What I want to achive:
I want to render a SKView with an SKScene that fills out all of my screen (Fullscreen). I have limited myself to one resolution for now. (iPad Air 4 with a resolution of 2360x1640) But if someone knows a solution that can be dynamically applied to all iDevices that would be even better.
What I have:
This is my GameViewController.swift file. I've tried all different scaleMode but no one works fine for my purpose.
In the Level_0-1.sks file i've specified a custom Size with W:2360 and H:1640.
What happens:
The problem is that the SKScene renders with black bars on the right and left side and on the top and bottom, even though I have specified the pixel resolution (as stated above)
Hope someone can help!
I want to render a SKView with an SKScene that fills out all of my screen (Fullscreen). I have limited myself to one resolution for now. (iPad Air 4 with a resolution of 2360x1640) But if someone knows a solution that can be dynamically applied to all iDevices that would be even better.
What I have:
This is my GameViewController.swift file. I've tried all different scaleMode but no one works fine for my purpose.
In the Level_0-1.sks file i've specified a custom Size with W:2360 and H:1640.
Code Block swift class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() if let view = self.view as! SKView? { let scene = SKScene(fileNamed: "Level_0-1") view.presentScene(scene) view.ignoresSiblingOrder = true view.showsFPS = true view.showsNodeCount = true view.showsPhysics = true } } }
What happens:
The problem is that the SKScene renders with black bars on the right and left side and on the top and bottom, even though I have specified the pixel resolution (as stated above)
Hope someone can help!