Hi
I am trying to render a texture genereated by a Metal pipeline in a SceneKit scene. I have seen how you can create Scenekit a texture using a CALayer, but Im wondering if theres a way to do this by creating a SceneKit texture directly from a MTLTexture object. I think it would be a bit more effient to avoid rendering to the CAMetalLayer. Would greatly appreciate any help or pointers with this.
Thank you