I'm working with a designer to create SceneKit models for use with ARKit. She produces great work, but when she tries to export it to Collada (.dae), I get a mesh, but no textures. I've been through all the posts at blender.stackexchange.com, and searched the forums here, but I don't see anything relevant. We've done the step of UV Mapping the textures (one of the recurring themes in Collada export discussions on stackexchange), but no improvement. We've tried to debug the process by just doing a Blender -> Collada Export -> Import Collada > Blender round trip, and that fails (mesh returns, but all textures are lost). Interestingly, even when the "copy" is checked under the "textures" section of the export pane, no materials are copied into the target folder.
Can anyone outline a workflow that successfully makes the round trip using a .png graphic as a texture? Just knowing whether or not the export is broken would be a step forward. Are there any 3rd party plugins for export? Help would be greatly appreciated!
Thanks,
Dan