UIDesignRequiresCompatibility in a unit test

I have an app with thousands of snapshot tests, technically these are unit tests rather than UI tests, they take a snapshot of a view controller and compare the resulting image to a known image and fail if there are any changes. The app is not using Liquid Glass (yet) so I have added UIDesignRequiresCompatibility to my Info.plist file however this does not seem to be respected during my unit tests. Is there any way to run my snapshot tests on an iOS 26 simulator without using the new Liquid Glass UI?

UIDesignRequiresCompatibility in a unit test
 
 
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