Modify USDZ file Shading texture

Hi,


I use a .scn file in my iOS application to make a shoe appear in 3D.

To find its true texture, I configure it Shading on Constant from SceneKit Editor.


Today, I want to bring up this shoe from Safari AR Quick Look.

So I convert my .scn file to .usdz from XCode.


As you can see in this link, the Shading is on Physically Based.

And we can observe a degradation of the texture which becomes very degraded!


From SceneKit Editor, I reconfigure the Shading of my .usdz on Constant, save the file and it doesn't work.

It is set up again on Physically Based when I open it again…


Have you encountered this problem?

Do you know a solution to force the writing of the .usdz file on Constant shading?


I create my 3D object from Realty Capture by inserting .jpg photos and export the Mesh as an .obj file with just the Diffuse .jpg file


Thank you for your help !

Modify USDZ file Shading texture
 
 
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