Exporting Projects on GameMaker Studio for Mac

Good morning all! Or whatever the case is for you.

Recently I bought a MacBook in order to distribute my software for Mac users. I program on a Windows machine, and have for years but, I could never compile my projects form GameMaker Studio into Mac programs.

I installed GameMaker onto my Mac, opened up my project that I imported from my Windows machine, and GameMaker ran just fine, my game was able to be played.

But then an issue occurred, every time I try to compile my project, the compiler throughs an error saying I am missing a "Signing Identifier."

Now, again, I have never developed with a Mac before so, I have no idea what that is. Can someone point me to a video or something to resolve this issue? Literally all I am using this Mac for is compiling already built projects.

This question is very specific to the third-party tools you’re using. If no one else chimes in here, I recommend that you ask this via the support channel for those tools.

an error saying I am missing a "Signing Identifier."

A signing identifier? Or a signing identity? Those are different things O-:

Share and Enjoy

Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"

Exporting Projects on GameMaker Studio for Mac
 
 
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