There's certainly not been enough noise raised about this; only a handful of topics even relate to Vulkan.
I bought my first mac today to port a single library, an addon for Node.JS; and it was too much work to maintain and work on a virtual image for this one purpose. I don't use mac, but others do.
I don't play games on mac, but others do.
I though that Vulkan had support for Mac also (or vice versa), and am incredibly disappointed that they have not provided sujpport for Vulkan. They then cut out the play field for many independant developers.... They don't want software for their platform I guess. Apple doesn't write software. But they certainly do their best to make sure noone else will either.
Whatever; I know, unity and Unreal support enough variations and even condescended to supporting Metal, and I should just be using a standard engine, to make my game that much more hackable by third parties.
Was really looking forward to being able to drop split support for Framebuffer, OpenGl, OpenGL2, GLES2, D3D(Although that nevery really worked beyond the barest minimum level) It's of no importance to me to be pigeon-holed into Windows any more than it would to implement Metal and get pigeon holed into Mac.
Sure, there's some emulation layer, that I can't even use, because I'm not making any money for the game during development, it's certainly not worth the money to buy that; and a trial is of no use because the 3d subsystem it's not a primary pursuit and will expire before I really make much headway there.
Sure; I know... just stick with WebVR right? and don't worry about doing bare metal games? Sure, that's a solution too.
The Idea that it's better to invent than to cooperate is insanity and the reason I've had less than 0 interest in mac for 30 years, which was only recently brought up to 0.1% (slightly positive enough to give it a honest try)... but now even that I can't imagine any serious games really being developed for Mac that won't just as easily be written for the majority platforms (either android or PC) first.
Yes, Apple's goal is not gaming; it's not servers; but anything else is better served by a Chromebook honestly. Oh I guess for some reason I have yet to grok, video editing and graphics people have an affiniity for Mac. Such a narrow market even available I'm really surprised Apple has any market presense at all.