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Xcode Source Control pull/push hangs indefinitely, terminal Git works normally After Tahoe 26.3 (25D125) Update
Device Details: MBP M2 Pro AND MBP M3 Pro macOS 26.3 (25D125) Xcode Version 26.3, 26.2, 26.1 (I reinstalled all 3 of these after the macOS update) BUG: Xcode hangs indefinitely when performing Source Control operations (Pull or Push) on a Git repository that uses SSH authentication. The same repository works correctly when performing the equivalent Git operations from the Terminal using the Git CLI. The issue appears to be specific to Xcode’s internal Source Control integration. When the operation is triggered from Xcode, the UI shows a spinning progress indicator and never completes. Terminal Git commands (git fetch, git pull, git push) complete normally using the same SSH key and repository. A hang sample taken during the issue shows the Xcode main thread blocked in Source Control authentication and fingerprint handling code paths, including: IDESourceControlUIHandler IDESourceControlFingerprintManager handleAuthenticationFailure showFingerprintAlertOnWindow This suggests Xcode may be waiting on a Source Control authentication or host fingerprint UI flow that never resolves. SSH connectivity itself is functioning correctly: ssh -T git@bitbucket.org and ssh -T git@github.com both authenticate successfully. git ls-remote, git fetch, git pull, and git push all work correctly from Terminal. No Source Control accounts are configured in Xcode Preferences. Authentication relies entirely on SSH keys. Steps to Reproduce Configure an SSH key for Git access (e.g., Bitbucket or GitHub) and confirm it works via Terminal. Clone or open an existing Git repository that uses SSH (git@host:repo.git). Open the project/workspace in Xcode. In Xcode, attempt a Source Control operation such as: Source Control → Pull Source Control → Push Observe that Xcode displays a spinning progress indicator and does not complete the operation. Logs available on this Feedback Assist ID: FB22146913
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ScribeMe’s removal from App Store
My Apple Developer account was recently terminated, which resulted in the removal of ScribeMe from the App Store without further notice. This is not just about an app disappearing from a store. Thousands of blind and visually impaired users rely on ScribeMe every day for independence, education, and daily life. ScribeMe helps users understand photos, documents, presentations, charts, diagrams, unfamiliar environments, and more through AI-powered accessibility tools. For many users, it is not a convenience, it is a necessity. When accessibility apps are suddenly removed, the impact goes far beyond business. We are effectively taking away tools that help blind people study independently, access visual information, and participate more equally in education and society. Many users depended on this app daily, and its sudden removal has left people without an important accessibility tool they relied on. We respectfully ask for someone from Apple to manually review the situation and carefully examine why the account termination occurred. We made every effort to follow all App Store guidelines, and we are fully willing to cooperate with Apple and quickly fix or address any issue that may have caused this situation. Accessibility-focused apps deserve human review and consideration because of the real impact they have on people’s lives. Accessibility is not a luxury, it is a necessity. We hope accessibility remains at the center of these decisions.
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Apple Developer Program enrollment still pending and blocking Mac app notarization
Hello Apple Developer Support, Our Apple Developer Program enrollment is still pending, and we need help understanding the status and next steps. We are planning to launch our Mac app in approximately two weeks, around June 1, 2026, and the continued pending status is becoming a serious blocker because we need to complete Developer ID signing and notarization. Could someone please review the application or let us know if any additional information is required from our side? Thank you.
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Apple Developer Enrollment Payment Problem
Hello, when i tried to join apple developer programm first time. I had a problem. After clicking the final button i got "We are unable to process your request. An unknown error occurred." What the problem? I even add that card in ApplePay, so i cant imagine what the problem? I am from Georgia (Country) Is it problem in Mobile Phone Number (not Georgian) or what? Help
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Xcode always shows error "Error Downloading Crash Log Information" when trying to download crash logs
For a couple of months now I haven't been able to see new crash reports for my App Store apps in Xcode. I see the list of crash reports in the Organizer, but selecting any of the new ones always shows the same error message: Error Downloading Crash Log Information: An error occurred preventing Xcode from downloading crash log information. "my.email at domain.com" failed with error: There was a failure decoding response: (HTTP 500, 20364 bytes) The data couldn't be read because it isn't in the correct format.. Pushing the Reload button makes the view load for a bit, but then the same error appears again. Since I want to keep fixing crashes in my apps as fast as possible, is Apple aware of the issue and working on a fix? I don't know if this is a Xcode or App Store Connect issue. I would have expected this issue to be fixed with the newest Xcode version 26.5, but it's still happening. I opened FB22589345 on April 23, but got no response so far.
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Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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SwiftUI template in Instruments 26.4.1 shows empty channels on iOS 26.4.2 device — even with a minimal TimelineView repro
Hi all, I've hit a reproducible issue where the presence of the SwiftUI instrument in a template prevents any data from being recorded, including from the other instruments in the same template. Removing the SwiftUI instrument immediately restores normal recording. Environment Host: macOS 26.4.1 (25E253), Mac mini Xcode / Instruments 26.4.1 (17E202) Device: iPhone 17, iOS 26.4.2 (23E261) (physical device, USB-attached) Symptom Recording the same app, same device, same session, only varying the template contents: SwiftUI template (as-is) => All lanes empty across the entire recording Same template with the SwiftUI instrument removed => Data collected normally (Time Profiler samples, Hangs, etc.) So it seems not an issue with the SwiftUI lanes specifically being empty — including the SwiftUI instrument appears to silence the entire recording. Steps to reproduce Open Instruments → pick the SwiftUI template (or build a custom template that includes the SwiftUI instrument alongside, e.g., Time Profiler). Target the device, attach to the running app. Record for ~10s, interact with the app. Stop. Result: every lane is empty. Edit the template, remove the SwiftUI instrument, re-record with no other changes. Result: normal data appears in the remaining instruments. Questions Is this a known regression in Instruments 26.4.1 on iOS 26.4.x? Is there a workaround to use the SwiftUI instrument on this OS combo (different Xcode build, runtime flag, entitlement)? Does it work for anyone on iOS 26.4.x + Xcode 26.4.1, or is everyone seeing this? I can file a Feedback if confirmed as a bug — wanted to check here first in case I'm missing a setup step. Thanks!
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After the last update, the Undo button is not appearing in the chat screen.
I enter the following example code into the chat screen, the code is applied, but the Undo button does not appear. The Undo button is also grayed out in the Edit menu. I don't know if this is due to the update or a settings issue, as this is my first time using Xcode. Before the update, there were no problems; the Undo button would appear right next to the chat screen after the code was applied, but now it's gone. Can you help me with this? Edit only: MetalPortfolio/MetalPortfolio/Models/Transaction.swift Goal: Make Transaction decoding backward-compatible so older saved transactions do not fail to load when newer fields are missing. Critical rules: - Do not edit any other file. - Do not change Transaction stored property names. - Do not change encoding format. - Do not change UI. - Do not change storage/export/import logic yet. - Do not change calculations. - Keep existing behavior for valid current JSON. Implementation: In Transaction.init(from:), change only optional/backward-compatible decoding where safe. Required: - fee should decode with default 0 if missing: fee = try container.decodeIfPresent(Double.self, forKey: .fee) ?? 0 Optional if consistent with existing defaults: - unit can keep decodeIfPresent fallback. - currency can keep decodeIfPresent fallback. Do not make core required fields optional: - id - type - asset - quantity - price - date Return only: - which file changed - exact decoding behavior changed
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Cannot create new developer account
Trying to make a new developer account but says I cannot. Here are the variables. I have a personal icloud account, it was tied to a developer organization account for an app and company I shut down. I let that developer account expire. Both tied to my mobile number. I can access it but cannot do anything. Trying to setup a new organization developer account using that mobile phone number, but it will not let me create the account. (have a new app/company) Used a different phone number and still got the message that I could not create a new account at this time.
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Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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The callback is not triggered when the app is launched from a terminated state via the notification action
Platform and Version Platform: iOS iOS Version: 17.0+ Development Environment: .NET MAUI (C#, .NET 9) Network Layer: HttpClient with HttpClientHandler Description of the Problem We are facing an issue where HttpClientHandler.ServerCertificateCustomValidationCallback is not being invoked when the app is in a terminated (kill) state. In normal app lifecycle states (foreground/background), the callback is triggered as expected and allows us to handle server certificate validation (e.g., for certificate pinning or custom validation logic). However, when the app is in a killed state and is relaunched due to a notification action, the callback does not execute. We would like to understand: Why ServerCertificateCustomValidationCallback is not invoked in this scenario Whether this behavior is expected within iOS networking/runtime constraints Any recommended approach or workaround to ensure certificate validation still occurs when handling notification-triggered flows from a terminated state Steps to Reproduce Ensure the app is force-terminated (kill mode) Configure a push notification with category: "INVITE_CATEGORY" Include custom notification action buttons Tap one of the custom actions This triggers app launch and network call using HttpClient Expected Behavior ServerCertificateCustomValidationCallback should be invoked during the network request initiated after tapping the notification action, allowing custom certificate validation.
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Apple developer renewal
The Apple Developer app shows: “Apple Developer Program — 1 year membership — Valid through May 08, 2026” But the Apple Developer website and App Store Connect still show: “Your Apple Developer Program membership has expired.” I’m also seeing: “The Apple Developer Program License Agreement has been updated and needs to be reviewed.” I am logged in as the Account Holder of an Organization account. Tried: Signing out/in Different browser/device Checking Membership section Apple Developer app App Store Connect agreements Still unable to remove the expired warning. Has anyone faced this delayed renewal sync issue before? How long did Apple take to resolve it?
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Unable to complete Apple Developer Program Enrollment – Payment Charged
Hello everyone, I'm adding my experience to this thread as I'm dealing with a similar situation. I enrolled in the Apple Developer Program last week and was successfully charged $99.00 — I have the receipt to confirm this. However, I believe I may have accidentally withdrawn my application after a previous failed charge attempt, which seems to have caused a mismatch: the Order ID on my charge receipt is different from the enrollment ID currently showing on my enrollment page. Summary: Amount Charged: $99.00 Status: Payment confirmed (receipt in hand), enrollment not active What I need: Apple to align existing charge and Enrollment ID to account Could someone from Apple help me get this sorted? Thank you.
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Unable to complete Apple Developer Program Enrollment – Payment Charged
Hi everyone, I'm adding my own experience to this thread because I'm facing the exact same issue and need help urgently. I attempted to enroll in the Apple Developer Program last week and was charged $99.00 — but I was never enrolled. What makes my situation especially concerning is that when I navigate to the registration/enrollment page now, the Order/Enrollment ID shown is different from the Order ID on my charge receipt. I have both the charge receipt and the current registration Order ID on hand. Summary: Amount Charged: $99.00 Status: Payment taken, enrollment not completed Key issue: The Order ID on the charge receipt does not match the ID currently showing on the registration page I've tried checking my order status through the Apple Developer portal and keep hitting an error page. Apple Support via email has not resolved this.
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CoreML fails to decrypt a model
We've 10 CoreML models in our app, each encrypted with a separate key generated in XCode. After opening and closing the app 6-7 times, the app crashes at model initialization with error: 2021-04-21 13:52:47.711729+0300 MyApp[95443:7341643] Fatal error: 'try!' expression unexpectedly raised an error: Error Domain=com.apple.CoreML Code=9 "Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905" UserInfo={NSLocalizedDescription=Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905}: file MyApp/Model.swift, line 43 Looks like iPhone is blocking the app for suspicious behavior and the app fails to decrypt the model. We noticed that after ~10 hours the app is unlocked, it successfully decrypts and initializes the model. Opening and closing the app many times in a short period of time is indeed unnatural, but the most important question is how to avoid blocking? Would Apple block the app if a user opens and closes it 10 times during a day? How does the number of models in the app affect probability that the app will be blocked? Thanks!
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Xcode 26 - Create ML don't work
I tried using Create ML of Xcode 26.0 beta 7 to generate a model using the "Word Tagging" template, and I received the error: Training progress unavailable - Unexpected error. Using Create ML of XCode 16.4 with the same documentation, I was able to build the model and use it in a test app. I'd like to understand why Create ML of Xcode 26 no longer works.
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Xcode Source Control pull/push hangs indefinitely, terminal Git works normally After Tahoe 26.3 (25D125) Update
Device Details: MBP M2 Pro AND MBP M3 Pro macOS 26.3 (25D125) Xcode Version 26.3, 26.2, 26.1 (I reinstalled all 3 of these after the macOS update) BUG: Xcode hangs indefinitely when performing Source Control operations (Pull or Push) on a Git repository that uses SSH authentication. The same repository works correctly when performing the equivalent Git operations from the Terminal using the Git CLI. The issue appears to be specific to Xcode’s internal Source Control integration. When the operation is triggered from Xcode, the UI shows a spinning progress indicator and never completes. Terminal Git commands (git fetch, git pull, git push) complete normally using the same SSH key and repository. A hang sample taken during the issue shows the Xcode main thread blocked in Source Control authentication and fingerprint handling code paths, including: IDESourceControlUIHandler IDESourceControlFingerprintManager handleAuthenticationFailure showFingerprintAlertOnWindow This suggests Xcode may be waiting on a Source Control authentication or host fingerprint UI flow that never resolves. SSH connectivity itself is functioning correctly: ssh -T git@bitbucket.org and ssh -T git@github.com both authenticate successfully. git ls-remote, git fetch, git pull, and git push all work correctly from Terminal. No Source Control accounts are configured in Xcode Preferences. Authentication relies entirely on SSH keys. Steps to Reproduce Configure an SSH key for Git access (e.g., Bitbucket or GitHub) and confirm it works via Terminal. Clone or open an existing Git repository that uses SSH (git@host:repo.git). Open the project/workspace in Xcode. In Xcode, attempt a Source Control operation such as: Source Control → Pull Source Control → Push Observe that Xcode displays a spinning progress indicator and does not complete the operation. Logs available on this Feedback Assist ID: FB22146913
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7
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8
Views
520
Activity
1m
Xcode resets commit message when leaving changes editor
After entering a commit message into the commit message field in the Xcode source control changes editor, it will clear any commit message that I entered if I go to another part of Xcode and open a file in the editor and then go back to the changes screen. FB22806896 https://github.com/feedback-assistant/reports/issues/801
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0
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0
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6
Activity
23m
ScribeMe’s removal from App Store
My Apple Developer account was recently terminated, which resulted in the removal of ScribeMe from the App Store without further notice. This is not just about an app disappearing from a store. Thousands of blind and visually impaired users rely on ScribeMe every day for independence, education, and daily life. ScribeMe helps users understand photos, documents, presentations, charts, diagrams, unfamiliar environments, and more through AI-powered accessibility tools. For many users, it is not a convenience, it is a necessity. When accessibility apps are suddenly removed, the impact goes far beyond business. We are effectively taking away tools that help blind people study independently, access visual information, and participate more equally in education and society. Many users depended on this app daily, and its sudden removal has left people without an important accessibility tool they relied on. We respectfully ask for someone from Apple to manually review the situation and carefully examine why the account termination occurred. We made every effort to follow all App Store guidelines, and we are fully willing to cooperate with Apple and quickly fix or address any issue that may have caused this situation. Accessibility-focused apps deserve human review and consideration because of the real impact they have on people’s lives. Accessibility is not a luxury, it is a necessity. We hope accessibility remains at the center of these decisions.
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6
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8
Views
498
Activity
1h
Apple Developer Program enrollment still pending and blocking Mac app notarization
Hello Apple Developer Support, Our Apple Developer Program enrollment is still pending, and we need help understanding the status and next steps. We are planning to launch our Mac app in approximately two weeks, around June 1, 2026, and the continued pending status is becoming a serious blocker because we need to complete Developer ID signing and notarization. Could someone please review the application or let us know if any additional information is required from our side? Thank you.
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1
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0
Views
28
Activity
1h
Apple Developer Enrollment Payment Problem
Hello, when i tried to join apple developer programm first time. I had a problem. After clicking the final button i got "We are unable to process your request. An unknown error occurred." What the problem? I even add that card in ApplePay, so i cant imagine what the problem? I am from Georgia (Country) Is it problem in Mobile Phone Number (not Georgian) or what? Help
Replies
0
Boosts
0
Views
7
Activity
1h
Xcode always shows error "Error Downloading Crash Log Information" when trying to download crash logs
For a couple of months now I haven't been able to see new crash reports for my App Store apps in Xcode. I see the list of crash reports in the Organizer, but selecting any of the new ones always shows the same error message: Error Downloading Crash Log Information: An error occurred preventing Xcode from downloading crash log information. "my.email at domain.com" failed with error: There was a failure decoding response: (HTTP 500, 20364 bytes) The data couldn't be read because it isn't in the correct format.. Pushing the Reload button makes the view load for a bit, but then the same error appears again. Since I want to keep fixing crashes in my apps as fast as possible, is Apple aware of the issue and working on a fix? I don't know if this is a Xcode or App Store Connect issue. I would have expected this issue to be fixed with the newest Xcode version 26.5, but it's still happening. I opened FB22589345 on April 23, but got no response so far.
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2
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4
Views
90
Activity
2h
Agents in Xcode: Codex Sign In not working
Hey all, the codex sign in isn't working for me in Agents. I am using the 26.5 release candidate version. It always says "Not Signed In". I have completed the Sign In process multiple times. Anyone else seeing this? I have filed Feedback FB22732574
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15
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4
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498
Activity
3h
Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
Replies
34
Boosts
14
Views
2.6k
Activity
4h
SwiftUI template in Instruments 26.4.1 shows empty channels on iOS 26.4.2 device — even with a minimal TimelineView repro
Hi all, I've hit a reproducible issue where the presence of the SwiftUI instrument in a template prevents any data from being recorded, including from the other instruments in the same template. Removing the SwiftUI instrument immediately restores normal recording. Environment Host: macOS 26.4.1 (25E253), Mac mini Xcode / Instruments 26.4.1 (17E202) Device: iPhone 17, iOS 26.4.2 (23E261) (physical device, USB-attached) Symptom Recording the same app, same device, same session, only varying the template contents: SwiftUI template (as-is) => All lanes empty across the entire recording Same template with the SwiftUI instrument removed => Data collected normally (Time Profiler samples, Hangs, etc.) So it seems not an issue with the SwiftUI lanes specifically being empty — including the SwiftUI instrument appears to silence the entire recording. Steps to reproduce Open Instruments → pick the SwiftUI template (or build a custom template that includes the SwiftUI instrument alongside, e.g., Time Profiler). Target the device, attach to the running app. Record for ~10s, interact with the app. Stop. Result: every lane is empty. Edit the template, remove the SwiftUI instrument, re-record with no other changes. Result: normal data appears in the remaining instruments. Questions Is this a known regression in Instruments 26.4.1 on iOS 26.4.x? Is there a workaround to use the SwiftUI instrument on this OS combo (different Xcode build, runtime flag, entitlement)? Does it work for anyone on iOS 26.4.x + Xcode 26.4.1, or is everyone seeing this? I can file a Feedback if confirmed as a bug — wanted to check here first in case I'm missing a setup step. Thanks!
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2
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0
Views
61
Activity
4h
After the last update, the Undo button is not appearing in the chat screen.
I enter the following example code into the chat screen, the code is applied, but the Undo button does not appear. The Undo button is also grayed out in the Edit menu. I don't know if this is due to the update or a settings issue, as this is my first time using Xcode. Before the update, there were no problems; the Undo button would appear right next to the chat screen after the code was applied, but now it's gone. Can you help me with this? Edit only: MetalPortfolio/MetalPortfolio/Models/Transaction.swift Goal: Make Transaction decoding backward-compatible so older saved transactions do not fail to load when newer fields are missing. Critical rules: - Do not edit any other file. - Do not change Transaction stored property names. - Do not change encoding format. - Do not change UI. - Do not change storage/export/import logic yet. - Do not change calculations. - Keep existing behavior for valid current JSON. Implementation: In Transaction.init(from:), change only optional/backward-compatible decoding where safe. Required: - fee should decode with default 0 if missing: fee = try container.decodeIfPresent(Double.self, forKey: .fee) ?? 0 Optional if consistent with existing defaults: - unit can keep decodeIfPresent fallback. - currency can keep decodeIfPresent fallback. Do not make core required fields optional: - id - type - asset - quantity - price - date Return only: - which file changed - exact decoding behavior changed
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0
Boosts
0
Views
16
Activity
5h
Cannot create new developer account
Trying to make a new developer account but says I cannot. Here are the variables. I have a personal icloud account, it was tied to a developer organization account for an app and company I shut down. I let that developer account expire. Both tied to my mobile number. I can access it but cannot do anything. Trying to setup a new organization developer account using that mobile phone number, but it will not let me create the account. (have a new app/company) Used a different phone number and still got the message that I could not create a new account at this time.
Replies
3
Boosts
0
Views
236
Activity
5h
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
Replies
21
Boosts
11
Views
1.7k
Activity
5h
The callback is not triggered when the app is launched from a terminated state via the notification action
Platform and Version Platform: iOS iOS Version: 17.0+ Development Environment: .NET MAUI (C#, .NET 9) Network Layer: HttpClient with HttpClientHandler Description of the Problem We are facing an issue where HttpClientHandler.ServerCertificateCustomValidationCallback is not being invoked when the app is in a terminated (kill) state. In normal app lifecycle states (foreground/background), the callback is triggered as expected and allows us to handle server certificate validation (e.g., for certificate pinning or custom validation logic). However, when the app is in a killed state and is relaunched due to a notification action, the callback does not execute. We would like to understand: Why ServerCertificateCustomValidationCallback is not invoked in this scenario Whether this behavior is expected within iOS networking/runtime constraints Any recommended approach or workaround to ensure certificate validation still occurs when handling notification-triggered flows from a terminated state Steps to Reproduce Ensure the app is force-terminated (kill mode) Configure a push notification with category: "INVITE_CATEGORY" Include custom notification action buttons Tap one of the custom actions This triggers app launch and network call using HttpClient Expected Behavior ServerCertificateCustomValidationCallback should be invoked during the network request initiated after tapping the notification action, allowing custom certificate validation.
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4
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0
Views
88
Activity
6h
Apple developer renewal
The Apple Developer app shows: “Apple Developer Program — 1 year membership — Valid through May 08, 2026” But the Apple Developer website and App Store Connect still show: “Your Apple Developer Program membership has expired.” I’m also seeing: “The Apple Developer Program License Agreement has been updated and needs to be reviewed.” I am logged in as the Account Holder of an Organization account. Tried: Signing out/in Different browser/device Checking Membership section Apple Developer app App Store Connect agreements Still unable to remove the expired warning. Has anyone faced this delayed renewal sync issue before? How long did Apple take to resolve it?
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2
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1
Views
42
Activity
7h
Xcode 15 B/BL out of range Error During Build
Hi, we've getting error when we are building our app with Xcode 15 beta versions and Xcode 15.0 public release. ld: B/BL out of range 156662596 (max +/-128MB) to '' To fix this just add -ld64 to Other Linker Flags in Target.
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10
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2
Views
6.1k
Activity
8h
Unable to complete Apple Developer Program Enrollment – Payment Charged
Hello everyone, I'm adding my experience to this thread as I'm dealing with a similar situation. I enrolled in the Apple Developer Program last week and was successfully charged $99.00 — I have the receipt to confirm this. However, I believe I may have accidentally withdrawn my application after a previous failed charge attempt, which seems to have caused a mismatch: the Order ID on my charge receipt is different from the enrollment ID currently showing on my enrollment page. Summary: Amount Charged: $99.00 Status: Payment confirmed (receipt in hand), enrollment not active What I need: Apple to align existing charge and Enrollment ID to account Could someone from Apple help me get this sorted? Thank you.
Replies
0
Boosts
0
Views
34
Activity
9h
Unable to complete Apple Developer Program Enrollment – Payment Charged
Hi everyone, I'm adding my own experience to this thread because I'm facing the exact same issue and need help urgently. I attempted to enroll in the Apple Developer Program last week and was charged $99.00 — but I was never enrolled. What makes my situation especially concerning is that when I navigate to the registration/enrollment page now, the Order/Enrollment ID shown is different from the Order ID on my charge receipt. I have both the charge receipt and the current registration Order ID on hand. Summary: Amount Charged: $99.00 Status: Payment taken, enrollment not completed Key issue: The Order ID on the charge receipt does not match the ID currently showing on the registration page I've tried checking my order status through the Apple Developer portal and keep hitting an error page. Apple Support via email has not resolved this.
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17
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9h
CoreML fails to decrypt a model
We've 10 CoreML models in our app, each encrypted with a separate key generated in XCode. After opening and closing the app 6-7 times, the app crashes at model initialization with error: 2021-04-21 13:52:47.711729+0300 MyApp[95443:7341643] Fatal error: 'try!' expression unexpectedly raised an error: Error Domain=com.apple.CoreML Code=9 "Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905" UserInfo={NSLocalizedDescription=Failed to generate key request for 08494FB2-B070-440F-A8A5-CBD0823A258E with error: -42905}: file MyApp/Model.swift, line 43 Looks like iPhone is blocking the app for suspicious behavior and the app fails to decrypt the model. We noticed that after ~10 hours the app is unlocked, it successfully decrypts and initializes the model. Opening and closing the app many times in a short period of time is indeed unnatural, but the most important question is how to avoid blocking? Would Apple block the app if a user opens and closes it 10 times during a day? How does the number of models in the app affect probability that the app will be blocked? Thanks!
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10
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3.7k
Activity
9h
Dont have renew button to renew my Apple Developer Program
Hello, my Apple Developer Program had expired 20 days ago, but i cant renew in any way (auto-renew dont work, i dont have "renew button" on web, dont have it in iOS and macOS developer apps, so i cant renew it. Has anyone encountered this problem? How can i solve it and renew my membership?
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9
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Activity
9h
Xcode 26 - Create ML don't work
I tried using Create ML of Xcode 26.0 beta 7 to generate a model using the "Word Tagging" template, and I received the error: Training progress unavailable - Unexpected error. Using Create ML of XCode 16.4 with the same documentation, I was able to build the model and use it in a test app. I'd like to understand why Create ML of Xcode 26 no longer works.
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1
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338
Activity
9h