usdzconverter breaks the axis of rotation

Hello,

I have a problem with converting GlTF to USDZ using usdzconverter. After converting, the resulted USDZ file has a displaced axis of rotation, when the original axis is placed in the center of the object.

I've attached two screenshots, in the first one axis is correct (the file was converted with a third-party service) and in another one it's not (usdzconverter was used)

Is there a way to fix it somehow?

Thanks, Mikola

Replies

Hi Mikola, If you'd be willing to provide a USDZ asset that fails to convert as you expect, we can help diagnose the issue that you're seeing. A simplified example (minimal geometry, no textures, etc) that exhibits the issue would be preferred.