So I'm trying to use some classic techniques in a Scenekit game.
I've got coin objects in my Scene. They are represented with SCNPlane geometries with a single texture material. The coins are using SCNBillboardConstraints to ensure they are always facing the camera. The problem is, I can't seem to find any way to animate the material textures on the SCNPlanes.
Apple's documentation states that this is possible using an SKScene as a material or a CALayer with animation. I've not been able to get either method to work. Even if I could get it to work, I would not want to create an SKScene for any and every 2D animation. This does not seem like an optimal method to animate textures for any 2D animations in Scenekit.
Does anyone have any suggestions for animating material textures quickly and easily? I'd love to be able to animate a material texture like it's done in Spritekit (animating using an array of SKTextures).
Thanks!