I have an application that should also work as an AudioUnit plugin. In Xcode, I go to File > New > Target, select AudioUnit and make sure that the selected language is "Swift". In the generated code, though, I have that the actual code of the plugin is within "h", "m" Objective C Files:
How do I develop the plugin in Swift?
Thanks
Code Block #import "ChordezAuAudioUnit.h" #import <AVFoundation/AVFoundation.h> // Define parameter addresses. const AudioUnitParameterID myParam1 = 0; @interface ChordezAuAudioUnit () @property (nonatomic, readwrite) AUParameterTree *parameterTree; @property AUAudioUnitBusArray *inputBusArray; @property AUAudioUnitBusArray *outputBusArray; @end @implementation ChordezAuAudioUnit @synthesize parameterTree = _parameterTree; - (instancetype)initWithComponentDescription:(AudioComponentDescription)componentDescription [...]
How do I develop the plugin in Swift?
Thanks