Command Line Tools

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Command line tools allow for easy installation of open source software or development on UNIX within Terminal.

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Investigating Third-Party IDE Integration Problems
I regularly see questions from folks who’ve run into problems with their third-party IDE on macOS. Specifically, the issue is that their IDE is invoking Apple’s command-line tools — things like clang and ld — and that’s failing in some way. This post collects my ideas on how to investigate, and potentially resolve, issues like this. If you have any questions or comments, please put them in a new thread here on DevForums. Tag it appropriately so that I see it. Good tags include Compiler, Linker, LLVM, and Command Line Tools. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Investigating Third-Party IDE Integration Problems Many third-party IDEs rely on Apple tools. For example, the IDE might run clang to compile C code or run ld to link object files. These IDEs typically don’t include the tools themselves. Rather, they rely on you to install Xcode or Apple’s Command Line Tools package. These are available at Apple > Developer > Downloads Occasionally I see folks having problems with this. They most typically report that basic stuff, like compiling a simple C program, fails with some mysterious error. If you’re having such a problem, follow the steps below to investigate it. IMPORTANT Some IDEs come with their own tools for compiling and linking. Such IDEs are not the focus of this post. If you have problems with an IDE like that, contact its vendor. Select Your Tools macOS has a concept of the current command-line tools. This can either point to the tools within Xcode or to an installed Command Line Tools package. To see which tools are currently selected, run xcode-select with the --print-path argument. This is what you’ll see if you have Xcode installed in the Applications folder: % xcode-select --print-path /Applications/Xcode.app/Contents/Developer Note All of the tools I discuss here are documented in man pages. If you’re not familiar with those, see Reading UNIX Manual Pages. And this is what you’ll see with a Command Line Tools package selected. % xcode-select --print-path /Library/Developer/CommandLineTools There are two common problems with this: It points to something you’ve deleted. It points to something unexpected. Run the command above to see the current state. If necessary, change the state using the --switch option. For example: % xcode-select --print-path /Applications/Xcode.app/Contents/Developer % clang -v Apple clang version 14.0.3 (clang-1403.0.22.14.1) … % sudo xcode-select --switch ~/XcodeZone/Xcode-beta.app % clang -v Apple clang version 15.0.0 (clang-1500.0.38.1) … I have Xcode 14.3 in the Applications folder and thus clang runs Clang 14.0.3. I have Xcode 15.0b5 in ~/XcodeZone, so switching to that yields Clang 15.0.0. It’s possible to run one specific command with different tools. See Select Your Tools Temporarily, below. Run a Simple Test A good diagnostic test is to use the selected command-line tools to compile a trivial test program. Consider this C [1] example: % cat hello.c #include <stdio.h> int main(int argc, char ** argv) { printf("Hello Cruel World!\n"); return 0; } % clang -o hello hello.c % ./hello Hello Cruel World! IMPORTANT If possible, run this from Terminal rather than, say, over SSH. You may need to expand this test program to exercise your specific case. For example, if your program is hitting an error when it tries to import the Core Foundation framework, add that import to your test program: % cat hello.c #include <stdio.h> #include <CoreFoundation/CoreFoundation.h> int main(int argc, char ** argv) { printf("Hello Cruel World!\n"); return 0; } When you compile your test program, you might see one of these results: Your test program compiles. Your test program fails with a similar error. Your test program fails with a different error. I’ll explore each case in turn. [1] For a C++ example, see C++ Issues, below. If your test program compiles… If your test program compiles from the shell, that proves that your basic command-line tools setup is fine. If the same program fails to compile in your IDE, there’s something IDE-specific going on here. I can’t help you with that. I recommend that you escalate the issue via the support channel for your IDE. If your test program fails with a similar error… If your test program fails with an error similar to the one you’re seeing in your IDE, there are two possibilities: There’s a bug in your test program’s code. There’s an environmental issue that’s affecting your command-line tools setup. Don’t rule out the first possibility. I regularly see folks bump into problems like this, where it turns out to be a bug in their code. For a specific example, see C++ Issues, below. Assuming, however, that your test program’s code is OK, it’s time to investigate environmental issues. See Vary Your Environment, below. If your test program fails with a different error… If your test program fails with a different error, look at the test program’s code to confirm that it’s correct, and that it accurately reflects the code you’re trying to run in your IDE. Vary Your Environment If your test program fails with the same error as you’re seeing in your IDE, and you are sure that the code is correct, it’s time to look for environmental factors. I typically do this with the steps described in the next sections, which are listed from most to least complex. These steps only tell you where things are going wrong, not what is going wrong. However, that’s often enough to continue the investigation of your issue. Vary Your Shell Try running your commands in a different shell. macOS’s default shell is zsh. Try running your commands in bash instead: % bash … bash-3.2$ clang -o hello hello.c bash-3.2$ ./hello Hello Cruel World! Or if you’ve switched your shell to bash, try it in zsh. Vary Your User Account Some problems are caused by settings tied to your user account. To investigate whether that’s an issue here: Use System Settings > Users & Groups to create a new user. Log in as that user. Run your test again. Vary Your Mac Some problems are system wide, so you need to test on a different Mac. The easiest way to do that is to set up a virtual machine (VM) and run your test there. Or, if you have a separate physical Mac, run your test on that. Vary Your Site If you’re working for an organisation, they may have installed software on your Mac that causes problems. If you have a Mac at home, try running your test there. It’s also possible that your network is causing problems [1]. If you have a laptop, try taking it to a different location to see if that changes things. [1] I rarely see this when building a simple test program, but it do see it with other stuff, like code signing. C++ Issues If you’re using C++, here’s a simple test you can try: % cat hello.cpp #include <iostream> int main() { std::cout << "Hello Cruel World!\n"; } % clang++ -o hello hello.cpp % ./hello Hello Cruel World! A classic problem with C++ relates to name mangling. Consider this example: % cat hello.c #include <stdio.h> #include "hello-core.h" int main(int argc, char ** argv) { HCSayHello(); return 0; } % cat hello-core.cpp #include "hello-core.h" #include <iostream> extern void HCSayHello() { std::cout << "Hello Cruel World!\n"; } % cat hello-core.h extern void HCSayHello(); % clang -c hello.c % clang++ -c hello-core.cpp % clang++ -o hello hello.o hello-core.o Undefined symbols for architecture x86_64: "_HCSayHello", referenced from: _main in hello.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) The issue here is that C++ generates a mangled name for HCSayHello: % nm hello-core.o | grep HCSayHello 0000000000000000 T __Z10HCSayHellov whereas C uses the non-mangled name: % nm hello.o | grep HCSayHello U _HCSayHello The fix is an appropriate application of extern "C": % cat hello-core.h extern "C" { extern void HCSayHello(); }; Select Your Tools Temporarily Sometimes you want to temporarily run a command from a particular tools package. To continue my earlier example, I currently have Xcode 14.3 installed in the Applications folder and Xcode 15.0b5 in ~/XcodeZone. Xcode 14.3 is the default but I can override that with the DEVELOPER_DIR environment variable: % clang -v Apple clang version 14.0.3 (clang-1403.0.22.14.1) … % DEVELOPER_DIR=~/XcodeZone/Xcode-beta.app/Contents/Developer clang -v Apple clang version 15.0.0 (clang-1500.0.38.1) … Revision History 2025-01-27 Remove the full width characters. These were a workaround for a forums platform bug that’s since been fixed. Made other minor editorial changes. 2023-07-31 First posted.
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1.8k
Jan ’25
Xcode Command Responses
Hi Developer Forums, I'm a sys admin trying to help an Xcode user. If I'm on Sequoia with the latest version of Xcode and XCode command line tools, should I see responses in Terminal for the commands below when executed in Terminal: sudo xcode-select -s /Applications/Xcode.app/Contents/Developer sudo xcodebuild -runFirstLaunch sudo xcodebuild -checkFirstLaunchStatus Thanks in advance, az
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Jan ’25
Change recording mode when using xctrace
Hey, In the UI of the Instruments app, I can change the recording mode to immediate. Is that possible when using xctrace? It seems to use deferred as a default. I've tried to create a template, set the recording mode to immediate, and use that template for recording. However, that doesn't seem to work. At least the exported TOC of the .trace will have the following summary: <summary> <start-date>2025-01-11T13:00:11.365+01:00</start-date> <end-date>2025-01-11T13:00:30.525+01:00</end-date> <duration>19.160279</duration> <end-reason>Target app exited</end-reason> <instruments-version>16.0 (16A242d)</instruments-version> <template-name>core_animation_fps</template-name> <recording-mode>Deferred</recording-mode> <time-limit>12 hours</time-limit> </summary> This issue might be related to: https://developer.apple.com/forums/thread/735948 Thanks a lot!
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Jan ’25
Command Line Tool doesn't trigger permission prompt for audio recording
Hello, I'm developing a Command Line Tool in XCode, in order to capture system audio and save it to a file, which will then be used by a separate process. Everything works perfectly when running it from either XCode or the native terminal application (see image below), but as soon as I try to run it from any 3rd party application, it doesn't ask for permissions to record sound, and the resultant file ends up soundless. When archiving it and then running it from other 3rd party applications, e.g Warp (terminal) or spawning it as a child process from a bundled Electron application, it doesn't ask for permissions. Things of note: I've codesigned the application with "Developer ID Application" I've added NSAudioCaptureUsageDescriptionto Info.plist I've included Info.plist in the binary (see image below) I've added the com.apple.security.device.audio-input entitlement I've used the following resources as inspiration: https://github.com/insidegui/AudioCap https://developer.apple.com/documentation/coreaudio/capturing-system-audio-with-core-audio-taps As my use-case involves spawning the executable from Electron as a child process, I've tried to include the appropriate permissions to the parent application too, without success. I'm really at a loss here, it feels like I've tried everything. Any pointers are much appreciated! Thanks
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Dec ’24
Has `xcodebuild -showdestinations` been changed since macOS Sequoia?
Hi, I just upgraded MBP M3 Pro and mac mini M1/M2 to macOS 15.1 Sequoia and these macs not showing its available destination candidates after update. DEVELOPER_DIR=`xcode-select -p` xcodebuild -scheme myapp -derivedDataPath ./derived_data -showdestinations Command line invocation: /Applications/Xcode/Xcode_16.2.app/Contents/Developer/usr/bin/xcodebuild -scheme myapp -derivedDataPath derived_data -showdestinations User defaults from command line: IDEDerivedDataPathOverride = /path/to/myapp/derived_data IDEPackageSupportUseBuiltinSCM = YES Available destinations for the "approduce_calc_v2" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00006020-001971C422C3C01E, name:My Mac } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } While my macs got all the simulator runtimes/devices installed and available. $ DEVELOPER_DIR=/Applications/Xcode/Xcode_16.2.app xcrun simctl list devices == Devices == -- iOS 17.5 -- iPhone 15 Pro (48C3EFC6-2B93-4C9D-8C7B-F841CE09E901) (Shutdown) iPhone 15 Pro Max (E2C4D8AA-BF0A-42B4-9D83-70F0CFD21934) (Shutdown) iPhone 15 (350882E2-5A78-47E7-879F-E548F8810386) (Shutdown) iPhone 15 Plus (9FE3F7F6-FAC0-4ACA-96A6-0E8DBBA17068) (Shutdown) ... and in my other macs, still in Sonoma 14.5, xcodebuild -showdestinations command still works well(shows the entire list of available simulator devices). My question is: Did you change the specs of xcodebuild -showdestinations command from the ones working in macOS Sequoia, not to show all the destinations available?
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Dec ’24
VNRecognizeTextRequest not able to read .mov files locally
Hi, I am trying to build a command line app that read local mov files and print the text to the terminal. When I open the file with VNImageRequestHandler(url: url), where the url is a hardcode path to my desktop file, the terminal reports CRImage Reader Detector was given zero-dimensioned image (0 x 0). Anyone can help? Thanks!
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394
Dec ’24
Updating Swift Packages via command line (Xcode 16)
We have a tool in our CI which periodically updates our iOS project's Swift Package Manager dependencies. The script that does a few things, but generally speaking it first removes the existing package.resolved at ./ProjectName.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved and then runs: xcodebuild -resolvePackageDependencies -disablePackageRepositoryCache This regenerated the package.resolved file to reflect the latest, updated versions of the dependencies. It is the equivalent of doing Xcode > File > Packages> Update to Latest Package Versions. This has been working perfectly for a long time, but has stopped working since we moved from Xcode 15.4 to Xcode 16. I have also tested this with Xcode 16.1 and 16.2 - with no luck. I have tried running this command locally, and can confirm it is not an issue with the environment of our CI. I have also tried swift package update. Both of these commands appear to work - no errors are thrown, and the logs say "resolved source packages". However, they are not updating the packages. They are making no changes to the package.resolved file. However, using Xcode > File > Packages> Update to Latest Package Versions in Xcode 16 works as expected - the packages are updated and the .resolved file is updated. Is there now a different way to update Swift packages via the command line, or is this likely an Xcode 16 bug? Update: This feels broken, so I have submitted a Feedback Report (FB16108036) but perhaps someone can suggest a workaround for the time being!
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Dec ’24