Hi, I'm making an app to render glb models with scenekit (using this library https://github.com/warrenm/GLTFKit2).
Everything works great, but some nodes become invisible when moving the camera (this usually happens after performing a SCNAnimation).
I know that in BabylonJS there is a an option to make a node always active (and shortcut the frustum clipping phase). See this post: https://forum.babylonjs.com/t/models-become-non-visible-when-moving-around/20949.
I would like to know if there is a similar option in Scenekit or any solution to my problem.
Here is a video of the problem: https://drive.google.com/file/d/1eUsiUk5dEcV72GhB-nHk9rKTF6dQttei/view?usp=sharing
Thanks!