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A Summary of the WWDC25 Group Lab - Developer Tools
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Developer Tools. Will my project codebase be used for training when I use Xcode's intelligent assistant powered by cloud-based models? When using ChatGPT without logging in, your data will not be used to improve any models. If you log in to a ChatGPT account, this is based on your ChatGPT account settings, which allows you to opt-out (it defaults to on). When using Xcode with accounts for other model providers, you should check with the policies of your provider. And finally, at no point will any portion of your codebase be used to train or improve any Apple models. We'd love to make our SwiftUI Previews (and soon, Playgrounds) as snappy as possible. Is there any way to skip certain build steps, such as running linters? It seems the build environment is exactly the same (compared to a debug build), but maybe there's a trick. Starting with Xcode 16, SwiftUI previews use the exact same build artifacts as the regular build. The new Playgrounds support in Xcode 26 uses these build artifacts too. Shell script build phases are the most common thing that introduces extra build time, so as a first step, try turning off all shell script build phases (like linters) to get an idea if that’s the issue. If those build phases add significant time to your build, consider moving some of those phases into asynchronous steps, such as running linters before committing instead of on every build. If you do need a shell script build phase to run during your build, make sure to explicitly define the input and output files, as that is a huge way to improve your build performance. Are we able to provide additional context for the models, like coding standards? Documentation for third party dependencies? Documentation on your own codebase that explains things like architecture and more? In general, Xcode will automatically search for the right context based on the question and the evolving answer, as the model can interact multiple times with your project as it develops an answer. This will automatically pick up the coding style of the code it sees, and can include files that contain architecture comments, etc. Beyond automatic context, you can manually attach other documents, even if they aren't in your project. For example, you could make a file with rules and ideas and attach it, and it will influence the response. We are very aware of other kinds of automatic context like rule files, etc, though Xcode does not support these at this time. Once ChatGPT is enabled for Coding Intelligence in Xcode 26, and I sign into my existing ChatGPT account, will the ChatGPT Coding Intelligence model in Xcode know about chat conversations on Xcode development done previously in the ChatGPT Mac app? Xcode does not use information from other conversations, and conversations started in Xcode are not accessible in the web UI or ChatGPT app. Is there a plan to make SwiftUI views easier to locate and understand in the view hierarchy like UIKit views? SwiftUI uses a declarative paradigm to define your user interface. That allows you to specify what you want, with the system translating that into an efficient representation at runtime. Unlike traditional AppKit and UIKit, seeing the runtime representation of SwiftUI views isn't sufficient in order to understand why it's not doing what you want. This year, we introduced a SwiftUI Instrument that shows why things are happening, like view re-rendering. Is it possible to use the AI chat with ChatGPT Enterprise? My company doesn't allow us to use the general ChatGPT, only the enterprise version they have setup that prevents data from being leaked Yes, Xcode 26 supports logging into any existing ChatGPT account, including enterprise accounts. If that does not meet your needs, you can also setup a local server that implements the popular chat completions REST API to talk to your enterprise account how you need. Now that Icon Composer is here, how does it complement or replace existing vector design tools such as Sketch for icon design? Icon Composer complements your existing vector design tools. You should continue to create your shapes, gradients, and layers in another tool like Sketch, and compose the exported SVG layers in Icon Composer. Once you bring your layers into Icon Composer, you can then use it to influence the translucency, blur, and specular highlights for your icon. What’s one feature or improvement in the new Xcode that you personally think developers will love, but might not immediately discover? Maybe something tucked away or quietly powerful that’s flown under the radar so far? One feature we're particularly excited about is the new power profiler for iOS, which gives you further insights into the energy consumption of your app beyond what was possible with the energy instrument previously. You can learn more about how to use this instrument and how it can help you greatly reduce your apps battery usage in the documentation, as well as the session Profile and optimize power usage in your app. There were also improvements in accessibility this year with Voice Control, where you can naturally speak your Swift code to Xcode, and it understands the Swift syntax as you speak. To see it in action, take a look at the demonstration in What’s new in Xcode 26. We have a software advisory council that is very sensitive to having our private information going to the cloud in any form. What information do you have to help me guide Xcode and Apple Intelligence through the acceptance process? One thing you can do is configure a proxy for your enterprise that implementing the popular Chat Completions API endpoint protocol. When using a model provider via URL, you can use your proxy endpoint to inspect the network traffic for anything that you do not want sent outside of your enterprise, and then forward the traffic through the proxy to your chosen model provider. Are there list of recommended LLMs to use with Xcode via Intelligence/Local? I've tried Gemma3-12B, but.. I hope there are better options? Apple doesn't have a published list of recommended local models. This is a fast-moving space, and so a recommendation would become out of date very quickly as new models are released. We encourage you to try out the local model support in Xcode 26 with models that you find meet your needs, and let us and the community know! (continued below)
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Clarification on attestKey API in Platform SSO
Hi, We are implementing Platform SSO and using attestKey during registration via ASAuthorizationProviderExtensionLoginManager. Could you clarify whether the attestKey flow involves sending attestation data to an Apple server for verification (similar to App Attest in the DeviceCheck framework), or if the attestation certificate chain is generated and signed entirely on-device without any Apple server interaction? The App Attest flow is clearly documented as using Apple’s attestation service, but the Platform SSO process is less clearly described. Thank you.
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iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
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Apple Developer Membership Renewal Stuck at 503 Error
Hi everyone, I'm a developer from China, and my Apple Developer Program membership is currently in the renewal period. When I click the renewal button from the banner at the top of the Apple Developer website, the page redirects but consistently shows a 503 Service Unavailable error. This has been happening for several days now. I've already tried: Switching to different devices or Changing network environments Unfortunately, the issue persists in all cases. Has anyone else encountered this same situation? Any help or suggestions would be greatly appreciated! Thanks in advance.
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Unable to install Metal toolchain through Xcode Cloud
We build TestFlight/App Store builds of our app through Xcode Cloud. Our app uses Metal shaders so we install the Metal toolchain through a ci_pre_xcodebuild.sh script which simply runs: xcodebuild -downloadComponent metalToolchain in our Xcode Cloud builds. This has been working well for us for the last 6 months or so, but since yesterday (March 5) we have been seeing consistent failures when running this script in our Xcode Cloud builds: Beginning asset download... 2026-03-06 04:14:34.727 xcodebuild[13315:58523] Writing error result bundle to /var/folders/6h/_32gb9js77g6c54h3q7g6q1h0000gn/T/ResultBundle_2026-06-03_04-14-0034.xcresult xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17C7003j; }) Prior to Mar 5 it looks like the toolchain image which was being downloaded/installed was 17C519 but this has now changed to 17C7003j. We haven't changed anything with our Xcode Cloud workflow setup, and the same macOS/Xcode images are being used for the workflow runs (macOS Tahoe 26.2 (25C56) and Xcode 26.3 (17C529) respectively) now as when our builds were succeeding a few days ago. What's the best way to resolve this issue? Looks like we can't even pass an image identifier to xcodebuild -downloadComponent so we're a bit stuck here.
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Xcode 26.3 not rendering Unicode/Emoji in Simulator or Canvas
I'm based in Australia, and am having the following issue. After leaving this message I received another response from someone else who is also havign the same issue, I've pasted that too. I'm quite surprised to not see it mentioned, could be local to language settings or something. Here is the issue: Folk, I am having an issue where Xcode 26.3 with the new iOS26.2+26.3.1 Simulator update installed doesn’t render Unicode characters in the Canvas or in Simulator. They do render when running direct to a device. I’ve reset devices inside Simulator, cleared Derived Data, cleaned Build Folders etc but to no avail! Is anyone else seeing this, I can’t find a mention anywhere!! Thank you in advance. Yep. Same here. Can't see emojis on the emoji picker keyboard.
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Grant Access - Register GitLab Application - 504 Client Timeout
Dear Xcode cloud support. on 30.1.2026 Xcode cloud was not able to connect to our git server. so I deleted the repository from app store connect Xcode cloud settings and deleted the Xcode cloud in app store connect for all our apps. I started to create Xcode cloud workflow from Xcode and when I want to Grant Access - Register GitLab Application - to our git repository I get and error : "504 Client Timeout. If you are using a firewall, it must be configured to accept incoming connections." git is behind VPN but the IP address ranges 17.58.0.0/18, 17.58.192.0/18, and 57.103.0.0/22 are white labeled and before 30.1.2026 it was working. I contacted the gitlab administrators and they acknowledged that during "Register GitLab Application" they see no traffic (in gltlab and proxy server) from xcode cloud. I tried "Register GitLab Application" multiple times until now with same error. It is not app specific because this error happens for all our apps. Thanks a lot yours sincerely, Zoltan Bognar More Info: Source Control Provider: git-lab self-managed, tested with web browser: safari, chrome I can provide additional info like Primary repository, App store team ID, Entity Name, Link to repository, Application ID to grant access, and bundle id. if needed.
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Orphaned XCode simulator disk images
Recently I noticed that although my drive showed ~800Gb of usage, the folders within totally to around ~600Gb (and yes I was including hidden 'dot' files/folders. After some inspection I found that there are a whole set of Disk Media Images, that appear to be related to XCode simulators. Here's an extract from the command line diskutil list command: /dev/disk5 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk5 Physical Store disk4s1 1: APFS Volume iOS 26.2 Simulator 17.1 GB disk5s1 /dev/disk6 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.2 GB disk6 1: Apple_APFS Container disk7 14.2 GB disk6s1 /dev/disk7 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.2 GB disk7 Physical Store disk6s1 1: APFS Volume XROS 26.2 Simulator 13.8 GB disk7s1 /dev/disk8 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.2 GB disk8 1: Apple_APFS Container disk9 17.2 GB disk8s1 /dev/disk9 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.2 GB disk9 Physical Store disk8s1 1: APFS Volume iOS 26.0 Simulator 16.7 GB disk9s1 /dev/disk10 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +8.5 GB disk10 1: Apple_APFS Container disk11 8.5 GB disk10s1 /dev/disk11 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +8.5 GB disk11 Physical Store disk10s1 1: APFS Volume XROS 2.5 Simulator B... 8.2 GB disk11s1 /dev/disk12 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +18.0 GB disk12 1: Apple_APFS Container disk13 18.0 GB disk12s1 /dev/disk13 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +18.0 GB disk13 Physical Store disk12s1 1: APFS Volume XROS 2.5 Simulator 17.5 GB disk13s1 /dev/disk14 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.6 GB disk14 1: Apple_APFS Container disk15 17.6 GB disk14s1 /dev/disk15 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk15 Physical Store disk14s1 1: APFS Volume iOS 26.1 Simulator 17.1 GB disk15s1 /dev/disk16 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +14.1 GB disk16 1: Apple_APFS Container disk17 14.1 GB disk16s1 /dev/disk17 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +14.1 GB disk17 Physical Store disk16s1 1: APFS Volume XROS 26.1 Simulator 13.7 GB disk17s1 /dev/disk18 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +17.6 GB disk18 1: Apple_APFS Container disk19 17.6 GB disk18s1 /dev/disk19 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +17.6 GB disk19 Physical Store disk18s1 1: APFS Volume iOS 26.1 Simulator 17.1 GB disk19s1 /dev/disk20 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +9.1 GB disk20 1: Apple_APFS Container disk21 9.1 GB disk20s1 /dev/disk21 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +9.1 GB disk21 Physical Store disk20s1 1: APFS Volume iOS 18.5 Simulator B... 8.8 GB disk21s1 /dev/disk22 (disk image): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme +20.7 GB disk22 1: Apple_APFS Container disk23 20.7 GB disk22s1 /dev/disk23 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +20.7 GB disk23 Physical Store disk22s1 1: APFS Volume iOS 18.5 Simulator 20.2 GB disk23s1 I am unable to unmount them, either from the command line or Disk Utility. How do I go about this?
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9h
iOS 26.2 Simulator is not available for download
I'm trying to download the iOS 26.2 simulator, but it fails both in Xcode and via the command line. When I run: xcodebuild -downloadPlatform iOS -buildVersion 26.2 -exportPath ~/Downloads It returns: iOS 26.2 is not available for download. I would like to know: Why iOS 26.2 simulator cannot be downloaded at the moment. Whether iOS 26.2 simulator is still available, or if it has been removed or replaced. How to properly get and install the iOS 26.2 simulator. Any official explanation or solution would be greatly appreciated. Thank you!
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Lost connection to my iphone
I was developing on Xcode and downloading and testing just fine. Today when I connect (via cable), clean, build and run the system When I look in the iPhone ->settings -> General ->VPN & Device Management it does not list my developers tag. How do I get the two talking again. I have restarted the MAC (Xcode) and the iPhone multiple times.
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Apple Developer Program Enrollment Stuck for Over 2 Weeks
Hello, I enrolled in the Apple Developer Program and placed the $99 order. Shortly after, I received the email saying: “Thank you for your order. Your order request will be processed within 2 business days.” However, it has now been over two weeks and my membership has still not been activated. I also contacted Apple Developer Support about a week ago through the contact form, but unfortunately I have not received any reply so far. When I visit developer.apple.com, I still see the page prompting me to complete or place the order, even though I already placed it and received the confirmation email. Could someone from Apple please check the status of my enrollment or advise what I should do next? Thank you.
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Is my account active?
Hello. I have just joined the Apple Developer Program. I have a mobile game that is almost complete that I'd like to add to The App Store. So, how do I know if my Apple Developer Program Account is actually active? I thought they I had to upload ID, but they never asked me for that. It seems like I'm active and approved, but I'm not sure. Thanks.
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Instruments Crash using swiftui instrument
Instruments is crashing when the swiftui instrument is stopped (the session is finished) and the transfer begins from device to device: Crashed Thread: 11 Dispatch queue: com.apple.swiftuitracingsupport.reading Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4 Terminating Process: exc handler [1633] I've tried removing derived data, reinstalling xcode, updating xcode (I originally thought this might be the issue -- I needed to update to 26.2 from the 26 RC -- the update didn't fix crash or change the crash report), and restarting both devices. I'm running Instruments/Xcode 26.2 on a MacBook Pro 15" (2018) running Mac OS 15.7.2 (24G325) with an iPhone 16 Pro Max running 26.2. Hoping someone else might have seen this or could help me troubleshoot. I find the swiftui instrument be helpful and like to use it :) I can post a complete crash report as well.
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SwiftUI Instruments tool error: "Time Profiler: Time Profiler does not support the iOS platform"
I am trying to run the SwiftUI instruments tool for an iOS app and every time I run it, it either switches from giving me the "Time Profiler: Time Profiler does not support the iOS platform" error, or I end up with no data at all; however, when I run just the Time Profiler by itself it works fine. I am running this on a physical device
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Xcode Cloud: Unable to Notarize macOS App (Stuck in Infinite Waiting)
Hi everyone, I’m encountering an issue with Xcode Cloud when trying to notarize my macOS app. As shown in the screenshot, there are no errors in the logs, but the process gets stuck indefinitely. The message says: The post-action could not be completed because the build was canceled. No artifacts are generated at all. This problem started recently. Notarization works perfectly when I submit from my local Xcode, so it seems to be specific to Xcode Cloud. Has anyone else experienced this?
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Long Delay in Apple Developer Program Enrollment Review
My Apple Developer Program Enrollment has been under review for over 6 weeks, and it is inside of the United States. Initially, I was informed that the Apple team would review the application and get back to us in 2 business days. However, I have not received any updates or resolutions since that initial communication. I have reached out to Apple Developer Support many times, and they told me that they cannot provide any updates and advised me to "simply wait." This delay is causing significant disruptions to our development timeline and impacting our business operations. Any idea of what I can do? I would greatly appreciate any insights from the community on how to address this situation effectively. Thank you so much!
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14h
Clarification regarding Apple Developer Program enrollment status
Hello Apple Developer Support Team, I recently completed my Apple Developer Program enrollment through the website, and both the identity verification and payment steps were successfully completed. However, when I log in to my account, the website still displays the message “Complete Your Purchase,” and my enrollment status remains listed as Pending. It appears as though the system is prompting me to start the enrollment process again. Could you please review my account and confirm the current status of my enrollment? Thank you for your time and assistance. Kind regards,
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Apple Developer Program Enrollment Stuck for Over 2 Weeks
Hello, I enrolled in the Apple Developer Program and placed the $99 order. Shortly after, I received the email saying: “Thank you for your order. Your order request will be processed within 2 business days.” However, it has now been over two weeks and my membership has still not been activated. I also contacted Apple Developer Support about a week ago through the contact form, but unfortunately I have not received any reply so far. When I visit developer.apple.com, I still see the page prompting me to complete or place the order, even though I already placed it and received the confirmation email. Could someone from Apple please check the status of my enrollment or advise what I should do next? Thank you.
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When I compile my app I get a funny link error on libsystem_kernel.dylib`__pthread_kill:
This is the full logging: libsystem_kernel.dylib`__pthread_kill: 0x2502f71c8 <+0>: mov x16, #0x148 ; =328 0x2502f71cc <+4>: svc #0x80 -> 0x2502f71d0 <+8>: b.lo 0x2502f71f0 ; <+40> 0x2502f71d4 <+12>: pacibsp 0x2502f71d8 <+16>: stp x29, x30, [sp, #-0x10]! 0x2502f71dc <+20>: mov x29, sp 0x2502f71e0 <+24>: bl 0x2502f2900 ; cerror_nocancel 0x2502f71e4 <+28>: mov sp, x29 0x2502f71e8 <+32>: ldp x29, x30, [sp], #0x10 0x2502f71ec <+36>: retab 0x2502f71f0 <+40>: ret
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I'am porting my App to Swift 6...
... and I managed to fix most issues coming out, but for a specific issue in an class adopting a protocol; basically it is a support class to be used by the view controller and so I wanted to keep it in background, so I created a new actor and I wanted to use it for this protocol and adopting classes. Yet I came out with a host of errors I have no idea about how to cope with: :
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