Using .glassEffect(.clear.interactive(), in: shape), where shape is some concentric shape that adapts to corner radius of the device, results in appearing of highlighted capsule shape.
Code to reproduce this behavior
import SwiftUI
struct HelloLiquidGlass: View {
var body: some View {
if #available(iOS 26.0, *) {
Text("Hello, World!")
.frame(maxWidth: .infinity, maxHeight: .infinity)
// .glassEffect(.clear.interactive(), in: .rect(corners: .concentric))
// .glassEffect(.clear.interactive(), in: ConcentricRectangle(uniformTopCorners: .fixed(80)))
.padding(36)
.ignoresSafeArea()
.preferredColorScheme(.dark)
}
}
}
#Preview {
HelloLiquidGlass()
}
Either of both commented-out modifiers produces the same result when user interacts with Liquid Glass pane (revealing of capsule shape that is not relative to actual shape of liquid glass effect modifier)
iOS 26.5 (23F73) SDK + iOS 26.5 (23F77) Simulator