Template Images & `Color Blended Layers`

I've noticed that when I use an image asset set to render as a Template Image, it's marked as red in the iOS simulator's Color Blended Layers analyzer (indicating that Alpha Blending is taking place). When I set it to render as Original Image, everything's green.


Is this a bug, or is there some trick to preventing alpha blending when using a Template Image (one that I hope doesn't involve caching a pre-rasterized variant of the image in the specified tint color)?

I want to add that the template image in question has zero alpha in it. It's a hairline asset (single pixel (not point!) in either width or height) that I'm trying to utilize instead of code so that I don't risk floating point artifacts when dealing with different screen scales.

Template Images & `Color Blended Layers`
 
 
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