Bake lightprobes in Scenekit programmatically

I am facing issues baking lightprobes on iOS. The same logic bakes lightprobes on macOS successfully. iOS throws the following exception

[MTLDebugCommandBuffer waitUntilCompleted]:201: failed assertion `waitUntilCompleted on uncommitted command buffer'

Some specs : Runtime: iOS 15.4 - DeviceType: iPhone 13 Pro Max. I created two template apps from xcode (one for iOS and the other for macOS). Following is the code for lightprobe bake added in viewDidLoad

SCNScene* scene = [SCNScene scene];

SCNNode *ambientLight = [SCNNode node];
ambientLight.light = [SCNLight light];
ambientLight.light.type = SCNLightTypeAmbient;
ambientLight.light.color = [UIColor whiteColor];
ambientLight.light.intensity = 1000.0;
[scene.rootNode addChildNode:ambientLight];

scene.background.contents = [UIColor whiteColor];
scene.background.intensity = 2000.;

SCNNode *probe1 = [SCNNode node];
probe1.position = SCNVector3Make(-0.493530, 1.7285934, -0.150000);
probe1.light = [SCNLight light];
probe1.light.type = SCNLightTypeProbe;
[scene.rootNode addChildNode:probe1];

SCNRenderer* probeRenderer = [SCNRenderer rendererWithDevice:nil options:nil];
probeRenderer.scene = scene;
NSArray<SCNNode*> *probes = [NSArray arrayWithObjects: probe1, nil];

[probeRenderer updateProbes: probes atTime:1.0];

The crash occurs at updateProbes. Also, I have logged and checked the 27 floats and they are not garbage for macOS so essentially the bake is working as expected on macOS. Any help would be really appreciated!

Bake lightprobes in Scenekit programmatically
 
 
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