values clamped to 1.0 when blending rgba16f textures

Hello,


We have seen that the values are clamped to 1.0 when blending is enabled for floating point render targets.

I just filed a bug report for this: 21320124

I have attached a gputrace file (in the bug report) where the error can be easily reproduced.


Thanks,


Eduard Gonzalez

values clamped to 1.0 when blending rgba16f textures
 
 
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