Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

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Replacing binary within app (in-situ upgrade) without breaking signing?
Yes, this is very likely the completely wrong way to do things but I would like to ask regardless. Currently with windows/linux I can perform an in-situ upgrade of an application by performing a download of the binary 'foo' and then doing a rename-and-replace and subsequently requesting the licencee to restart the program and all is good. With macOS, as the binary is within the foo.app ( Contents/macOS/foo ) I imagine I cannot perform a similar operation without breaking the signing of the foo.app itself? ....or, can I individually sign the binary foo for macOS and perform the same type of operation? Download new foo as foo.new rename current foo.app/Content/macOS/foo -> foo.old rename foo.new -> foo Restart application Again, I know this is very likely an un-macOS way of performing the task but as you can imagine with supporting cross-platform development it's usually easier to maintain a consistent method even if it's "not ideal".
Topic: Code Signing SubTopic: General
3
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153
Apr ’25
codesign fails with no explanation
When I first tried to sign my local unit test with the identity generated by Xcode, it failed because the intermediate certificate was missing. In that case, the error message explained that the trust chain could not be completed. But after installing the correct intermediate, codesign still fails, but no longer gives any explanation: codesign -f -s '0EFE7E591A4E690842094B8EC5AFDFE059637D3C' build/Darwin-Xcode-arm64_obf/bin/Release/UNITTEST build/Darwin-Xcode-arm64_obf/bin/Release/UNITTEST: replacing existing signature build/Darwin-Xcode-arm64_obf/bin/Release/UNITTEST: errSecInternalComponent It's the same error line "errSecInternalComponent". Is there a log somewhere that might explain what exactly is the error?
Topic: Code Signing SubTopic: General
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99
Apr ’25
AppStore submission for Ruby/Glimmer app on MacOS without Xcode
Background I've repeatedly run into codesigning (and missing provisioning profile) issues for my Ruby/Glimmer app and am looking for ways to troubleshoot this outside of Xcode. The app structure is as follows: PATHmanager.app └── Contents ├── Info.plist ├── MacOS │   └── PATHmanager ├── PkgInfo ├── Resources │   └── AppIcon.icns ├── _CodeSignature │   └── CodeResources └── embedded.provisionprofile Architecture I have a Mac mini Apple M2 Pro with macOS Ventura 13.4. Xcode is not used directly, but the underlying command line tools (e.g., codesign, productbuild, pkgutil, xcrun) are run from a custom Ruby script. xcodebuild -version Xcode 14.3.1 Build version 14E300c Questions Is the .app directory and file structure/naming sufficient? If not, can you point me in the direction of a minimal example that does not use Xcode? Info.plist is an XML text document (not binary), which I believe is in an acceptable format, but how do I lint this file and determine if it contains all of the necessary key/value pairs? <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>en</string> <key>CFBundleDisplayName</key> <string>PATH manager</string> <key>CFBundleExecutable</key> <string>PATHmanager</string> <key>CFBundleIconFile</key> <string>AppIcon.icns</string> <key>CFBundleIdentifier</key> <string>com.chipcastle.pathmanager</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>PATHmanager</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>1.15</string> <key>CFBundleSupportedPlatforms</key> <array> <string>MacOSX</string> </array> <key>CFBundleVersion</key> <string>1.15</string> <key>ITSAppUsesNonExemptEncryption</key> <false/> <key>LSApplicationCategoryType</key> <string>public.app-category.developer-tools</string> <key>LSMinimumSystemVersion</key> <string>12.0</string> <key>LSUIElement</key> <false/> <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key> <true/> </dict> <key>NSHumanReadableCopyright</key> <string>© 2025 Chip Castle Dot Com, Inc.</string> <key>NSMainNibFile</key> <string>MainMenu</string> <key>NSPrincipalClass</key> <string>NSApplication</string> </dict> </plist> PATHmanager is a Mach-O 64-bit executable arm64 file created by using Tebako. Does this executable need to be codesigned, or is codesigning the .app folder sufficient? Does the .app directory need an entitlements file? Here's how I codesign it: codesign --deep --force --verify --verbose=4 --options runtime --timestamp --sign 'Apple Distribution: Chip Castle Dot Com, Inc. (BXN9N7MNU3)' '/Users/chip/Desktop/distribution/PATHmanager.app' Does the PATHmanager binary need an entitlements file? Here's how I codesign it: codesign --deep --force --verify --verbose=4 --options runtime --timestamp --entitlements '/Users/chip/Desktop/PATHmanager.entitlements' --sign 'Apple Distribution: Chip Castle Dot Com, Inc. (BXN9N7MNU3)' '/Users/chip/Desktop/distribution/PATHmanager.app/Contents/MacOS/PATHmanager' How can I verify what entitlements, if any, are required for codesigning the binary? The PATHmanager.entitlements file is an XML text file containing only the following: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> </dict> </plist> Is the embedded.provisionprofile necessary, and if so, how do I know determine if it matches the certificate or entitlements that I'm using? Additionally, is it named and located properly? I submitted this to the AppStore several weeks ago and the reviewer reported that the executable would not load on their machine (even though it worked on mine.) Is it better for me to release via TestFlight for testing, and if so, do I need to following a separate process for codesigning (i.e., using different entitlements, profiles, certs, etc) when doing so? I've been playing whack-a-mole with this for too long to mention and am hoping to nail down a better deployment flow, so any suggestions for improvement will be greatly appreciated. Thank you in advance.
Topic: Code Signing SubTopic: General
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1.2k
Apr ’25
Getting a public service app not to send scary messages
I’ve developed a macOS app, but I’ve had trouble using a script to fully codesign it and package it into a .dmg file. I was only able to complete codesigning using the third-party app itself—not via command-line scripts. Is it possible to write a script that automates the entire process of codesigning the app? To provide the best user experience for those downloading the app outside of the Mac App Store, is it correct to first package it as a .app and then wrap that into a .dmg file for distribution? Currently, the app is available on the web as a .dmg. When downloaded, it appears in a folder and can be double-clicked to launch. However, macOS displays a warning that it was downloaded from the internet. Can I use a script to remove that quarantine warning? If possible, I’d appreciate a step-by-step explanation and a sample command-line script to: Codesign the app properly Package it into a signed .dmg Remove the quarantine attribute for local testing or distribution Is the reason I was only able to codesign it inside the third-party app due to how that app was built, or can this always be done from the command line?
Topic: Code Signing SubTopic: General
3
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153
Apr ’25
"mapped file has no cdhash, completely unsigned?" when cdhash exists
Hi, I have created a conda python environment which I have packaged into a .tar.gz (using conda-pack) and which runs correctly when extracted (in this example, it only contains the scipy package). However, when I sign the necessary files within the environment (i.e. the binaries, the dylibs, the .so files), attempting to load scipy.sparse now fails with the error "mapped file has no cdhash, completely unsigned" about one of the .so files. Furthermore, I believe that this file does in fact have a cdhash. The signing process represented by my example below has been working for about a year, and I am unsure why it has suddenly stopped working. I am on a 2020 MacBook Pro with an i7 processor and running Sequoia 15.1.1. Here is a minimal example showing the creating of the conda environment, codesigning, and the error message. Many thanks in advance! # Create and activate conda env > conda create -y -n mwe_env python=3.10 > conda activate mwe_env # Verify scipy not initially installed (mwe_env) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy Traceback (most recent call last): File "<stdin>", line 1, in <module> ModuleNotFoundError: No module named 'scipy' (mwe_env) > pip install scipy Collecting scipy Downloading scipy-1.15.2-cp310-cp310-macosx_14_0_x86_64.whl.metadata (61 kB) Collecting numpy<2.5,>=1.23.5 (from scipy) Downloading numpy-2.2.4-cp310-cp310-macosx_14_0_x86_64.whl.metadata (62 kB) Downloading scipy-1.15.2-cp310-cp310-macosx_14_0_x86_64.whl (25.1 MB) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 25.1/25.1 MB 17.3 MB/s eta 0:00:00 Downloading numpy-2.2.4-cp310-cp310-macosx_14_0_x86_64.whl (7.0 MB) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 7.0/7.0 MB 16.4 MB/s eta 0:00:00 Installing collected packages: numpy, scipy Successfully installed numpy-2.2.4 scipy-1.15.2 (mwe_env) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy.sparse >>> # success! # Package conda env (mwe_env) > conda-pack --output mwe_env.tar.gz --name mwe_env Collecting packages... Packing environment at '/path/to/my/conda/envs/mwe_env' to 'mwe_env.tar.gz' [########################################] | 100% Completed | 7.8s (mwe_env) > conda deactivate > mkdir mwe_dir && cd mwe_dir > tar -xzvf ../mwe_env.tar.gz > source bin/activate (mwe_dir) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy.sparse >>> # success! # Sign the binaries and .dylibs and .so files (mwe_dir) > find bin -type f | xargs -n1 xcrun codesign -f -o runtime --timestamp --sign "Developer ID Application: MY_TEAM_ID" (mwe_dir) > find . -name "*.dylib" -o -name "*.so" -type f | xargs -n1 xcrun codesign -f -o runtime --timestamp --sign "Developer ID Application: MY_TEAM_ID" # the second command prints many lines saying it is "replacing existing signature" (mwe_dir) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy.sparse Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/__init__.py", line 315, in <module> from . import csgraph File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/csgraph/__init__.py", line 187, in <module> from ._laplacian import laplacian File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/csgraph/_laplacian.py", line 7, in <module> from scipy.sparse.linalg import LinearOperator File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/__init__.py", line 134, in <module> from ._eigen import * File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/__init__.py", line 9, in <module> from .arpack import * File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/__init__.py", line 20, in <module> from .arpack import * File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/arpack.py", line 50, in <module> from . import _arpack ImportError: dlopen(/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so, 0x0002): tried: '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' (code signature in <5DD8FC01-7360-3DB9-8273-C8A45ABB19A9> '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' not valid for use in process: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.), '/System/Volumes/Preboot/Cryptexes/OS/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' (no such file), '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' (code signature in <5DD8FC01-7360-3DB9-8273-C8A45ABB19A9> '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' not valid for use in process: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.) # But: (mwe_dir) > xcrun codesign -dvvv /path/to/mwe_dir/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so Executable=/path/to/mwe_dir/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so Identifier=_arpack.cpython-310-darwin Format=Mach-O thin (x86_64) CodeDirectory v=20400 size=4318 flags=0x10000(runtime) hashes=129+2 location=embedded Library validation warning=OS X SDK version before 10.9 does not support Library Validation Hash type=sha256 size=32 CandidateCDHash sha256=816731ecd1ad01b38555cbfef8c000628696d0ca CandidateCDHashFull sha256=816731ecd1ad01b38555cbfef8c000628696d0ca53376aebf6fae28d8c02f519 Hash choices=sha256 CMSDigest=816731ecd1ad01b38555cbfef8c000628696d0ca53376aebf6fae28d8c02f519 CMSDigestType=2 CDHash=816731ecd1ad01b38555cbfef8c000628696d0ca Signature size=9000 Authority=Developer ID Application: MY_TEAM_ID Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=2 Apr 2025 at 16:24:52 Info.plist=not bound TeamIdentifier=MY_TEAM_ID Sealed Resources=none Internal requirements count=1 size=188
Topic: Code Signing SubTopic: General
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147
Apr ’25
Can't Get Past Code Signing Error When Building Flutter App
Hi, I developed a Flutter app that works well in the iOS simulator, but that fails to deploy on my physical iPhone 13 Pro Max. Here is the error I get: Target debug_unpack_ios failed: Exception: Failed to codesign /Users//Library/Developer/Xcode/DerivedData/Runner-/Build/Products/Debug-iphoneos/Flutter.framework/Flutter with identity I've followed all the instructions that I found online, like moving my project from cloud storage to my local hard drive, but nothing has worked. Thank you so much for your help!
Topic: Code Signing SubTopic: General
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181
Apr ’25
Need help with code signing.
My app designer cannot sign his code changes. He says the only way he can sign his code is for me to give him my Admin privileges. I have revoked and recreated my certificate, hoping to get a private passkey, but there was no private passkey issued with the certificate. Help, please?
Topic: Code Signing SubTopic: General
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79
Apr ’25
SIGABRT loading signed application
All libraries are getting rejected with errors like: not valid for use in process: mapping process and mapped file (non-platform) have different Team IDs
Topic: Code Signing SubTopic: General
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2
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89
Activity
Apr ’25
Replacing binary within app (in-situ upgrade) without breaking signing?
Yes, this is very likely the completely wrong way to do things but I would like to ask regardless. Currently with windows/linux I can perform an in-situ upgrade of an application by performing a download of the binary 'foo' and then doing a rename-and-replace and subsequently requesting the licencee to restart the program and all is good. With macOS, as the binary is within the foo.app ( Contents/macOS/foo ) I imagine I cannot perform a similar operation without breaking the signing of the foo.app itself? ....or, can I individually sign the binary foo for macOS and perform the same type of operation? Download new foo as foo.new rename current foo.app/Content/macOS/foo -> foo.old rename foo.new -> foo Restart application Again, I know this is very likely an un-macOS way of performing the task but as you can imagine with supporting cross-platform development it's usually easier to maintain a consistent method even if it's "not ideal".
Topic: Code Signing SubTopic: General
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3
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153
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Apr ’25
codesign fails with no explanation
When I first tried to sign my local unit test with the identity generated by Xcode, it failed because the intermediate certificate was missing. In that case, the error message explained that the trust chain could not be completed. But after installing the correct intermediate, codesign still fails, but no longer gives any explanation: codesign -f -s '0EFE7E591A4E690842094B8EC5AFDFE059637D3C' build/Darwin-Xcode-arm64_obf/bin/Release/UNITTEST build/Darwin-Xcode-arm64_obf/bin/Release/UNITTEST: replacing existing signature build/Darwin-Xcode-arm64_obf/bin/Release/UNITTEST: errSecInternalComponent It's the same error line "errSecInternalComponent". Is there a log somewhere that might explain what exactly is the error?
Topic: Code Signing SubTopic: General
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2
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99
Activity
Apr ’25
AppStore submission for Ruby/Glimmer app on MacOS without Xcode
Background I've repeatedly run into codesigning (and missing provisioning profile) issues for my Ruby/Glimmer app and am looking for ways to troubleshoot this outside of Xcode. The app structure is as follows: PATHmanager.app └── Contents ├── Info.plist ├── MacOS │   └── PATHmanager ├── PkgInfo ├── Resources │   └── AppIcon.icns ├── _CodeSignature │   └── CodeResources └── embedded.provisionprofile Architecture I have a Mac mini Apple M2 Pro with macOS Ventura 13.4. Xcode is not used directly, but the underlying command line tools (e.g., codesign, productbuild, pkgutil, xcrun) are run from a custom Ruby script. xcodebuild -version Xcode 14.3.1 Build version 14E300c Questions Is the .app directory and file structure/naming sufficient? If not, can you point me in the direction of a minimal example that does not use Xcode? Info.plist is an XML text document (not binary), which I believe is in an acceptable format, but how do I lint this file and determine if it contains all of the necessary key/value pairs? <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>en</string> <key>CFBundleDisplayName</key> <string>PATH manager</string> <key>CFBundleExecutable</key> <string>PATHmanager</string> <key>CFBundleIconFile</key> <string>AppIcon.icns</string> <key>CFBundleIdentifier</key> <string>com.chipcastle.pathmanager</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>PATHmanager</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>1.15</string> <key>CFBundleSupportedPlatforms</key> <array> <string>MacOSX</string> </array> <key>CFBundleVersion</key> <string>1.15</string> <key>ITSAppUsesNonExemptEncryption</key> <false/> <key>LSApplicationCategoryType</key> <string>public.app-category.developer-tools</string> <key>LSMinimumSystemVersion</key> <string>12.0</string> <key>LSUIElement</key> <false/> <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key> <true/> </dict> <key>NSHumanReadableCopyright</key> <string>© 2025 Chip Castle Dot Com, Inc.</string> <key>NSMainNibFile</key> <string>MainMenu</string> <key>NSPrincipalClass</key> <string>NSApplication</string> </dict> </plist> PATHmanager is a Mach-O 64-bit executable arm64 file created by using Tebako. Does this executable need to be codesigned, or is codesigning the .app folder sufficient? Does the .app directory need an entitlements file? Here's how I codesign it: codesign --deep --force --verify --verbose=4 --options runtime --timestamp --sign 'Apple Distribution: Chip Castle Dot Com, Inc. (BXN9N7MNU3)' '/Users/chip/Desktop/distribution/PATHmanager.app' Does the PATHmanager binary need an entitlements file? Here's how I codesign it: codesign --deep --force --verify --verbose=4 --options runtime --timestamp --entitlements '/Users/chip/Desktop/PATHmanager.entitlements' --sign 'Apple Distribution: Chip Castle Dot Com, Inc. (BXN9N7MNU3)' '/Users/chip/Desktop/distribution/PATHmanager.app/Contents/MacOS/PATHmanager' How can I verify what entitlements, if any, are required for codesigning the binary? The PATHmanager.entitlements file is an XML text file containing only the following: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> </dict> </plist> Is the embedded.provisionprofile necessary, and if so, how do I know determine if it matches the certificate or entitlements that I'm using? Additionally, is it named and located properly? I submitted this to the AppStore several weeks ago and the reviewer reported that the executable would not load on their machine (even though it worked on mine.) Is it better for me to release via TestFlight for testing, and if so, do I need to following a separate process for codesigning (i.e., using different entitlements, profiles, certs, etc) when doing so? I've been playing whack-a-mole with this for too long to mention and am hoping to nail down a better deployment flow, so any suggestions for improvement will be greatly appreciated. Thank you in advance.
Topic: Code Signing SubTopic: General
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49
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1.2k
Activity
Apr ’25
Getting a public service app not to send scary messages
I’ve developed a macOS app, but I’ve had trouble using a script to fully codesign it and package it into a .dmg file. I was only able to complete codesigning using the third-party app itself—not via command-line scripts. Is it possible to write a script that automates the entire process of codesigning the app? To provide the best user experience for those downloading the app outside of the Mac App Store, is it correct to first package it as a .app and then wrap that into a .dmg file for distribution? Currently, the app is available on the web as a .dmg. When downloaded, it appears in a folder and can be double-clicked to launch. However, macOS displays a warning that it was downloaded from the internet. Can I use a script to remove that quarantine warning? If possible, I’d appreciate a step-by-step explanation and a sample command-line script to: Codesign the app properly Package it into a signed .dmg Remove the quarantine attribute for local testing or distribution Is the reason I was only able to codesign it inside the third-party app due to how that app was built, or can this always be done from the command line?
Topic: Code Signing SubTopic: General
Replies
3
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153
Activity
Apr ’25
"mapped file has no cdhash, completely unsigned?" when cdhash exists
Hi, I have created a conda python environment which I have packaged into a .tar.gz (using conda-pack) and which runs correctly when extracted (in this example, it only contains the scipy package). However, when I sign the necessary files within the environment (i.e. the binaries, the dylibs, the .so files), attempting to load scipy.sparse now fails with the error "mapped file has no cdhash, completely unsigned" about one of the .so files. Furthermore, I believe that this file does in fact have a cdhash. The signing process represented by my example below has been working for about a year, and I am unsure why it has suddenly stopped working. I am on a 2020 MacBook Pro with an i7 processor and running Sequoia 15.1.1. Here is a minimal example showing the creating of the conda environment, codesigning, and the error message. Many thanks in advance! # Create and activate conda env > conda create -y -n mwe_env python=3.10 > conda activate mwe_env # Verify scipy not initially installed (mwe_env) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy Traceback (most recent call last): File "<stdin>", line 1, in <module> ModuleNotFoundError: No module named 'scipy' (mwe_env) > pip install scipy Collecting scipy Downloading scipy-1.15.2-cp310-cp310-macosx_14_0_x86_64.whl.metadata (61 kB) Collecting numpy<2.5,>=1.23.5 (from scipy) Downloading numpy-2.2.4-cp310-cp310-macosx_14_0_x86_64.whl.metadata (62 kB) Downloading scipy-1.15.2-cp310-cp310-macosx_14_0_x86_64.whl (25.1 MB) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 25.1/25.1 MB 17.3 MB/s eta 0:00:00 Downloading numpy-2.2.4-cp310-cp310-macosx_14_0_x86_64.whl (7.0 MB) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 7.0/7.0 MB 16.4 MB/s eta 0:00:00 Installing collected packages: numpy, scipy Successfully installed numpy-2.2.4 scipy-1.15.2 (mwe_env) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy.sparse >>> # success! # Package conda env (mwe_env) > conda-pack --output mwe_env.tar.gz --name mwe_env Collecting packages... Packing environment at '/path/to/my/conda/envs/mwe_env' to 'mwe_env.tar.gz' [########################################] | 100% Completed | 7.8s (mwe_env) > conda deactivate > mkdir mwe_dir && cd mwe_dir > tar -xzvf ../mwe_env.tar.gz > source bin/activate (mwe_dir) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy.sparse >>> # success! # Sign the binaries and .dylibs and .so files (mwe_dir) > find bin -type f | xargs -n1 xcrun codesign -f -o runtime --timestamp --sign "Developer ID Application: MY_TEAM_ID" (mwe_dir) > find . -name "*.dylib" -o -name "*.so" -type f | xargs -n1 xcrun codesign -f -o runtime --timestamp --sign "Developer ID Application: MY_TEAM_ID" # the second command prints many lines saying it is "replacing existing signature" (mwe_dir) > python Python 3.10.16 (main, Dec 11 2024, 10:24:41) [Clang 14.0.6 ] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import scipy.sparse Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/__init__.py", line 315, in <module> from . import csgraph File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/csgraph/__init__.py", line 187, in <module> from ._laplacian import laplacian File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/csgraph/_laplacian.py", line 7, in <module> from scipy.sparse.linalg import LinearOperator File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/__init__.py", line 134, in <module> from ._eigen import * File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/__init__.py", line 9, in <module> from .arpack import * File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/__init__.py", line 20, in <module> from .arpack import * File "/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/arpack.py", line 50, in <module> from . import _arpack ImportError: dlopen(/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so, 0x0002): tried: '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' (code signature in <5DD8FC01-7360-3DB9-8273-C8A45ABB19A9> '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' not valid for use in process: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.), '/System/Volumes/Preboot/Cryptexes/OS/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' (no such file), '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' (code signature in <5DD8FC01-7360-3DB9-8273-C8A45ABB19A9> '/path/to/mwe_dir/conda_env/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so' not valid for use in process: mapped file has no cdhash, completely unsigned? Code has to be at least ad-hoc signed.) # But: (mwe_dir) > xcrun codesign -dvvv /path/to/mwe_dir/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so Executable=/path/to/mwe_dir/lib/python3.10/site-packages/scipy/sparse/linalg/_eigen/arpack/_arpack.cpython-310-darwin.so Identifier=_arpack.cpython-310-darwin Format=Mach-O thin (x86_64) CodeDirectory v=20400 size=4318 flags=0x10000(runtime) hashes=129+2 location=embedded Library validation warning=OS X SDK version before 10.9 does not support Library Validation Hash type=sha256 size=32 CandidateCDHash sha256=816731ecd1ad01b38555cbfef8c000628696d0ca CandidateCDHashFull sha256=816731ecd1ad01b38555cbfef8c000628696d0ca53376aebf6fae28d8c02f519 Hash choices=sha256 CMSDigest=816731ecd1ad01b38555cbfef8c000628696d0ca53376aebf6fae28d8c02f519 CMSDigestType=2 CDHash=816731ecd1ad01b38555cbfef8c000628696d0ca Signature size=9000 Authority=Developer ID Application: MY_TEAM_ID Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=2 Apr 2025 at 16:24:52 Info.plist=not bound TeamIdentifier=MY_TEAM_ID Sealed Resources=none Internal requirements count=1 size=188
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