Xcode unable to debug opengl es shader

Hey guys
Recently im trying to use gpu frame capture to debug a opengl es 3.0 app, but when i choose a pixel and try to debug shader, Debug button cannot be clicked。and an error message displayed:"Shader Debugger is not supported,SDK and Xcode not aligned,The installed platform SDK is too old for the Xcode, Update your platform SDK to support the shader debugger".

And hot reload shader doesnt works,xcode says reloading shaders and it stuck.

here is my dev environment:Xcode 12.5.1,Mac OS Big Sur 11.4, iPhone8plus iOS 14.6,and SDK 14.5 installed.

Xcode unable to debug opengl es shader
 
 
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