Hi,
the GKAccessPoint view can't be accessed so there's no way to override its orientation when we want to lock it into a specific one.
Unfortunately the GKAccessPoint respect only the supported interface orientations set in the Info plist at build time, but what if I want to support them all at build time and then at runtime only lock in one or another based on my game settings?
Unity can let me lock the orientation of the game at runtime but the GKAccessPoint only respects the supported interface orientations and so with the autorotation enabled ignore the lock set by Unity allowing the orientations to change based on the device rotation.
Unity confirmed there's no way to access the GKAccessPoint view so there's no way to override its orientation and make it respect a certain lock in one of them.
Is there a way to make the GKAccessPoint respect an orientation lock set at runtime? If yes how can that be done? If no what does that entail? That a game supporting all the orientations need to support them all dynamically and so it can't lock the game in one of them based on the game settings? If that's a mandatory requirement of the GKAccessPoint then can the documentation about it be amended with this important restriction?
Thanks in advance for the help.
Silvio
the GKAccessPoint view can't be accessed so there's no way to override its orientation when we want to lock it into a specific one.
Unfortunately the GKAccessPoint respect only the supported interface orientations set in the Info plist at build time, but what if I want to support them all at build time and then at runtime only lock in one or another based on my game settings?
Unity can let me lock the orientation of the game at runtime but the GKAccessPoint only respects the supported interface orientations and so with the autorotation enabled ignore the lock set by Unity allowing the orientations to change based on the device rotation.
Unity confirmed there's no way to access the GKAccessPoint view so there's no way to override its orientation and make it respect a certain lock in one of them.
Is there a way to make the GKAccessPoint respect an orientation lock set at runtime? If yes how can that be done? If no what does that entail? That a game supporting all the orientations need to support them all dynamically and so it can't lock the game in one of them based on the game settings? If that's a mandatory requirement of the GKAccessPoint then can the documentation about it be amended with this important restriction?
Thanks in advance for the help.
Silvio