I'm getting exactly the same problem, Xcode 8.0 beta 8S128d, OS X 10.11.5
Badger crashes when compiled for iOS 10 and run on the iphone simulator.
The crash happens when instantiating SCNScene with scene.scn.
I think it could be a simulator problem because compiling for tvOS and running on that simulator seems to get past that stage (although the tvOS simulator is too slow to run the app)
Some other strange things:
- A lot of the .scn files have image files associated for the Scene Background and Lighting Environment properties (ie. Background_sky.png and sky_cube.exr respectively), but there is no way to change it in the Xcode interface because the Scene Inspector only allows selection of colors. If you look inside the .scn files as binary, you can see the full paths to those files from the Apple developer's machine (or whoever developed the Badger app) hardcoded inside (file:///Users/toyos/dev/Melon/sample-codes/WWDC2016/badger/Game%20assets/badger.scnassets/textures/Background_sky.png)
- scene.scn also references other .scn files (eg. Collectables references collectable-small.scn) but those locations are also hardcoded absolute paths to the Apple developer's machine. You can also see this by searching for "toyos" in scene.scn.
I'm not sure if this is a cause for the crash, but it's something that needs to be addressed in any case - paths should be relative to the project's resource bundle, not hardcoded absolute paths.
Unfortunately I have not installed OS X 10.12 so can't test on that platform.