SceneKit Idle rendering

Hi all,
I am trying to cancel the idle rendering.
So I can get the rendering thread call to SCNShadable on all the time. (its function called BindIt is called before each frame is drawn)

I tried to use SCNSceneRenderer @property playing = true. which did not work as expeted. (no changes)

Creating a rotation action will animate and keep the rendering active until duration.. and I dont want to keep moving my scnene just for that.


What are the steps for doing that ?

Thanks!

Accepted Answer

Hi Zebratov,

also set SCNSceneRenderer @property loops = true;

It is the default but some version of InterfaceBuilder set it to false (check the SCNView's inspector in InterfaceBuilder).

SceneKit Idle rendering
 
 
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