Relationship Fault not happening in SwiftData

I have two models a Person and a Possession

the Person model has a one to many relationship to the Possession model.

meaning each possession can only have one person but a person can have multiple possessions.

I have set my model like the following

Person:

@Model
class Person {
    @Attribute(.unique)
    let personID: String

    @Relationship(.cascade, inverse: \Possession.person)
    var possetions: [Possession]?

    init(id: String, possessions: [Possession]) {
        self.personID = id
        self.possetions = possessions
    }
}

Possession:

@Model
class Possession {
    @Attribute(.unique)
    let id: String

    let name: String?

    var person: Person?

    init(id: String, name: String, person: Person) {
        self.id = id
        self.name = name
        self.person = person
    }
}

If i set a breakpoint i see that all the posessions are loaded into the memory this is something i do not want to happen.

In Core Data we get a relationship fault however, i am not seeing the same behavior in SwiftData.

here's how my view is implemented

struct ContentView: View {
    @Environment(\.modelContext) private var modelContext
    @EnvironmentObject private var navigationStore: NavigationStore
    @Query() private var people: [Person]

    var body: some View {
        List {
            ForEach(people) { person in
                NavigationLink(value: person) {
                    VStack {
                        Text(person.personID)
                    }
                }
                .swipeActions {
                    Button("Delete") {
                        modelContext.delete(person)
                    }
                }
            }
        }
        .toolbar(content: {
            Button("Add") {
                let newPErson = Person(id: UUID().uuidString, possessions: [])
                modelContext.insert(newPErson)
                do {
                    try modelContext.save()
                } catch {
                    assertionFailure("\(error)")
                }
            }
        })
        .navigationDestination(for: Person.self) { person in
            Text("hello")
        }
    }
}

at the launch i do not want posessions to be loaded into the memory. I want them loaded when they are being used.