Memory leaks in Apple sample code

I have used Instruments' Leaks profiler on the Apple's "HelloTriangle.app" sample code. I can see a lot of memory leaks, most of them happen in

-[AAPLRenderer drawInMTKView:]

and are related to allocating the command buffer and presenting drawables.


What could be the reason and how to fix these leaks. Or is it bugs in Metal SDK itself?

Memory leaks in Apple sample code
 
 
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