UIRequiresFullScreen Deprecation

I work on a universal app that targets both iPhone and iPad. Our iPad app currently requires full screen. When testing on the latest iPadOS 26 beta, we see the following warning printed to the console:

Update the Info.plist: 1) `UIRequiresFullScreen` will soon be ignored. 2) Support for all orientations will soon be required.

It will take a fair amount of effort to update our app to properly support presentation in a resizable window. We wanted to gauge how urgent this change is. Our testing has shown that iPadOS 26 supports our app in a non-resizable window.

Can someone from Apple provide any guidance as to how soon “soon” is? Will UIRequiresFullScreen be ignored in iPadOS 26? Will support for all orientations be required in iPadOS 26?

Please see Opting-out of window resizing in iPadOS 26 and UIRequiresFullScreen in iPadOS 26 for existing discussions on this topic.

@RickMaddy Neither of those threads address my question

@QuantumByte43 - Boosting this; I agree that neither of those other threads (including mine) have addressed our questions about the nature and timing of the deprecations. In particular, I haven't been able to find any information about the interim non-resizable window behavior.

Any update on this? We need a date.

I'm now lamenting ever supporting the iPad. It seems that device is just not playing nice.

In SwiftUI you're supposed to be able to use .windowResizability(.contentSize). On macOS, I use that along with modifying my main view with .frame(idealWidth: 1024, idealHeight: 768) and this forces the window to have a content area of that size.

tvOS is a non-issue since you're always dealing with 1920 pt x 1080 pt screens.

iPhone also a non-issue at least for my games.

But with iPad and iOS 26, even if attempting something similar as for macOS, you really don't have ultimate control.

I was able to at least set a min of 360 and max of around 500 for the iPad window. But attempting say 720 x 720 will fail since a user and/or system can resize the window. And even when using Canvas, content will now be offscreen.

Example (see attached). The actual window height is around 560 pt. So querying the size parameter to Canvas seems to be useless if wanted to use to drive how big to render things.

Apple made a huge mistake in not allowing full screen apps on iPad for iOS 26.

UIRequiresFullScreen Deprecation
 
 
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