OSX App access to CloudKit production environment

I'm working on an iOS game and am using CloudKit to store game levels. I'm creating the game levels on a Mac admin app, which is not meant to be available on the App Store. This works well within the development environment, but I'm unsure how to access the CloudKit production environment from the admin app.

iOS apps access the CloudKit production environment when submitted to TestFlight. TestFlight is not available for OSX apps. What is the best practice to give an admin OSX app (not meant to be available on the App Store) access to the CloudKit production environment?

Unfortunately, there is no way to override CloudKit environment for Mac apps the way you can do for iOS apps. I don't why there is such a limit in place, please file a bug report against it.

Would it be possible to submit the OSX admin app to the App Store, keep it unreleased and download it myself using promo codes?

As suggested by Mr. Brightside, I received confirmation from Apple Developer Technical Support (DTS): "Our engineers have reviewed your request and have concluded that there is no supported way to achieve the desired functionality given the currently shipping system configurations."


I've submitted radar #21691319

OSX App access to CloudKit production environment
 
 
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