Shader source not found while profilling by xcode

After capturing several metal frames of my IOS games which I packaged IPA file from UE4, I fail to get the shader source as before. The following msg box come across.

As the image content says , I check my build settings. However, there is no Metal compiler build options and no "produce debuggering information" item either.

my MacOS 12.1 Monterey my Xode 13.1(13A1030d)

any help will be appreciated.

Hi, you might want to ask this question on the Unreal Engine developer forums as well, since it appears you are exporting a project from UE. Does your exported Xcode project contain any metal shaders? I noticed that I did not get those options to appear until I added a metal file to a project.

Shader source not found while profilling by xcode
 
 
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