Hi all,
I am trying to cancel the idle rendering.
So I can get the rendering thread call to SCNShadable on all the time. (its function called BindIt is called before each frame is drawn)
I tried to use SCNSceneRenderer @property playing = true. which did not work as expeted. (no changes)
Creating a rotation action will animate and keep the rendering active until duration.. and I dont want to keep moving my scnene just for that.
What are the steps for doing that ?
Thanks!