How to get the angle of rotation of the eyes?

Which is the best way to obtain the horizontal (x-z plane) rotation angle of eyes?

For example, for the right eye rightEyeNode.simdTransform = faceAnchor.rightEyeTransform

and then

asin(rightEyeNode.simdTransform.columns.2.x) or rightEyeNode.eulerAngles.y

Did you test both methods ? Do you get the same result (hope so). On which criteria do you want to know which is best ? I would probably prefer sin, to be sure to use the right referential.

The result was slightly different. I'm not sure which is more accurate.

The results were slightly different. I don't know which one is more accurate than the other.

How to get the angle of rotation of the eyes?
 
 
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