Hi folks,
I am downloading some images from Firebase and adding them to main bundle resources, after which I use them. I am having trouble with making my code to wait for the downloads to get complete before it executes the next statement.
I tried completion handlers, async/await but still the same.
Not sure if I am doing it the right way.
Can anyone help what is the correct approach for this scenario.
override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) // Create a session configuration let configuration = ARImageTrackingConfiguration() Task{ await self.checkForDownloads.refreshResources(forUser: self.username) } if let trackedImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: Bundle.main){ configuration.trackingImages = trackedImages configuration.maximumNumberOfTrackedImages = 1 print("Images Found: \(trackedImages.count)") } sceneView.session.run(configuration) }
func refreshResources(forUser username: String) async { //.. }
I am expecting checkForDownloads.refreshResources
to finish downloading first, then proceed to next statement.