Metal vertex shader

I have shader with very high procent of utilization on out from vertex shader. 30% on return filled structure.


Why it so high could be?

How did you determine the percentage utilization of your shader? Are you talking about the shader profiler, the numbers reported in Xcode debug navigator, or something else? Can you share the source code of your shader function?

Yes, I made "Capture GPU frame"

d40ef2741c7c231440bdabdec7c74208.png


shader

Metal vertex shader
 
 
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