if you use a storyboard (boiler plate LaunchScreen.storyboard for example) you get the new iPad Pro specific keyboard. Is anyone aware if this is documented anywhere?
How do I get the iPad Pro to display its native keyboard instead of the typical iPad keyboard?
This sounds like a perfect thing to file a bug report about: bugreport.apple.com
Hi perlmunger
What are the sizes (in pixels) of your Launch Images?
EDIT - A launch storyboard is necessary to run at native resolution on the iPad Pro.
It's a universal app that supports all orientations. Here are the launch image slots I have filled currently:
http://i.imgur.com/JT4lxW5.png
iPad sizes are:
Standard: 768 x 1024, 1024 x 768
Retina: 1536 x 2048, 2048 x 1536
There doesn't appear to be a slot in the LaunchImage image set for a iPad Pro, i.e. 2732 x 2048, 2048 x 2732
Thanks.
Indeed. i'm just trying to rule out that it's not intended--nudging us away from images in the direction of using storyboards.
Radar filed: https://openradar.appspot.com/23649857
You must use a launch storyboard to support thee iPad Pro resolution. Your application is in the iPad compatibility mode, hence why you are getting the standard iPad keyboard rather than the iPad Pro keyboard,
So there seems to be a bit of a conflict then. I need to be able to use specific size images for each device and orientation for the launch storyboard to have a pixel perfect look. I've posed the qustion on StackOverflow as well and I have yet to get an solid suggestions how to do that. You can see the question here for more context: http://stackoverflow.com/questions/34191772/launch-screen-storyboard-image-vs-launch-image-set
Thanks for your feedback.
