In Xcode 7 you can bake Ambient Occlusion onto your model by clicking a Scene Graph Node and then using the Scene Graph Atributes Inspector.
If you look at the MDLMesh class it has methods for both the generation of Ambient Occlusion and also Light Maps. The method parameteres Bake Quality and Attenuation match the input controls in the Xcode 7 Attributes Inspector.
Is the Light Map baking generation functionality available in Xcode 7 like it is available for Ambient Occlusion?
If so where can I find it? Or is this coming in a later seed?