I want to use BC7 textures in a project that's largely using OpenGL 4.1, relying on whatever support Apple has left.
(...I accidentally implemented my whole asset pipeline without checking whether the extension existed on my mac... D:)
ARB_texture_compression_bptc does not appear to be supported as per this document.
Considering it's possible to share pixel buffers between OpenGL and Metal, is there some potential hackish route to rendering textures in these formats from OpenGL?
(...I accidentally implemented my whole asset pipeline without checking whether the extension existed on my mac... D:)
ARB_texture_compression_bptc does not appear to be supported as per this document.
Considering it's possible to share pixel buffers between OpenGL and Metal, is there some potential hackish route to rendering textures in these formats from OpenGL?