Hi,
In Xcode organiser we are seeing below crash as the top most crash. We could not conclude anything with the call stack that is available. This crash is bumping our crash rates in app store connect significantly. Can someone help to figure out the root cause for this crash?
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x00000001fc4e9b78 __pthread_kill + 8
1 libsystem_pthread.dylib 0x0000000235b083bc pthread_kill + 268 (pthread.c:1668)
2 libsystem_c.dylib 0x00000001cfcb444c __abort + 128 (abort.c:155)
3 libsystem_c.dylib 0x00000001cfc5c528 abort + 180 (abort.c:126)
4 libc++abi.dylib 0x00000001dd8e9b7c abort_message + 132 (abort_message.cpp:78)
5 libc++abi.dylib 0x00000001dd8d99c4 demangling_terminate_handler() + 336 (cxa_default_handlers.cpp:71)
6 libobjc.A.dylib 0x00000001dd7e4c98 _objc_terminate() + 160 (objc-exception.mm:704)
7 UnityFramework 0x00000001077acab0 CPPExceptionTerminate() + 496 (BSG_KSCrashSentry_CPPException.mm:192)
8 libc++abi.dylib 0x00000001dd8e8f18 std::__terminate(void (*)()) + 20 (cxa_handlers.cpp:59)
9 libc++abi.dylib 0x00000001dd8e8eb4 std::terminate() + 64 (cxa_handlers.cpp:88)
10 libdispatch.dylib 0x00000001c47e0a40 _dispatch_client_callout + 40 (object.m:563)
11 libdispatch.dylib 0x00000001c47e44e0 _dispatch_block_invoke_direct + 264 (queue.c:501)
12 FrontBoardServices 0x00000001d6cdac70 __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ + 48 (FBSSerialQueue.m:157)
13 FrontBoardServices 0x00000001d6cda040 -[FBSSerialQueue _targetQueue_performNextIfPossible] + 220 (FBSSerialQueue.m:181)
14 FrontBoardServices 0x00000001d6cde700 -[FBSSerialQueue _performNextFromRunLoopSource] + 28 (FBSSerialQueue.m:194)
15 CoreFoundation 0x00000001c4b9bf04 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:1972)
16 CoreFoundation 0x00000001c4bacc90 __CFRunLoopDoSource0 + 208 (CFRunLoop.c:2016)
17 CoreFoundation 0x00000001c4ae6184 __CFRunLoopDoSources0 + 268 (CFRunLoop.c:2053)
18 CoreFoundation 0x00000001c4aebb4c __CFRunLoopRun + 828 (CFRunLoop.c:2951)
19 CoreFoundation 0x00000001c4aff6b8 CFRunLoopRunSpecific + 600 (CFRunLoop.c:3268)
20 GraphicsServices 0x00000001e0b99374 GSEventRunModal + 164 (GSEvent.c:2200)
21 UIKitCore 0x00000001c7464e88 -[UIApplication _run] + 1100 (UIApplication.m:3511)
22 UIKitCore 0x00000001c71e65ec UIApplicationMain + 364 (UIApplication.m:5064)
23 UnityFramework 0x0000000106054c9c -[UnityFramework runUIApplicationMainWithArgc:argv:] + 108 (main.mm:124)
24 MyGame 0x0000000104c916a0 main + 22176 (main.mm:28)
25 dyld 0x000000010567dce4 start + 520 (dyldMain.cpp:879)
[2022-03-29_20-00-15.8116_-0700-583a4bdd5502a8b86aae9cb5839c125273fdb427.crash](https://developer.apple.com/forums/content/attachment/eccc16fc-dc3b-4c62-962b-e3aa27e91418)