Hi all, We have a working model with transparant front (to simulate glass), this successfully reflects like the surrounding border, while being transparant. However, there seem to be some glitches on various angles. There are some objects behind the glass that disappear when viewing it from the sides. Also when viewed from a low angle. They reappear whenever the AR view gets in front of the object again.
USDZ Disappearing objects behind transparant texture (glass)
Hi, this is probably an artifact of how we handle transparency ordering. You might be able to work around it by breaking your object into smaller transparent meshes. Also, if you have a video/images of this, it would be great to attach those to this thread.
Thanks for the reply, the model contains one face with transparency. This is the center, within the black border. Attached is a video that shows how objects behind this disappear on certain angles. It has the same behaviour on all devices. Here is a video showing the issue: https://youtu.be/YKrkHiZYJP8