I've been working on a tiled background that I also want to zoom in or out but the problem I'm encountering is that during the zoom in/out action, white space is very noticeable. I have used different algorithms but, I obviously missing some keep part of the algorithm becuase I always get the same white space. So, my frustration has come to a new high and I really need some help here. Can anyone shed some light on what I might be doing wrong?
Background tiling and Zooming in/out
I've been working on a tiled background that I also want to zoom in or out but the problem I'm encountering is that during the zoom in/out action, white space is very noticeable.
I'm not entirely sure what you're asking about but I'm almost certain you're in the wrong place (-: It sounds like you're dealing with tiled backgrounds in the context of panning and zooming (kinda like a map view) in which case you might have better luck over in Cocoa Touch. If you agree, you can either start a new thread or move this one there (via the Actions menu, on the right at the same level of the thread title).
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Eskimo,
Thanks for your response.
To give you a better idea of what I'm trying to do: I want to make a game in SpriteKit that allows me to do what I described above - a tiled background that I can pan around, as well as to zoom in/out. When I do the zooming my tiles don't move to the appropriate position as the tiles shrink or expand, allowing gaps to form in between tiles. The purpose of this, is to create a paralaxing effect with the background, middleground and a foreground. Hopefully, I was able to explain myself better this time.
I'll will research about Cocoa Touch Framework. In the mean time, could you suggest any solutions, if any, that I can try to implement using Sprite Kit?
Thanks,
Noah.