The crash is below. Just to reiterate I have not modified the code in anyway. All I did was take Apple's autogenerated Metal code for their game application. I added another view in the nib and linked it to a new view controller. If I remove the second view it works fine.
AMDMTLBronzeDriver`amdMtlBronzeCmdBufAddInternalResource(BronzeCmdBufInfoRec*, MTLIOAccelResource*) + 16, name = 'CVDisplayLink', stop reason = EXC_BAD_ACCESS (code=1, address=0x10)
frame #0: 0x000000010271c8f5 AMDMTLBronzeDriver`amdMtlBronzeCmdBufAddInternalResource(BronzeCmdBufInfoRec*, MTLIOAccelResource*) + 16
frame #1: 0x00000001026dc555 AMDMTLBronzeDriver`BltMgrBase::AddHandle(ContextStatus*, void*, unsigned int, _VCOP_RESOURCE_TYPE, unsigned int, unsigned int, _UBM_ADDHANDLE_INPUT_FLAGS) + 101
frame #2: 0x00000001026fd1f5 AMDMTLBronzeDriver`SiBltDrawRegs::SetupAndWriteDepth(BltInfo const*) + 1013
frame #3: 0x0000000102702bef AMDMTLBronzeDriver`SiBltMgr::SetupAndWriteDrawBltSurfInfo(BltInfo*) + 63
frame #4: 0x0000000102705788 AMDMTLBronzeDriver`SiBltMgr::Execute3dDrawBlt(BltInfo*) + 504
frame #5: 0x00000001026ff0c3 AMDMTLBronzeDriver`SiBltMgr::Execute3dBlt(BltInfo*) + 243
frame #6: 0x00000001026de5d2 AMDMTLBronzeDriver`BltMgr::Clear(BltDevice*, _UBM_CLEARINFO*) + 2386
frame #7: 0x000000010271ff3b AMDMTLBronzeDriver`amdMtlBronzeDoDepthClear(BronzeDeviceMembersRec*, BronzeCmdBufInfoRec*, BronzeMtlTexture*, unsigned int, unsigned int, unsigned int, double) + 328
frame #8: 0x000000010272bf26 AMDMTLBronzeDriver`___lldb_unnamed_function334$$AMDMTLBronzeDriver + 1527
frame #9: 0x00000001027240a4 AMDMTLBronzeDriver`___lldb_unnamed_function188$$AMDMTLBronzeDriver + 218
frame #10: 0x00000001001213d7 MetalTools`-[MTLDebugCommandBuffer renderCommandEncoderWithDescriptor:] + 388
* frame #11: 0x0000000100001b77 TestMultiView`-[GameViewController _render](self=0x0000000100308d10, _cmd=0x0000000100004164) + 215 at GameViewController.m:147
frame #12: 0x0000000100003803 TestMultiView`-[GameViewController drawInView:](self=0x0000000100308d10, _cmd=0x00007fff9956e481, view=0x0000000100307970) + 67 at GameViewController.m:218
frame #13: 0x000000010008b59e MetalKit`-[MTKView draw] + 440
frame #14: 0x0000000100089fea MetalKit`DisplayLinkCallback + 20
frame #15: 0x00007fff99e4dc06 CoreVideo`CVDisplayLink::performIO(CVTimeStamp*) + 258
frame #16: 0x00007fff99e4d791 CoreVideo`CVDisplayLink::runIOThread() + 627
frame #17: 0x00007fff99e4d1f5 CoreVideo`startIOThread(void*) + 147
frame #18: 0x00007fff981afcc3 libsystem_pthread.dylib`_pthread_body + 131
frame #19: 0x00007fff981afc40 libsystem_pthread.dylib`_pthread_start + 168
frame #20: 0x00007fff981acda5 libsystem_pthread.dylib`thread_start + 13